function ENT:Initialize() self.Entity:SetModel("models/weapons/w_c4_planted.mdl") self.Entity:PhysicsInit( SOLID_VPHYSICS ) self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) self.Entity:SetSolid( SOLID_VPHYSICS ) self.flashlight = ents.Create("effect_flashlight") self.flashlight:SetPos( self.Entity:GetPos()+Vector(0,0,100) ) self.flashlight:SetAngles( Vector(0,-90,0) ) self.flashlight:SetParent( self.Entity ) self.flashlight:SetColor( 255,0,0,255 ) self.flashlight:Spawn() end function ENT:TakeDamage( (DamageInfo) dmg ) self.flashlight:Remove() end