May 19 01:33:21 <^QuickSilver> I want a persistant side scroller May 19 01:33:24 * ^QuickSilver gasps May 19 01:33:32 <^QuickSilver> Imagine that one May 19 01:33:42 <^QuickSilver> And no, fuck Maple Story, I mean a platformer May 19 01:33:49 * ThePredator wants a persistant mario game May 19 01:33:54 lol May 19 01:34:01 <^QuickSilver> Yea like that May 19 01:34:03 <^QuickSilver> We could make it May 19 01:34:10 <^QuickSilver> Would probably be easier than other stuff May 19 01:34:25 * ThePredator pulls his his Allegra skills buried somewhere in the depths of his ass May 19 01:34:32 <^QuickSilver> Just have a good amount of customise-type stuff May 19 01:34:32 The problem is networking May 19 01:34:36 <^QuickSilver> Making your own character May 19 01:34:37 <^QuickSilver> Okay, May 19 01:34:39 <^QuickSilver> How about this May 19 01:34:42 <^QuickSilver> Multiplayer platform games? May 19 01:34:46 <^QuickSilver> 2D May 19 01:34:49 <^QuickSilver> Co-op, versus May 19 01:34:50 <^QuickSilver> CTF. May 19 01:34:54 <^QuickSilver> Mario style May 19 01:35:03 Sounds like a good idea May 19 01:35:08 <^QuickSilver> Add some vehicles perhaps May 19 01:35:13 <^QuickSilver> Or not May 19 01:35:14 <^QuickSilver> I dunno May 19 01:35:27 <^QuickSilver> 2D games need to be given a chance again May 19 01:35:33 Can you do any sprite making? May 19 01:35:40 <^QuickSilver> Imagine what you could do with modern technology in a 2D game May 19 01:35:43 <^QuickSilver> Physics? Fuck yes. May 19 01:35:44 Because I would be willing to relearn allegra May 19 01:35:56 <^QuickSilver> Heh, I have no experience in sprite making May 19 01:35:59 <^QuickSilver> and I'm a cartoonist May 19 01:36:06 <^QuickSilver> I could do musicks.. May 19 01:36:45 * ^QuickSilver has another idea May 19 01:36:46 I think that it is actually quite a good idea May 19 01:36:51 <^QuickSilver> Another idea May 19 01:37:05 <^QuickSilver> Persistant, 2D world May 19 01:37:06 <^QuickSilver> HUUUUGE May 19 01:37:07 <^QuickSilver> Like May 19 01:37:09 <^QuickSilver> Multiple planets May 19 01:37:11 <^QuickSilver> With scaling camera May 19 01:37:30 <^QuickSilver> Would work better for a singleplayer adventure game May 19 01:37:33 <^QuickSilver> Vehicles, etc. May 19 01:37:43 <^QuickSilver> I dunno. May 19 01:37:46 It would even run well on old comps May 19 01:37:52 <^QuickSilver> Yea May 19 01:38:15 <^QuickSilver> Large 2D worlds to explore would be fun to make May 19 01:38:15 <^QuickSilver> all the art May 19 01:38:17 <^QuickSilver> unique locations May 19 01:38:25 <^QuickSilver> Make some puzzles.. May 19 01:38:32 <^QuickSilver> Some physics.. May 19 01:38:51 <^QuickSilver> Should we do that, or a multiplayer platformer game with co-op/ctf/ffa stuff? May 19 01:39:05 Single player May 19 01:39:11 then work on the multiplayer May 19 01:41:10 What kind of story line could we use though? May 19 01:41:18 It would have to be pretty novel May 19 01:42:20 Or even an oldschool kind of tribute storyline May 19 01:42:58 <^QuickSilver> You awaken in a strange world? May 19 01:42:59 <^QuickSilver> Heh May 19 01:43:03 <^QuickSilver> Myst style May 19 01:43:31 <^QuickSilver> Why exactly are we gonna go for gameplay-wise? May 19 01:43:32 <^QuickSilver> Mario style? May 19 01:43:43 Mario/zelda mashup May 19 01:43:44 <^QuickSilver> Contra-esque? May 19 01:43:49 <^QuickSilver> Mario/zelda mashup.. May 19 01:43:51 <^QuickSilver> Sounds fair May 19 01:44:12 have tons of different types of enemies May 19 01:44:16 <^QuickSilver> Have a huge variety of enemies and enviros May 19 01:44:16 <^QuickSilver> Yea May 19 01:44:21 and have incentives to explore May 19 01:44:30 something often left out of games May 19 01:44:31 <^QuickSilver> Make it a huge world that peop-.. Stop that! May 19 01:44:33 <^QuickSilver> hahah May 19 01:44:45 <^QuickSilver> Stop