#VRML V1.0 ascii # Blender V2.0 # 'Switch' is used as a hack, to ensure it is not part of the drawing Separator { Switch { DEF Material Material { diffuseColor 0.800000 0.800000 0.800000 specularColor 1.000000 1.000000 1.000000 shininess 0.500000 transparency 0.000000 } DEF Cube Separator { Coordinate3 { point [ 1.000000 1.000000 -1.000000, 1.000000 -1.000000 -1.000000, -1.000000 -1.000000 -1.000000, -1.000000 1.000000 -1.000000, 0.021657 0.021657 1.000000, 0.021657 -0.021658 1.000000, -0.021658 -0.021658 1.000000, -0.021658 0.021657 1.000000, ] } USE Material IndexedFaceSet { coordIndex [ 0, 1, 2, 3, -1, 4, 7, 6, 5, -1, 0, 4, 5, 1, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 4, 0, 3, 7, -1, ] } } # Hidden Objects, in invisible layers } # Visible Objects Separator { MatrixTransform { matrix 0.685880 -0.317370 0.654862 0.000000 0.727634 0.312469 -0.610666 0.000000 -0.010817 0.895343 0.445245 0.000000 -0.338183 -0.376694 -11.252342 1.000000 } PerspectiveCamera { focalDistance 3.500000 } Separator { MatrixTransform { matrix 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 } USE Cube } } }