Imagine a place where fantasy is real, where magic is common, where brutish creatures are mercilessly slaughtered by brave and noble knights and warriors, a world where there is so much to be discovered that you could spend your lifetime exploring, and still have much to learn. Now imagine this place as a world brought to life through your own thoughts and actions, a world acting because you will it too, a world built of your own imagination. A world gracefully and skillfully narrated where you can do as you please, when you please, how you please. A world free from the constraints of reality. A world of Dungeons And Dragons. Now, being with a group of acne ridden teenagers in one of the kids basements, huddled around a bowl of Funions and a bottle of Mountain Dew, listening to Led Zeppelin is not appealing to most, but they have no idea what their missing. Dungeons And Dragons is an experience unlike any other in the world. Where else can you convince a town of people that you are going to protect them from a group malicious orcs, only to betray the townspeople and join the orcs in their attack? Where else can you run to the roof of a building, pull out your bow, and shoot down upon unsuspecting citizens? Where else could you run down the streets of a city with the head of a slain foe held high for all to see (with out being arrested anyways)? Now Dungeons And Dragons is unlike any other game you have ever played. Where most games are played on a board, or on a computer, with little room for improvisation, D&D is all about open-endedness. You see, D&D has a little thing called a Dungeon Master. A Dungeon Master, or DM for short, is a nifty little invention, being that the DM is a member of the group who narrates the world. Basically, DM is a god. DM has the power to bend the rules of the game to fit a situation, to mold the world as he sees fit, and to drop a rock on the head of any player that gets on his nerves. The best part of having a DM? Who wouldn’t want to know god? Now you may be asking yourself how does a game of D&D go on? Well I’ll give one scenario that occurred while in a game of my creation, me being DM. To truly appreciate this story, you have to keep an open mind and have your imagination going at full blast. The four players in this game were CJ the barbarian, Joe the a ranger, Ciano the fighter, and Rich the templar knight. The four were sent on a quest to rescue a high priestess from the clutches of an Allip (a creature almost like a ghost, who doesn’t know it cannot have any real affect on the physical world, a kind of pathetic little thing really) and his orc and goblin minions. Following several tips and leads, the party wound up at an ancient labyrinth, where the presence of magic was just as overwhelming as the thick stench of blood and decay. Upon entering the labyrinth, they were attacked by a group of goblins and their hobgoblin commander. The hobgoblin was standing in back shouting commands, while the other five goblins were taking strategic positions, 3 behind a pile of bodies in the center of the room, and two behind corners of hallways on the sides of the room. As Ciano and CJ hold up their shields, Rich jumps forward and kicks over the pile of bodies, killing one of the goblins, pinning another and causing the third to hide behind his hobgoblin leader. As this commotion is happening, Joe pulls out his longbow, and places a arrow through the neck of the goblin on the left, and Ciano, dropping his shield, rushes toward the goblin on the right. The goblin is able to stick an arrow in Ciano’s shoulder before he is slaughtered with Ciano’s keen blade. CJ then charges towards the hobgoblin and runs his longsword through him, taking out the cowardly goblin behind it as well, while the goblin Joe had shot was playing with the brand new whole in his neck. Just to clean up, Ciano curb stomps the pinned goblin, though this takes two attempts since he slips on blood the first time, and CJ interrogates the half-alive hobgoblin,