saying things before I finish typing the same thing May 19 01:44:48 <^QuickSilver> :P May 19 01:44:52 <^QuickSilver> Huge, varied world May 19 01:44:57 <^QuickSilver> Vehicles May 19 01:45:00 <^QuickSilver> Strange creatures May 19 01:45:07 <^QuickSilver> Underground tunnels May 19 01:45:13 <^QuickSilver> Treasures May 19 01:45:21 <^QuickSilver> Make it so that you can own a building somewhere maybe May 19 01:45:23 Do you think you could learn to make sprites? May 19 01:45:24 <^QuickSilver> To keep your crap May 19 01:45:31 they would only need ot be simple in the beginning May 19 01:45:32 <^QuickSilver> I think I could, yes May 19 01:45:35 <^QuickSilver> Since we're going side-scrolling May 19 01:45:45 Then I think we should do it May 19 01:45:48 <^QuickSilver> Would we go with a modular system, to allow people to make up their character how they like? May 19 01:46:02 Give an interface for easily making their character May 19 01:46:07 <^QuickSilver> Yea May 19 01:46:12 allow them to draw certain features May 19 01:46:15 <^QuickSilver> Yea May 19 01:46:26 <^QuickSilver> And, gameplay wise.. Allow people to zoom the camera in and out? May 19 01:46:31 <^QuickSilver> Use higher res sprites than most games May 19 01:46:35 <^QuickSilver> So that you can zoom in rather close May 19 01:46:45 <^QuickSilver> Make it feel really polished and dynamic May 19 01:46:47 Good idea May 19 01:46:53 <^QuickSilver> That also allows for vehicles and things May 19 01:46:55 Make the sprite resolution dynamic May 19 01:47:00 <^QuickSilver> Because you could zoom out further for higher speed stuff May 19 01:47:06 so that it doesn't waste time on low res's May 19 01:47:10 <^QuickSilver> Yea May 19 01:47:16 <^QuickSilver> And use physics simulation on certain things May 19 01:47:26 <^QuickSilver> fabric, trees, etc. May 19 01:47:37 ODE could be stripped down and plugged into it May 19 01:47:43 giving pretty good physics May 19 01:48:12 <^QuickSilver> The world would have to be huge May 19 01:48:15 <^QuickSilver> Really huge May 19 01:48:32 <^QuickSilver> Deserts, mountains, jungles and lost temples May 19 01:48:37 which would mean world design tools May 19 01:48:47 <^QuickSilver> Yea, probably May 19 01:48:47 which would also allow for user creatable content May 19 01:48:51 <^QuickSilver> Yes. May 19 01:49:01 which is pretty novel in a side scroller May 19 01:49:07 <^QuickSilver> Have the planet loop around May 19 01:49:10 <^QuickSilver> We make a full planet May 19 01:49:18 <^QuickSilver> Not the size of a real one, obviously, but pretty freaking huge May 19 01:49:31 <^QuickSilver> make it so that a person can't walk across the entire game world without taking damn long time May 19 01:49:39 <^QuickSilver> That's alot of sprites.. But so worth it May 19 01:49:54 also make it so that they can choose what 'path' they are on May 19 01:50:00 making it kinda 3d in a way May 19 01:50:08 <^QuickSilver> I dunno May 19 01:50:27 Otherwise it would be a bit linear May 19 01:51:09 <^QuickSilver> That'd be handled by doors and stuff though, wouldn't it? May 19 01:51:15 <^QuickSilver> Sorta like in the Mario games May 19 01:51:22 <^QuickSilver> Although they didn't do it often May 19 01:51:34 yeah May 19 01:51:53 <^QuickSilver> Having someone able to sidestep into the backround at any time would be annoying to work with May 19 01:51:55 <^QuickSilver> so yea. May 19 01:52:15 <^QuickSilver> It'll work purely 2D, so long as we use some clever tricks May 19 01:52:34 <^QuickSilver> Like, in a town, walking in front of the buildings May 19 01:52:40 <^QuickSilver> Rather than through them May 19 01:52:46 Also having a lot of vertical choice would be cool, like levels on top of levels (levels in the sky basicly) May 19 01:52:57 <^QuickSilver> Yea, that's easy enough for us to manage May 19 01:53:13 <^QuickSilver> Maybe