ServerConsole.cs - creating new local console Logs will be saved to current directory in region-console-6295b9b2-5e03-4bea-a873-6f5ab20f5045.log Main.cs:Startup() - Loading configuration Sim settings loaded: UUID: 34145cba-cbad-8d4d-a7b9-0b2e08df5949 Name: OpenSim test Region Location: [997,996] Region Handle: 1096213093147648 Listening on IP: 127.0.0.1:9000 Sandbox Mode? True Asset URL: http://127.0.0.1:8003/ Asset key: Grid URL: Grid key: Starting in Sandbox mode Local Asset Server class created Db4 Asset database creation Local Grid Server class created Creating Asset cache Main.cs:Startup() - We are OpenSim test at 997,996 Initialising world World.cs - creating new entitities instance World.cs - creating LandMap Avatar.cs:LoadAnims() - Loading avatar animations Creating OpenSim JVM scripting engine Db4LocalStorage Opening localworld.yap Db4LocalStorage creation LoadWorld() - Loading world.... LoadWorld() - Looking for a heightmap in local DB LoadWorld() - Found a heightmap in local database, loading Main.cs:Startup() - Starting up messaging system creating RealPhysX Sdk created - now creating scene Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Physics.PhysXPlugin.PhysXScene.SetTerrain(Single[] heightMap) at OpenSim.OpenSimMain.SetupLocalWorld() at OpenSim.OpenSimMain.StartUp() at OpenSim.Application.Main(String[] args) couldn't create PhysX SDK