alias big { set %bl.buffer1 A | set %bl.buffer2 A | set %bl.buffer3 A | set %bl.buffer4 A | set %bl.buffer5 A var %bl.cmd say, %bl.col1, %bl.col2 if ($$1 == echo) { set %bl.cmd echo -at | tokenize 32 $2- } if ($1 !isnum) { set %bl.col1 1 | set %bl.col2 0 } elseif ($2 !isnum) { set %bl.col1 $1 | set %bl.col2 0 | tokenize 32 $2- } else { set %bl.col1 $1 | set %bl.col2 $2 | tokenize 32 $3- } var %bl.idx1 1, %bl.idx2 1, %bl.idx3 1 ;set the block field while (%bl.idx1 <= $0) { set %bl.idx2 1 while (%bl.idx2 <= $len($ [ $+ [ %bl.idx1 ] ])) { blockappend $blockletter($mid($ [ $+ [ %bl.idx1 ] ],%bl.idx2,1)) inc %bl.idx2 } if (%bl.idx1 < $0) blockappend $blockletter inc %bl.idx1 } ;colorize the block field blockcolor %bl.col1 %bl.col2 ;output the block field set %bl.idx3 1 while (%bl.idx3 <= 5) { %bl.cmd %bl.buffer [ $+ [ %bl.idx3 ] ] | unset %bl.buffer [ $+ [ %bl.idx3 ] ] | inc %bl.idx3 } } alias -l blockletter { if ($1 === A) return ABA BAB BBB BAB BAB elseif ($1 === B) return BBA BAB BBA BAB BBA elseif ($1 === C) return ABB BAA BAA BAA ABB elseif ($1 === D) return BBA BAB BAB BAB BBA elseif ($1 === E) return BBB BAA BBA BAA BBB elseif ($1 === F) return BBB BAA BBA BAA BAA elseif ($1 === G) return ABB BAA BAB BAB ABB elseif ($1 === H) return BAB BAB BBB BAB BAB elseif ($1 === I) return BBB ABA ABA ABA BBB elseif ($1 === J) return BBB ABA ABA ABA BBA elseif ($1 === K) return BAB BAB BBA BAB BAB elseif ($1 === L) return BAA BAA BAA BAA BBB elseif ($1 === M) return ABBBA BABAB BABAB BAAAB BAAAB elseif ($1 === N) return BAAB BBAB BABB BAAB BAAB elseif ($1 === O) return BBB BAB BAB BAB BBB elseif ($1 === P) return BBB BAB BBB BAA BAA elseif ($1 === Q) return BBB BAB BAB BBB AAB elseif ($1 === R) return BBB BAB BBB BBA BAB elseif ($1 === S) return ABB BAA ABA AAB BBA elseif ($1 === T) return BBB ABA ABA ABA ABA elseif ($1 === U) return BAB BAB BAB BAB BBB elseif ($1 === V) return BAB BAB BAB BAB ABA elseif ($1 === W) return BAAAB BAAAB BABAB BABAB ABBBA elseif ($1 === X) return BAB BAB ABA BAB BAB elseif ($1 === Y) return BAB BAB BAB ABA ABA elseif ($1 === Z) return BBB AAB ABA BAA BBB elseif ($1 === a) return AAAA AAAA ABBA BABA BBAB elseif ($1 === b) return BAA BAA BBB BAB BBB elseif ($1 === c) return AAA AAA BBB BAA BBB elseif ($1 === d) return AAB AAB BBB BAB BBB elseif ($1 === e) return AAA ABB BAB BBA ABB elseif ($1 === f) return ABB ABA BBB ABA ABA elseif ($1 === g) return AAA BBB BAB ABB BBA elseif ($1 === h) return BAA BAA BBB BAB BAB elseif ($1 === i) return A B A B B elseif ($1 === j) return AB AA AB AB BB elseif ($1 === k) return BAA BAA BAB BBA BAB elseif ($1 === l) return BA BA BA BA BB elseif ($1 === m) return AAAAA AAAAA ABABA BABAB BABAB elseif ($1 === n) return AAA AAA BBA BAB BAB elseif ($1 === o) return AAA AAA BBB BAB BBB elseif ($1 === p) return AAA BBB BAB BBB BAA elseif ($1 === q) return AAA BBB BAB BBB AAB elseif ($1 === r) return AAA AAA BAB BBA BAA elseif ($1 === s) return AA AB BA AB BB elseif ($1 === t) return ABA ABA BBB ABA ABA elseif ($1 === u) return AAA AAA BAB BAB BBB elseif ($1 === v) return AAA AAA BAB BAB ABA elseif ($1 === w) return AAAAA AAAAA BABAB BABAB ABABA elseif ($1 === x) return AAA AAA BAB ABA BAB elseif ($1 === y) return AAA BAB