moving objects? May 19 01:53:18 <^QuickSilver> Like a huge airship that flys around? May 19 01:53:30 If we do vehicles yeah May 19 01:53:41 <^QuickSilver> Well by the huge airship, I meant like May 19 01:53:42 <^QuickSilver> A flying city May 19 01:53:45 ah May 19 01:53:47 <^QuickSilver> That you could get up to May 19 01:53:52 <^QuickSilver> If you had a flying vehicle May 19 01:53:58 <^QuickSilver> Which you'd find or buy or whatever May 19 01:54:09 We could do a midevil meets technology kind of things May 19 01:54:12 <^QuickSilver> Yea May 19 01:54:16 <^QuickSilver> Well, it's our own world May 19 01:54:18 you still use swords but you can fly May 19 01:54:18 <^QuickSilver> We can do whatever we want May 19 01:54:30 <^QuickSilver> Yea May 19 01:54:40 <^QuickSilver> Should it involve character stats? May 19 01:54:56 <^QuickSilver> Oh, here's an idea, dynamic water? May 19 01:55:05 Yes, but they should be different than most stat systmes May 19 01:55:09 <^QuickSilver> Yea.. May 19 01:55:17 Dynamic water would be cool, make ships on it and everything May 19 01:55:25 even have subs and depth charges May 19 01:55:28 <^QuickSilver> Different than most systems, like how? May 19 01:55:43 I don't know, but the current stat systmes are kind of boring May 19 01:55:50 <^QuickSilver> We could probably do away with stats entirely, aside from HP May 19 01:55:51 "look at me, I'm a level 5 elf" May 19 01:55:55 <^QuickSilver> And Mana or something May 19 01:56:01 <^QuickSilver> Yea, maybe have items in game that boost your HP May 19 01:56:07 <^QuickSilver> And construct the story so that you will stumble across them May 19 01:56:15 You could have respect May 19 01:56:24 which is needed to get to certain parts of the world May 19 01:56:30 <^QuickSilver> Yea May 19 01:56:37 so you have to interact with characters May 19 01:56:50 <^QuickSilver> Quests May 19 01:57:11 but don't call them quests May 19 01:57:13 too cliche May 19 01:57:14 <^QuickSilver> Of course not May 19 01:57:18 <^QuickSilver> Missions May 19 01:57:19 <^QuickSilver> Or whatever May 19 01:57:27 <^QuickSilver> Or just have a Journal and put them in there as entries May 19 01:57:44 We could set up a money too May 19 01:57:49 money system* May 19 01:57:51 <^QuickSilver> "*Date* The shopkeeper has asked that I.." May 19 01:57:57 and have RTS type elements May 19 01:58:03 like mines that you own May 19 01:58:16 <^QuickSilver> So that you can own a business of some sort, yea why not May 19 01:58:17 which allows you to buy ships to visit other planets/worlds May 19 01:58:24 <^QuickSilver> Yea May 19 01:58:46 <^QuickSilver> Maybe you want to own a house to stash the crap you steal? Sure thing. May 19 01:58:47 <^QuickSilver> hahah May 19 01:58:52 <^QuickSilver> Or a ship May 19 01:58:57 And add risk of being caught stealing May 19 01:59:02 <^QuickSilver> Yea May 19 01:59:10 <^QuickSilver> Make it so that you have to do it when the person is looking the other way May 19 01:59:11 make it a trade off, honest but slow money making or stealing but risky May 19 01:59:38 <^QuickSilver> Okay.. That's most features figured out then? May 19 01:59:44 Yeah May 19 01:59:46 <^QuickSilver> We have a freaking huge adventure game that'd kick ass. May 19 01:59:47 <^QuickSilver> Hahah May 19 01:59:50 <^QuickSilver> Multiplayer? May 19 01:59:53 <^QuickSilver> Would we put that in? May 19 02:00:03 After the rest is hashed out May 19 02:00:16 <^QuickSilver> Yea May 19 02:00:22 multiplayer will quickly end a project if you don't already have results May 19 02:00:50 <^QuickSilver> Mm. May 19 02:00:56 <^QuickSilver> The singleplayer will be the fun part anyway May 19 02:01:08 I think the world designing will be the most fun May 19 02:01:18 <^QuickSilver> Well yea May 19 02:01:22 <^QuickSilver> All the characters May 19 02:01:23 aside from the programming