;=====~Antfamous's Super Gauntlet Paladin Script~===== ;--------~ Written By Antfamous-Using Lots Of Others~---------- ;=====~Version 1.4~====== ;Bosses: Boneash, Baal, Meph, Meph Council, Travincal, Eld, Shenk, Dac Farren, Thresh, Summoner, Nihlatak, Andy. ;Char Classes: Hammerdin ;====Biggest thanks always to MMBot creator, for letting me use his Source==== ;==========~Manus-Magnus~========== ;=====Partial Credits for Sequence, Scripts, and Mod to===== ;==========Kukloprdos, Ramadash, Smorg, Wildrob, Supreme1012, Jericho, Fruktaka, ET, Keks, Funky========== ;<><><><><><><><><><><><><><><><><><>----KEYS----<><><><><><><><><><><><><><><><><><><> [VARS] ;Common sense, simply fill in the hotkeys used for the skills for your character @Vigor= f4 @Concentration= f1 @Redemption= f5 @Battle_Command= f7 @Battle_Orders= f8 @Holyshield= f3 @Teleport= f2 @Town_Portal= f6 @Standstill= g @ClearScreenKey= SPACE ;<><><><><><><><><><><><><><><><><>----DELAYS----<><><><><><><><><><><><><><><><><><><> ;These delays are lengthy due to Bnet lag and slow comp, please change as you feel needed @SwitchSkill=400 @Switch_Delay=800 @Key_Delay=300 @PreCast_Delay=800 @Tele_Delay=1000 @Loop_Delay=500 @WP_Delay=2000 @Pickit_Delay=600 @Random_Delay=300,500 @Del_WEOT=2000 @SHAKING=6000 @Red_Attack_Length=9500 @Shenk_Attack_Length=9500 ;<><><><><><><><><><><><><><><><><>----MAIN----<><><><><><><><><><><><><><><><><><><><> [MAIN] ;If you dont want to do certain sequences, simply comment all the lines under the title of the sequence ;Please note that if you change the order these are in, you might run into some problems ;Certain sequences need to be after other sequences ;==Andariel== ;ToCatacombs,0 ;CTA,0 ;PreCast,0 ;TeleToAndariel,0 ;Cat4,0 ;HammerKill_Andy,0 ;Loot,0 ;Act1ToAct5Town,0 ;==Eldritch== ;GotoFrigid,0 ;CTA,0 ;PreCast,0 ;TeleToEldritch,0 ;Hammerdin_Attack,@Shenk_Attack_Length ;Loot,0 ;==Shenk== ;TeleToShenk,0 ;Hammerdin_Attack,@Shenk_Attack_Length ;Loot,0 ;ToTownAct5,0 ;Comment this line if you are going to do Dac Farren ;==Dac== ;TeleToDac,0 ;HammerAttack_Dac,0 ;Loot,0 ;ToTownAct5,0 ;==Meph== ;ToDurance,0 ;CTA,0 ;PreCast,0 ;ToDurance_Level_3,0 ;TeleToMeph,0 ;HammerKill_Meph,0 ;Loot,0 ;CouncilBottom,0 ;Kills Council Member on the bottom ;Loot,0 ;CouncilRight,0 ;Kills Council Member on the right ;Loot,0 ;CouncilLeft,0 ;Kills Council Member on the left ;Loot,0 ;Act3ToAct5Town,0 ;==Trav== (Hammerdin Only) ;GoToTrav,0 ;CTA,0 ;PreCast,0 ;GoToCouncil,0 ;ToMidPoint,0 ;TravAttackInside,0 ;Trav_Nihla_Loot,0 ;TravAttackOutside,0 ;Trav_Nihla_Loot,0 ;PostTravTele,0 ;Trav_Nihla_Loot,0 ;TravAttackOutside,0 ;Trav_Nihla_Loot,0 ;Act3ToAct5Town,0 ;==Nihlatak== ;ToHalls,0 ;CTA,0 ;PreCast,0 ;TeleToNihla,0 ;HammerKill_Nihla,0 ;Trav_Nihla_Loot,0 ;ToTownAct5,0 ;==Thresh== ;ToArreat,0 ;CTA,0 ;PreCast,0 ;TeleToThresh,0 ;HammerAttack_Thresh,0 ;Loot,0 ;ToTownAct5,0 ;==Baal== PP,0 ;Uncomment if you are partying ToWorldstone,0 CTA,0 PreCast,0 ToThrone,0 ToBaal,0 AtBaal,0 