BAB ABA BAA elseif ($1 === z) return AAA BBB AAB ABA BBB elseif ($1 == 0) return ABA BAB BAB BAB ABA elseif ($1 == 1) return ABA BBA ABA ABA BBB elseif ($1 == 2) return BBA AAB ABA BAA BBB elseif ($1 == 3) return BBA AAB ABA AAB BBA elseif ($1 == 4) return BAB BAB BBB AAB AAB elseif ($1 == 5) return BBB BAA BBA AAB BBA elseif ($1 == 6) return ABB BAA BBB BAB BBB elseif ($1 == 7) return BBB AAB AAB ABA ABA elseif ($1 == 8) return BBB BAB BBB BAB BBB elseif ($1 == 9) return BBB BAB BBB AAB BBA elseif ($1 == .) return A A A A B elseif ($1 == !) return B B B A B elseif ($1 == ?) return BBB AAB ABA AAA ABA elseif ($1 == -) return AAA AAA BBB AAA AAA elseif ($1 == _) return AAAA AAAA AAAA AAAA BBBB elseif ($1 == ^) return ABA BAB AAA AAA AAA elseif ($1 == +) return AAA ABA BBB ABA AAA elseif ($1 == =) return AAA BBB AAA BBB AAA elseif ($1 == /) return AAAAB AAABA AABAA ABAAA BAAAA elseif ($1 == \) return BAAAA ABAAA AABAA AAABA AAAAB elseif ($1 == ]) return BB AB AB AB BB elseif ($1 == [) return BB BA BA BA BB elseif ($1 == :) return A B A B A elseif ($1 == $chr(59)) return AA AB AA AB BA elseif ($1 == <) return AAB ABA BAA ABA AAB elseif ($1 == >) return BAA ABA AAB ABA BAA elseif ($1 == $chr(40)) return AB BA BA BA AB elseif ($1 == $chr(41)) return BA AB AB AB BA elseif ($1 == ") return BAB BAB AAA AAA AAA elseif ($1 == ') return B B A A A elseif ($1 == `) return BA AB AA AA AA elseif ($1 == ,) return AA AA AA AB BA elseif ($1 == ~) return AAAA ABAB BABA AAAA AAAA elseif ($1 == $chr(37)) return BAB AAB ABA BAA BAB elseif ($1 == $chr(124)) return B B B B B elseif ($1 == *) return BAB ABA BAB AAA AAA else return A A A A A } alias -l blockappend { set %bl.buffer1 $+(%bl.buffer1,$$1,A) set %bl.buffer2 $+(%bl.buffer2,$$2,A) set %bl.buffer3 $+(%bl.buffer3,$$3,A) set %bl.buffer4 $+(%bl.buffer4,$$4,A) set %bl.buffer5 $+(%bl.buffer5,$$5,A) } alias -l blockcolor { var %bl.buff 1, %bl.string 5 while (%bl.buff <= 5) { while (%bl.string >= 1) { set %bl.buffer [ $+ [ %bl.buff ] ] $replace(%bl.buffer [ $+ [ %bl.buff ] ] ,$str(A,%bl.string),$+(,$$2,$chr(44),$$2,$str($blockrand,%bl.string))) set %bl.buffer [ $+ [ %bl.buff ] ] $replace(%bl.buffer [ $+ [ %bl.buff ] ] ,$str(B,%bl.string),$+(,$$1,$chr(44),$$1,$str($blockrand,%bl.string))) dec %bl.string } set %bl.string 5 inc %bl.buff } } alias -l blockrand return $iif($rand(0,1) == 0,<,>) on $*:TEXT:/^[!@]((def|set)?(name|rsn)|p(est|c)|stats?|overall?|totaa?l|co?mb|att|def|str|h(p|it)|rang|pray|mag[ie]|cook|w(c|ood)|flet|fish|f(m|iremak)|craft|smith|min|herb|agi|th(ie|ei)|slay|farm|r(c|une)|hunt|c(s|on))/Si:#:{ if ($regex($1,/^[!@](def|set)?(name|rsn)/Si)) { if (!$2) notice $nick $+($c1,[,$c2,You didn't specify a name! Please type,$c1 $1 name]) else { writeini defname.ini Defname $address($nick,3) $hr($2-) notice $nick $+($c1,[,$c2,The nick $c1,$2- $c2,is now set for your host,$c1,]) } } else { inc %sc | sockopen $+(stats.,%sc) o-ss.net 80 if ($regex($1,/^[!