of course May 19 02:01:24 <^QuickSilver> The places May 19 02:01:34 <^QuickSilver> The enemies and friends May 19 02:01:36 <^QuickSilver> The vehicles May 19 02:01:40 * ThePredator smells a cult classic game May 19 02:01:43 <^QuickSilver> The story May 19 02:01:50 <^QuickSilver> Yea, I think we've stumbled on something here. May 19 02:02:12 <^QuickSilver> We need a name.. May 19 02:02:35 Something latin would be cool May 19 02:02:44 * ^QuickSilver flips open his book May 19 02:02:48 <^QuickSilver> What's the word for adventure.. :P May 19 02:02:55 What is latin for "ship"? May 19 02:03:11 <^QuickSilver> I'll check May 19 02:03:15 <^QuickSilver> I've gotta go, I'll be back later May 19 02:03:18 <^QuickSilver> In about an hour May 19 02:03:21 * ^QuickSilver is now known as ^QS|afk May 19 02:04:13 <^QS|afk> Seeya later May 19 02:04:17 bye May 19 02:07:00 * ThePredator hits his vast collection of C books May 19 02:08:48 There is one level Idea I call dibs on May 19 02:08:51 and artic level May 19 02:09:01 * ThePredator has a fetish for the artic circle May 19 02:27:01 * Aegis gives channel operator status to maddy Never **** ENDING LOGGING AT Sat May 19 02:30:06 2007 **** BEGIN LOGGING AT Sat May 19 02:30:06 2007 May 19 02:45:16 <^QS|afk> rofl May 19 02:45:19 * ^QS|afk is now known as ^QuickSilver May 19 02:46:43 <^QuickSilver> IT'S SC2 May 19 02:46:44 <^QuickSilver> YAAAAAAY May 19 02:47:10 starcraft 2? May 19 02:48:12 What do you think about the name "indagatrix"? May 19 02:48:16 it means explorer May 19 02:49:11 <^QuickSilver> I think its sounds like a poopie May 19 02:49:20 <^QuickSilver> It's too odd May 19 02:49:27 <^QuickSilver> However, the latin word for adventure isn't much better May 19 02:49:32 <^QuickSilver> Can't remember what it was now May 19 02:50:38 <^QuickSilver> But yea, StarCraft 2 is confirmed May 19 02:52:12 It will have a physics engine May 19 02:56:28 <^QuickSilver> Yes. May 19 02:57:55 <^QuickSilver> http://pc.ign.com/articles/788/788627p1.html May 19 02:57:57 <^QuickSilver> Scroll to bottom May 19 02:57:58 <^QuickSilver> Anyway. May 19 02:58:03 <^QuickSilver> Simulated water would be nice May 19 02:58:50 Also simulated wind for clouds and trees May 19 02:59:07 make everything less static May 19 02:59:46 <^QuickSilver> Shit May 19 02:59:47 <^QuickSilver> Simulated wind May 19 02:59:48 <^QuickSilver> Good idea May 19 02:59:56 <^QuickSilver> Sail-boats, anybody? May 19 03:00:04 Hell yes May 19 03:00:21 the more you sail the more skilled at it you get, the faster you go May 19 03:00:45 and even sail airships May 19 03:01:53 <^QuickSilver> Do you mean May 19 03:01:59 <^QuickSilver> Skilled as in the player's skill? May 19 03:02:00 <^QuickSilver> Or stats? May 19 03:02:19 Stats May 19 03:02:46 But that would play into the less current-rpg-like stats idea May 19 03:04:12 <^QuickSilver> I guess.. May 19 03:04:23 <^QuickSilver> I'd prefer it that you had to take in-game lessons before you could May 19 03:04:25 <^QuickSilver> rather than that May 19 03:04:39 That would work too May 19 03:04:47 and you would have to pay to hire a crew and stuff May 19 03:04:51 <^QuickSilver> Yea May 19 03:11:35 <^QuickSilver> What style of music? May 19 03:12:11 Everything May 19 03:12:22 Dark, ambient, drone, etc May 19 03:15:48 * DarkReign (hdhcst95@fnf-489F2604.ph.ph.cox.net) has joined #fnf-group May 19 03:15:54 Hey again May 19 03:16:15 Hello May 19 03:18:13 <^QuickSilver> Okay May 19 03:18:15 <^QuickSilver> For example May 19 03:18:18 <^QuickSilver> Ohshit, it's a boss May 19 03:18:20 <^QuickSilver> What do we have? May 19 03:18:35 What? May 19 03:18:57 <^QuickSilver> Drum'n'Bass? May 19 03:19:03 <^QuickSilver> Or epic type stuff? May 19 03:19:05 <^QuickSilver> Or a fusion of both? May 19 03:19:13 Epic stuff with a bass and drum line May 19 03:19:16 lots of pads