[event] name=prestart [object] silent=yes [filter] side=1 [/filter] [effect] apply_to=nothing name=stick range=ranged type=impact damage=1 number=1 [/effect] [/object] [object] silent=yes [filter] side=1 [/filter] [effect] apply_to=attack increase_damage=5 [/effect] [/object] [store_unit] [filter] side=1 [/filter] variable=changing [/store_unit] {VARIABLE changing.object.effect.apply_to new_attack} [unstore_unit] variable=changing [/unstore_unit] [/event]