on $*:TEXT:/^[!@.](drive|travel)/Si:#Rpg: { if ($me == Brycean9) { Halt } var %gasvar $rand(5,100) if (%gas [ $+ [ $nick ] ] < %vargas) { notice $nick You don't have enough gas to go to $2 $+ ... Type !buy gas (amount of gas in gallions) to buy gas } Elseif ($readini(Rpg.ini,$nick,car)) { if (!$2) { notice $nick 10Please select a location by typing: $1 } else { dec %gas [ $+ [ $nick ] ] %gasvar writeini -n Rpg.ini $nick location $2- var %temp $rand($int($calc($readini(Rpg.ini,$nick,drivexp) + 10)),$int($calc(($readini(Rpg.ini,$nick,drivexp) + 10) / 1.2)))) var %tempexp $readini(Rpg.ini,$nick,drivexp) inc %tempexp %temp //writeini -n Rpg.ini $nick drivexp %tempexp //writeini -n Rpg.ini $nick drivelvl $int($calc( ( %tempexp / 10000 ) + 1 )) notice $nick 10You have traveled to4 $2- 10by car. You gained [4 $+ $bytes(%temp,bd) $+ ]10 driving experience. You now have [4 $+ $bytes($readini(Rpg.ini,$nick,drivexp),bd) $+ ]10 driving experience. Your driving skill is [4 $+ $bytes($readini(Rpg.ini,$nick,drivelvl),bd) $+ ]10. notice $nick You also have %gas [ $+ [ $nick ] ] Left... } } else { notice $nick 10You don't have a car! How else you gonna get there... Walking? Type !buycar to buy one. They cost $500,000. } } on $*:TEXT:/^[!@.]buy/Si:#Rpg: { if ($me == Brycean9) { Halt } if (!$2) { notice $nick 10You can buy:4 Gun $chr(124) Bullets $chr(124) Rocket } if ($2 == gas) { var %gas [ $+ [ $nick ] ] dec %gold [ $+ [ $nick ] ] $calc($3 * 100) inc %gas [ $+ [ $nick ] ] $3 notice $nick You buy $3 gallions of gas for $ $+ 100 a gallion (Expensive gas). You now have $bytes(%gold [ $+ [ $nick ] ],bd) $+ ] and %gas [ $+ [ $nick ] ] gallions of gas } if ($2 == gun) { writeini -n Rpg.ini $nick item gun dec %gold [ $+ [ $nick ] ] 1500000 notice $nick 10You buy a gun for [4$1,500,000]10. You now have [4 $+ $ $+ $bytes(%gold [ $+ [ $nick ] ],bd) $+ ] 10. } if (*bullet* iswm $2) { if ($readini(Rpg.ini,$nick,item) == gun) { writeini -n Rpg.ini $nick gun $calc($gettok(%var,2,32) + 20) ammo dec %gold [ $+ [ $nick ] ] 100000 notice $nick 10You buy a 20-pack bag of bullets for [4$100,000]10. You load it into your gun and walk out of the store. You now have [4 $+ $ $+ $bytes(%gold [ $+ [ $nick ] ],bd) $+ ]10. } else { notice $nick 10You don't got no gun...You don't need no bullets. Get outa my store 'fore I shoot ye. } } if ($2 == rocket) { if ($readini(Rpg.ini,$nick,shootlvl) > 499999) { if (%gold [ $+ [ $nick ] ] > 499999999) { dec %gold [ $+ [ $nick ] ] 500000000 notice $nick 10You buy a rocket for [4$500,000,000]10. You now have [4 $+ $ $+ $bytes(%gold [ $+ [ $nick ] ],bd) $+ ]10. if (*gun* iswm $readini(Rpg.ini,$nick,item)) { notice $nick 10The store owner snatches back your gun and bullets with a nasty look. var %var $readini(Rpg.ini,$nick,item) remini Rpg.ini $nick item %var } writeini -n Rpg.ini $nick item rocket } else { notice $nick 10You don't got enough money you lil cheat... } } else { notice $nick 10The storekeeper glares at you. "You ain't got enough skill to use that thing." Looks like you need 1,000,000 shooting skill. You need to start training... } } }