Vampire says: can you talk? MadScorpion says: sure MadScorpion says: hi Vampire says: hi Vampire says: my friend is asking.. how much +hit should a tank get? MadScorpion says: uh tough question MadScorpion says: "should" is a wrong word i think Vampire says: how much would be enough MadScorpion says: you have a basic 5.6-6.5% miss rate on a boss Vampire says: that little? Vampire says: casters had 17% if i remember right MadScorpion says: tbh dodge/block/parry from a boss is much worse and nothing you can do about it MadScorpion says: well, dual wield have 24% miss chance remember Vampire says: xD MadScorpion says: a tank = 1h weapon so basic miss chance MadScorpion says: but then you have 40% glancing blows MadScorpion says: all sorts of dodge/block/parry MadScorpion says: so it evens out Vampire says: mm Vampire says: so +hit isn't that important i guess Vampire says: i mean, 5% isn't much MadScorpion says: well it is important MadScorpion says: you cant do anything about dodge/block/parry/glancing MadScorpion says: you can do something about miss though and you should MadScorpion says: the problem being itembudget MadScorpion says: no tank items with +hit on it MadScorpion says: %5 is important when you've been dodged/blocked/parried 5 times, your threat lead has dissapeared and you miss the next devastate