#define OCCUPANCY_CREATURE 1 << 0 #define OCCUPANCY_ITEM 1 << 2 #define OCCUPANCY_CREATURE_GROUND 1 << 3 #define DECAL_MOSS 1 << 5 #define DECAL_WATER 1 << 6 #define DECAL_VOMIT 1 << 7 #define DECAL_BLOOD_RED_SPLATTER 1 << 12 #define DECAL_BLOOD_RED_SMEAR 1 << 13 #define DECAL_BLOOD_BLUE_SPLATTER 1 << 14 #define DECAL_BLOOD_BLUE_SMEAR 1 << 15 #define DECAL_PUS_SPLATTER 1 << 16 #define DECAL_PUS_SMEAR 1 << 17 #define DECAL_BLOOD_PURPLE_SPLATTER 1 << 18 #define DECAL_BLOOD_PURPLE_SMEAR 1 << 19 #define DECAL_BLOOD_CYAN_SPLATTER 1 << 20 #define DECAL_BLOOD_CYAN_SMEAR 1 << 21 #define DECAL_ICHOR_SPLATTER 1 << 22 #define DECAL_ICHOR_SMEAR 1 << 23 #define DECAL_GOO_SPLATTER 1 << 24 #define DECAL_GOO_SMEAR 1 << 25 #define DECAL_SLIME_SPLATTER 1 << 26 #define DECAL_SLIME_SMEAR 1 << 27 #define DECAL_BLOOD_RED2_SPLATTER 1 << 28 #define DECAL_BLOOD_RED2_SMEAR 1 << 29 #define DECAL_MAGMA 1 << 31