(0:0) When everything is starting up, (5:300) set variable %moon to the value 0. (0:7) When somebody moves into position (%moon.x,%moon.y), (1:5) and they successfully moved, (5:300) set variable %moon to the value 0. (0:7) When somebody moves into position (#,#), --Moonwalk! (1:200) and variable %moon is equal to 0, (5:300) set variable %moon to the value 0. (5:350) set variable %moon to the X,Y position the triggering furre (moved from/is standing at). (5:72) Make the triggering furre lie down. (5:200) emit message {Hit your head! You're confused.} to whoever set off the trigger. (5:50) set countdown timer 3 to go off in 300 seconds. -- Five minutes (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%moon.x,%moon.y), (5:351) set variable %moon to the X,Y position the triggering furre moved to. (0:50) When countdown timer 2 goes off, (3:2) at position (%moon.x,%moon.y) on the map, (5:201) emit message {Your Head has healed.} to any furre present. (5:300) set variable %moon to the value 0. (0:1) Whenever somebody moves, (1:19) and they (moved from/are standing at) position (%moon.x,%moon.y), (5:100) turn on 'classic' mode and update the screen after each trigger. (5:19) move any furre present -2 step(s) forward (in the direction they're facing) if there's nobody already there. (5:101) turn 'classic' mode back off. (0:2) When somebody moves into floor type 168, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%moon.x,%moon.y), (5:300) set variable %moon to the value 0. (5:200) emit message {Your Head has healed.} to whoever set off the trigger.