// Set the view refdef_t camRefDef; memcpy(&camRefDef, ð.cg_refdef, sizeof(refdef_t)); // fov camRefDef.fov_x = 90; camRefDef.fov_y = 90; // origin VectorCopy(mortarImpact, camRefDef.vieworg); camRefDef.vieworg[ROLL] += seth.value[VAR_MORTARCAM_H]; // Up the cam // angle vec3_t camAngle; VectorCopy(eth.cg_refdefViewAngles, camAngle); camAngle[PITCH] = 90; // Look down AnglesToAxis(camAngle, camRefDef.viewaxis);