Loot,0 ;GoToThrone,0 ;Comment if you dont want to kill baal ;CTA,0 ;Comment if you dont want to kill baal ;PreCast,0 ;Comment if you dont want to kill baal ;KillBaal,0 ;Comment if you dont want to kill baal Loot,0 ToTownAct5,0 ;==Boneash== ;Bonewp,0 ;CTA,0 ;PreCast,0 ;ToBone,0 ;HammerAttack_Bone,0 ;Loot,0 ;Act1ToAct5Town,0 ;==Summoner== ;ToArcane,0 ;CTA,0 ;PreCast,0 ;TeleToSummoner,0 ;HammerKill_Summoner,0 ;Loot,0 ;ArcaneToAct5,0 ;<><><><><><><><><><><><><>----DEFINITIONS OF MAIN----<><><><><><><><><><><><><><><><><> ;==============Precasts============== [CTA] SWITCH1 S(@Switch_Delay) K(@Battle_Command) S(Switch_Delay) RC(400,300) S(@Switch_Delay) RC(400,300) S(@Switch_Delay) K(@Battle_Orders) S(Switch_Delay) RC(400,300) S(@Switch_Delay) RC(400,300) S(@Switch_Delay) SWITCH2 S(@Switch_Delay) EXIT [PreCast] K(@Holyshield) S(@PreCast_Delay) RC(200,300) S(@Random_Delay) K(@Teleport) S(@Random_Delay) EXIT ;==============Miscellaneous============== [Loot] K(@Redemption) S(@Random_Delay) PICKIT(@Pickit_Delay) S(@Random_Delay) PICKIT(@Pickit_Delay) S(@Pickit_Delay) K(@Vigor) S(@Pickit_Delay) EXIT [Trav_Nihla_Loot] KU(@Standstill) RCU LCU K(@Redemption) PICKIT(@Pickit_Delay) S(@Random_Delay) PICKIT(@Pickit_Delay) S(@Pickit_Delay) K(@Vigor) S(@Pickit_Delay) EXIT ;==============Travels============== [ToTownAct5] K(@ClearScreenKey) S(@Switch_Delay) K(@Town_Portal) S(@Switch_Delay) FUNC:TOWNTP S(@WP_Delay) K(@Vigor) EXEC:PotBot.exe S(1000) FUNC:A5TownPoint EXIT [Act3ToAct5Town] KU(@Standstill) RCU LCU K(@ClearScreenKey) S(@Switch_Delay) K(@Town_Portal) S(@SwitchSkill) FUNC:TOWNTP S(@WP_Delay) K(@Vigor) S(@SwitchSkill) FUNC:A3TownToA5 S(@WP_Delay) EXEC:A5WPtoA5Start.au3 S(1000) EXEC:PotBot.exe S(1000) FUNC:A5TownPoint EXIT [Act1ToAct5Town] K(@ClearScreenKey) S(@Switch_Delay) EXEC:Away_Tele.au3 S(500) PICKIT(@Pickit_Delay) S(@Pickit_Delay) S(500) K(@Town_Portal) S(@Switch_Delay) RC(400,300) S(@WP_Delay) EXEC:Act1ToAct5.exe K(@Vigor) S(@SwitchSkill) FUNC:A5TownPoint EXIT [ArcaneToAct5] K(@ClearScreenKey) S(@Switch_Delay) K(@Vigor) S(@SwitchSkill) EXEC:Tptoact5.au3 EXEC:A5WPtoA5Start.au3 EXEC:PotBot.exe FUNC:A5TownPoint EXIT ;==============Attacks============== [HammerAttack_Thresh] EXEC:HammerAttack_Thresh.au3 EXIT [HammerAttack_Dac] EXEC: HammerAttack_Dac.au3 EXIT [HammerAttack_Bone] EXEC: HammerAttack_Bone.au3 EXIT [Hammerdin_Attack] K(@Concentration) KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CMDEAD CTOE S(@WP_Delay) EXIT [HammerKill_Meph] EXEC:Meph/HammKill_Meph.au3 EXIT [HammerKill_Andy] EXEC:Andy/HammKill_Andy.au3 EXIT [HammerKill_Summoner] EXEC:HammKill_Summoner.au3 EXIT [HammerKill_Nihla] EXEC:Hammkill_Nihlatak.au3 EXIT ;==============Trav============== [GoToTrav] FUNC:A5WPtoTrav S(@WP_Delay) EXIT [GoToCouncil] K(@Teleport) S(@SwitchSkill) ;RC(785,302) :If you dont use the Trav_Tele.au3 below then uncomment RC and the