@]p(est|c)/Si)) sockmark $+(stats.,%sc) $iif($regex($1,/^@/Si),msg $chan,notice $nick) $iif($regex($left($3,1),/^[#-]/Si),$iif($4,$hr($4-),$iif($readini(defname.ini,defname,$address($nick,3)),$v1,$nick)),$iif($3,$hr($3-),$iif($readini(defname.ini,defname,$address($nick,3)),$v1,$nick))) $+(p.,$StatsID($2)) $iif($regex($left($3,1),/^[#-]/Si),$remove($3,$chr(35),-)) else sockmark $+(stats.,%sc) $iif($regex($1,/^@/Si),msg $chan,notice $nick) $iif($regex($left($2,1),/^[#-]/Si),$iif($3,$hr($3-),$iif($readini(defname.ini,defname,$address($nick,3)),$v1,$nick)),$iif($2,$hr($2-),$iif($readini(defname.ini,defname,$address($nick,3)),$v1,$nick))) $StatsID($1) $iif($regex($left($2,1),/^[#-]/Si),$remove($2,$chr(35),-)) } } on *:SOCKOPEN:stats.*:{ sockwrite -nt $sockname GET /parsers/stats.php?user= $+ $gettok($sock($sockname).mark,3,32) HTTP/1.1 sockwrite -nt $sockname Host: o-ss.net sockwrite -nt $sockname $crlf } on *:SOCKREAD:stats.*:{ var %rs | sockread %rs if ((*does not feature* iswm %rs) && ($sockname)) { $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$sr($gettok($sock($sockname).mark,3,32)) $c2,does not feature in the highscores for $c1,any skill]) sockclose $sockname } elseif ((*overall* iswm %rs) && ($gettok($sock($sockname).mark,4,32) == overall) && ($sockname)) { var %z = %rs, %c = 1 while (%c <= 23) { sockread %rs | tokenize 32 %rs | if ($3 != ranked) var %z = %z $+($gettok(%rs,1,32),: $c1,$gettok(%rs,3,32),$c2) | if (%c isnum 1-7) var %k = %k $iif($3 == ranked,$iif($1 == hitpoints,10,1),$3) | inc %c } | tokenize 32 %z $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Overall for $sr($gettok($sock($sockname).mark,3,32)),$c1,] [,$c2,Combat:,$c1 $cmb(%k $sockname) |,$c2 Total: $c1,$3 |,$c2 Rank: $c1,$2 |,$c2 Exp: $c1,$4,]) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,$left($gettok(%z,5-,32),-3),$c1,]) sockclose $sockname } elseif ((!$regex($gettok($sock($sockname).mark,4,32),/(overall|combat)/Si)) && ($+(*,$gettok($sock($sockname).mark,4,32),*) iswm %rs) && ($sockname)) { if ($gettok(%rs,2,32) == not) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$sr($gettok($sock($sockname).mark,3,32)) $c2,does not feature in the highscores for $c1,$gettok($sock($sockname).mark,4,32),]) else $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,$gettok($sock($sockname).mark,4,32) for $c1,$sr($gettok($sock($sockname).mark,3,32)),] [,$c2,Level: $c1,$gettok(%rs,3,32) |,$c2 Rank: $c1,$gettok(%rs,2,32) |,$c2 Exp: $c1,$gettok(%rs,4,32),$iif($gettok(%rs,3,32) != 99,$+($chr(32),|,$c2 Exp till level $c1,$iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1)),$c2,:,$c1 $bytes($calc($exp($iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1))) - $remove($gettok(%rs,4,32),$chr(44))),bd))),]) sockclose $sockname } elseif ((*attack* iswm %rs) && ($gettok($sock($sockname).mark,4,32) == combat) && ($sockname)) { var %c = $iif($gettok(%rs,3,32) != ranked,$v1,1), %z = 1 while (%z <= 6) { sockread %rs | var %c = %c $iif($gettok(%rs,3,32) != ranked,$v1,$iif($gettok(%rs,1,32) == hitpoints,10,1)) | inc %z } | tokenize 32 %c $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Combat for $c1,$sr($gettok($sock($sockname).mark,3,32)),] [,$c2,Combat: $c1,$cmb(%c $sockname),] [,$c2,Att:,$c1 $1 |,$c2 Str:,$c1 $3 |,$c2 Def:,$c1 $2 |,$c2 Hp:,$c1 $4 |,$c2 Ranged:,$c1 $5 |,$c2 Pray:,$c1 $6 |,$c2 Magic:,$c1 $7,]) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Stats till combat $c1,$iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok($cmb(%c $sockname),1,46) + 