#define MAX_CELLS 7 new Float:PlayerCellSpawn[MAX_CELLS][5] = { {215.5313,109.9000,999.0156,0.0000,10.0}, {219.5279,109.9000,999.0156,0.0000,10.0}, {223.5461,109.9000,999.0156,0.0000,10.0}, {227.4537,109.9000,999.0156,0.0000,10.0}, {198.1000,162.0693,1003.0300,180.0000,3.0}, {193.8782,174.9000,1003.0234,0.0000,3.0}, {198.1000,174.9000,1003.0234,0.0000,3.0} }; public SetPlayerCellSpawn(playerid) { new rand = random(sizeof(PlayerCellSpawn)); SetPlayerPos(playerid, PlayerCellSpawn[rand][0], PlayerCellSpawn[rand][1], PlayerCellSpawn[rand][2]); SetPlayerFacingAngle(playerid, PlayerCellSpawn[rand][3]); SetPlayerInterior(playerid, PlayerCellSpawn[rand][floatround([4])]); return 1; }