if ( SERVER ) then AddCSLuaFile( "shared.lua" ) SWEP.HoldType = "smg" end if ( CLIENT ) then SWEP.PrintName = "Custom Spawn" SWEP.Author = "Durundal" SWEP.Instructions = "Left Click:Spawn" SWEP.Slot = 6 SWEP.SlotPos = 1 SWEP.IconLetter = "a" SWEP.ViewModelFOV = 70 killicon.AddFont( "weapon_ak47", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) ) end SWEP.Base = "weapon_cs_base" SWEP.Spawnable = false SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_mosin.mdl" SWEP.WorldModel = "models/weapons/w_mosin.mdl" SWEP.ViewModelFlip = false SWEP.Weight = 1 SWEP.AutoSwitchTo = true SWEP.AutoSwitchFrom = true SWEP.ForceApply = 60 -- Amount of force to give to phys objects SWEP.TracerFreq = 1 -- Show a tracer on every x bullets SWEP.Primary.Sound = Sound( "weapons/k98_shoot2.wav" ) SWEP.Primary.Recoil = 2 SWEP.Primary.Damage = 0 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.01 SWEP.Primary.ClipSize = 5 SWEP.Primary.Delay = 1.2 SWEP.Primary.DefaultClip = 7000 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "smg1" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "" SWEP.IronSightsPos = Vector( -5.15, -11, 2.25 ) SWEP.IronSightsAng = Vector( 1.25, 1.5, -5.5 ) function SWEP:PrimaryAttack() self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay ) self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) if ( !self:CanPrimaryAttack() ) then return end self.Weapon:EmitSound( self.Primary.Sound ) self:CSShootBullet( self.Primary.NumShots, self.Primary.Cone ) if ( SERVER ) then local tr = self.Owner:GetEyeTrace() local SpawnPos = tr.HitPos self.Owner:SetNetworkedVector( "SpawnPos", SpawnPos ) end if ( CLIENT ) then local SpawnPos = self.Owner:GetNetworkedVector("SpawnPos") if SpawnPos.x == 65536 then return end local spawn = {} spawn.x = SpawnPos.x spawn.y = SpawnPos.y spawn.z = SpawnPos.z spawn = Vector(spawn.x,spawn.y,spawn.z) local ang = Angle(0, 0 , 0) end end