1)),] [,$c2,$iif($gettok($cmb(%c $sockname),2,32) == melee,$+(Att/Str: $c1,$cc1($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))))),$iif($gettok($cmb(%c $sockname),2,32) == ranged,$+(Ranged: $c1,$cc3($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))))),$& $iif($gettok($cmb(%c $sockname),2,32) == magic,$+(Magic: $c1,$cc3($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))))),$chr(32),|,$c2 Hp/Def: $c1,$cc2($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))) |,$c2 Pray: $c1,$cc4($cmb(%c $sockname) $iif($gettok($sock($sockname).mark,5,32),$calc($v1 - 1),$cmb(%c $sockname))),]) sockclose $sockname } elseif ((*overall* iswm %rs) && ($gettok($sock($sockname).mark,4,32) == combatp) && ($sockname)) { var %o = $iif($gettok(%rs,4,32),$remove($v1,$chr(44)),0), %z = 1 while (%z <= 7) { sockread %rs | var %c = $calc(%c + $iif($gettok(%rs,4,32),$remove($v1,$chr(44)),0)) | inc %z } $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Combat percentage of $c1,$sr($gettok($sock($sockname).mark,3,32)),] [,$c2,Total Exp:,$c1 $bytes(%o,bd) |,$c2 Combat Exp:,$c1 $bytes(%c,bd) |,$c2 Combat Percentage:,$c1 $round($calc((%c / %o) * 100),2),$chr(37),]) sockclose $sockname } elseif ((p.* iswm $gettok($sock($sockname).mark,4,32)) && ($+(*,$remove($gettok($sock($sockname).mark,4,32),p.),*) iswm %rs) && ($sockname)) { if ($gettok(%rs,2,32) == not) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$sr($gettok($sock($sockname).mark,3,32)) $c2,does not feature in the highscores for $c1,$remove($gettok($sock($sockname).mark,4,32),p.),]) elseif ($gettok(%rs,3,32) == 99) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,$remove($gettok($sock($sockname).mark,4,32),p.) for $c1,$sr($gettok($sock($sockname).mark,3,32)) $c2,is already 99,$c1,]) else { var %m = $calc($gettok($calc(($exp($iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1))) - $remove($gettok(%rs,4,32),$chr(44))) / ($gettok($calc(($gettok(%rs,3,32) * $gettok(%rs,3,32)) / $iif($remove($gettok($sock($sockname).mark,4,32),p.) == prayer,12,6)),1,46) + 1)),1,46) + 1) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,$remove($gettok($sock($sockname).mark,4,32),p.) for $c1,$sr($gettok($sock($sockname).mark,3,32)),] [,$c2,Level: $c1,$gettok(%rs,3,32) |,$c2 Rank: $c1,$gettok(%rs,2,32) |,$c2 Exp: $c1,$gettok(%rs,4,32),]) $gettok($sock($sockname).mark,1-2,32) $+($c1,[,$c2,Exp till level $c1,$iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1)),$c2,:,$c1 $bytes($calc($exp($iif($gettok($sock($sockname).mark,5,32),$v1,$calc($gettok(%rs,3,32) + 1))) - $remove($gettok(%rs,4,32),$chr(44))),bd),] [,$c2,PC Tickets (1):,$c1 $bytes(%m,bd) |,$c2 PC Tickets (100):,$c1 $bytes($gettok($calc(((%m / 10) * 9) + 1),1,46),bd),]) sockclose $sockname } } } alias -l c1 return $+($chr(3),14) alias -l c2 return $+($chr(3),07) alias -l hr { return $replace($1-,$chr(32),+,$chr(45),+,$chr(95),+) } alias -l sr { return $replace($1-,+,$chr(32)) } alias -l StatsID { if ($regex($1,/^([!@])?(stats?|overall?|totaa?l)/Si)) return Overall elseif ($regex($1,/^([!@])?co?mb%/Si)) return Combatp elseif ($regex($1,/^([!@])?co?mb/Si)) return Combat elseif ($regex($1,/^([!@])?att/Si)) return Attack elseif ($regex($1,/^([!