WEOT. ;WEOT(@Del_WEOT) ;RC(785,302) ;WEOT(@Del_WEOT) ;RC(785,302) ;WEOT(@Del_WEOT) ;RC(783,73) ;WEOT(@Del_WEOT) ;RC(783,73) ;WEOT(@Del_WEOT) ;RC(776,394) ;WEOT(@Del_WEOT) ;RC(752,334) ;WEOT(@Del_WEOT) ;RC(680,575) ;WEOT(@Del_WEOT) EXEC:Trav_Tele.au3 ;I use this, if you dont want to then comment it, and uncomment the above RC and WEOT EXIT [ToMidPoint] K(@Teleport) S(@SwitchSkill) EXEC:ToMidPoint.au3 EXIT [TravAttackInside] EXEC:TravAttackLoopInside.au3 EXIT [TravAttackOutside] EXEC:TravAttackLoopOutside.au3 EXIT [PostTravTele] K(@Teleport) S(@SwitchSkill) RC(750,100) WEOT(@Tele_Delay) EXEC:ToMidPoint.au3 EXIT ;==============Eldritch============== [GotoFrigid] S(@Random_Delay) FUNC:A5EWP S(@WP_Delay) EXIT [TeleToEldritch] K(@Teleport) S(@SwitchSkill) BRC(141,-100) WEOT(@Tele_Delay) BRC(126,-385) WEOT(@Tele_Delay) RC(423,170) WEOT(@Tele_Delay) EXIT ;==============Shenk============== [TeleToShenk] K(@Teleport) S(@SwitchSkill) RC(275,515) WEOT(@Tele_Delay) RC(550,550) WEOT(@Tele_Delay) BRC(400,110) WEOT(@Tele_Delay) RC(700,520) WEOT(@Tele_Delay) RC(700,520) WEOT(@Tele_Delay) RC(600,550) WEOT(@Tele_Delay) RC(700,520) WEOT(@Tele_Delay) RC(690,350) WEOT(@Tele_Delay) BRC(237,235) WEOT(@Tele_Delay) EXIT ;==============Dac=================== [TeleToDac] K(@Teleport) S(@Key_Delay) EXEC:DacFarren_Tele.au3 K(@Concentration) S(@Key_Delay) EXIT ;==============Thresh================ [ToArreat] EXEC:WP_Thresh.au3 S(@WP_Delay) EXIT [TeleToThresh] K(@Teleport) S(@Key_Delay) EXEC:Thresh_Tele.au3 K(@Concentration) S(@Key_Delay) EXIT ;=============Meph================== [ToDurance] EXEC:Meph/WP_Meph.au3 S(@WP_Delay) EXIT [ToDurance_Level_3] K(@Teleport) S(@Random_Delay) EXEC:Meph/Meph_path_.au3 EXIT [TeleToMeph] EXEC:Meph/Meph.au3 EXIT [CouncilRight] S(@Random_Delay) K(@Teleport) S(@Random_Delay) EXEC:Meph/Meph_Council_Right.au3 EXIT [CouncilLeft] S(@Random_Delay) K(@Teleport) S(@Random_Delay) EXEC:Meph/Meph_Council_Left.au3 EXIT [CouncilBottom] S(@Random_Delay) K(@Teleport) S(@Random_Delay) EXEC:Meph/Meph_Council_Bottom.au3 EXIT ;=============Boneash=============== [Bonewp] EXEC:WP_Bone.au3 S(@WP_Delay) EXIT [ToBone] EXEC:Boneash_Tele.au3 S(@WP_Delay) EXIT ;==============Andariel============== [ToCatacombs] EXEC:Andy/WP_Andy.au3 S(@WP_Delay) EXIT [TeleToAndariel] K(@Teleport) S(@Random_Delay) EXEC:Andy/Andy_path_.au3 EXIT [Cat4] S(2000) EXEC:Andy/To_Andy.au3 EXIT ;=============Nihlatak===================== [ToHalls] EXEC:WP_Nihlatak.au3 S(@WP_Delay) K(@Teleport) S(1500) EXIT [TeleToNihla] EXEC:Nihlatak.au3 S(@WP_Delay) EXEC:Vaught.au3 EXIT ;=============Summoner=================== [ToArcane] EXEC:WP_Arcane.au3 S(@WP_Delay) EXIT [TeleToSummoner] K(@Teleport) S(1500) EXEC:Search_Arcane.au3 EXIT ;=============Baal======================= [ToWorldstone] EXEC:Baal/WP_Baal.au3 S(@WP_Delay) EXIT [PP] EXEC:Baal/PP.au3 EXIT [ToThrone] EXEC:Baal/Baal_path_.au3 EXIT [ToBaal] EXEC:Baal/Throne_2.au3 EXIT [AtBaal] EXEC:Baal/Throne_.au3 EXIT [GoToThrone] K(@Vigor) S(@SwitchSkill) EXEC:Baal/Follow_Baal.au3 EXIT [KillBaal] EXEC:Baal/Baal_Kill.au3 EXIT