@])?def/Si)) return Defence elseif ($regex($1,/^([!@])?str/Si)) return Strength elseif ($regex($1,/^([!@])?h(p|it)/Si)) return Hitpoints elseif ($regex($1,/^([!@])?rang/Si)) return Ranged elseif ($regex($1,/^([!@])?pray/Si)) return Prayer elseif ($regex($1,/^([!@])?mag[ei]/Si)) return Magic elseif ($regex($1,/^([!@])?cook/Si)) return Cooking elseif ($regex($1,/^([!@])?w(c|oodcut)/Si)) return Woodcutting elseif ($regex($1,/^([!@])?flet/Si)) return Fletching elseif ($regex($1,/^([!@])?fish/Si)) return Fishing elseif ($regex($1,/^([!@])?f(m|iremak)/Si)) return Firemaking elseif ($regex($1,/^([!@])?craft/Si)) return Crafting elseif ($regex($1,/^([!@])?smith/Si)) return Smithing elseif ($regex($1,/^([!@])?min/Si)) return Mining elseif ($regex($1,/^([!@])?herb/Si)) return Herblore elseif ($regex($1,/^([!@])?agi/Si)) return Agility elseif ($regex($1,/^([!@])?th(ie|ei)/Si)) return Thieving elseif ($regex($1,/^([!@])?slay/Si)) return Slayer elseif ($regex($1,/^([!@])?farm/Si)) return Farming elseif ($regex($1,/^([!@])?r(c|une)/Si)) return Runecraft elseif ($regex($1,/^([!@])?hunt/Si)) return Hunter elseif ($regex($1,/^([!@])?c(s|on)/Si)) return Construction } alias -l cmb { tokenize 32 $1- var %rsc1 [ $+ [ $8 ] ] $calc((($1 * 130) + ($3 * 130)) / 400) var %rsc2 [ $+ [ $8 ] ] $calc($iif($and($5,1) == 0,$calc($5 * 195),$calc((($5 - 1) + ($5 * 2)) * 65)) / 400) var %rsc3 [ $+ [ $8 ] ] $calc($iif($and($7,1) == 0,$calc($7 * 195),$calc((($7 - 1) + ($7 * 2)) * 65)) / 400) if ((%rsc1 [ $+ [ $8 ] ] >= %rsc2 [ $+ [ $8 ] ]) && (%rsc1 [ $+ [ $8 ] ] >= %rsc3 [ $+ [ $8 ] ])) return $calc(%rsc1 [ $+ [ $8 ] ] + ((($2 * 100) + ($4 * 100) + ($iif($and($6,1) == 0,$6,$calc($6 - 1)) * 50)) / 400)) Melee Based elseif ((%rsc2 [ $+ [ $8 ] ] >= %rsc3 [ $+ [ $8 ] ]) && (%rsc2 [ $+ [ $8 ] ] >= %rsc1 [ $+ [ $8 ] ])) return $calc(%rsc2 [ $+ [ $8 ] ] + ((($2 * 100) + ($4 * 100) + $iif($and($6,1) == 0,$6,$calc($6 - 1)) * 50) / 400)) Ranged Based elseif ((%rsc3 [ $+ [ $8 ] ] >= %rsc1 [ $+ [ $8 ] ]) && (%rsc3 [ $+ [ $8 ] ] >= %rsc2 [ $+ [ $8 ] ])) return $calc(%rsc3 [ $+ [ $8 ] ] + ((($2 * 100) + ($4 * 100) + $iif($and($6,1) == 0,$6,$calc($6 - 1)) * 50) / 400)) Magic Based } alias -l exp { return $gettok(0 83 174 276 388 512 650 801 969 1154 1358 1584 1833 2107 2411 2746 3115 3523 3973 4470 5018 5624 6291 7028 7842 8740 9730 10824 12031 13363 14833 16456 18247 20224 22406 24815 27473 30408 33648 37224 41171 45529 50339 55649 61512 67983 75127 83014 91721 101333 111945 123660 136594 150872 166636 184040 203254 224466 247886 273742 302288 333804 368599 407015 449428 496254 547953 605032 668051 737627 814445 899257 992895 1096278 1210421 1336443 1475581 1629200 1798808 1986068 2192818 2421087 2673114 2951373 3258594 3597792 3972294 4385776 4842295 5346332 5902831 6517253 7195629 7944614 8771558 9684577 10692629 11805606 13034431,$1,32) } alias -l cc1 { tokenize 32 $1 | return $gettok($calc(((($gettok($4,1,46) + 1) - $1) / 0.325) + 1),1,46) } alias -l cc2 { tokenize 32 $1 | return $gettok($calc(((($gettok($4,1,46) + 1) - $1) / 0.25) + 1),1,46) } alias -l cc3 { tokenize 32 $1 | return $gettok($calc(((($gettok($4,1,46) + 1) - $1) / 0.4875) + 1),1,46) } alias -l cc4 { tokenize 32 $1 | return $gettok($calc(((($gettok($4,1,46) + 1)