(0:7) When somebody moves into position (%moon.x,%moon.y), (1:5) and they successfully moved, (5:300) set variable %moon to the value 0. (0:0) When everything is starting up, (5:300) set variable %moon to the value 0. (0:7) When somebody moves into position (WORK YOU BASTARD! 10,28), --Moonwalk! (1:5) and they successfully moved, (1:200) and variable %moon is equal to 0, (5:351) set variable %moon to the X,Y position the triggering furre moved to. (5:200) emit message {Hit your head! You're confused.} to whoever set off the trigger. (5:50) set countdown timer 3 to go off in 300 seconds. -- Five minutes (0:60) When a furre moves northeast, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%moon.x,%moon.y), (5:352) move the position in variable %moon northeast (up and right) -1 step(s). (3:6) where the triggering furre moved into, (5:100) turn on 'classic' mode and update the screen after each trigger. (5:80) move any furre present -2 step(s) northeast (up and right) if there's nobody already there. (5:101) turn 'classic' mode back off. (0:61) When a furre moves southeast, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%moon.x,%moon.y), (5:353) move the position in variable %moon southeast (down and right) -1 step(s). (3:6) where the triggering furre moved into, (5:100) turn on 'classic' mode and update the screen after each trigger. (5:81) move any furre present -2 step(s) southeast (down and right) if there's nobody already there. (5:101) turn 'classic' mode back off. (0:62) When a furre moves southwest, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%moon.x,%moon.y), (5:354) move the position in variable %moon southwest (down and left) -1 step(s). (3:6) where the triggering furre moved into, (5:100) turn on 'classic' mode and update the screen after each trigger. (5:82) move any furre present -2 step(s) southwest (down and left) if there's nobody already there. (5:101) turn 'classic' mode back off. (0:63) When a furre moves northwest, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%moon.x,%moon.y), (5:355) move the position in variable %moon northwest (up and left) -1 step(s). (3:6) where the triggering furre moved into, (5:100) turn on 'classic' mode and update the screen after each trigger. (5:83) move any furre present -2 step(s) northwest (up and left) if there's nobody already there. (5:101) turn 'classic' mode back off. (0:1) Whenever somebody moves, (1:105) and they were blocked from moving (or stood still), (1:19) and they (moved from/are standing at) position (%moon.x,%moon.y), (5:14) move the triggering furre to (%moon.x,%moon.y) if there's nobody already there. (0:50) When countdown timer 2 goes off, (3:2) at position (%moon.x,%moon.y) on the map, (5:201) emit message {Your Head has healed.} to any furre present. (5:300) set variable %moon to the value 0. (0:2) When somebody moves into floor type 168, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%moon.x,%moon.y), (5:300) set variable %moon to the value 0. (5:200) emit message {Your Head has healed.} to whoever set off the trigger. Trippy Trip Trip Splat Crawl :) (0:7) When somebody moves into position (%tripped.x,%tripped.y), (1:5) and they successfully moved, (5:300) set variable %tripped to the value 0. (0:0) When everything is starting up, (5:300) set variable %tripped to the value 0. (0:7) When somebody moves into position (%tripped.x,%tripped.y), (1:5) and they successfully moved, (5:300) set variable %tripped to the value 0. (0:1) Whenever somebody moves, (1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y), (5:100) turn on 'classic' mode and update the screen after each trigger. (5:72) Make the triggering furre lie down. (5:101) turn 'classic' mode back off. (0:7) When somebody moves into position (18,21), --TRIP! (1:5) and they successfully moved, (1:200) and variable %tripped is equal to 0, (5:351) set variable %tripped to the X,Y position the triggering furre moved to. (5:72) Make the triggering furre lie down. (5:200) emit message {You Tripped! You've broken your leg and will have to crawl the rest of the way...} to whoever set off the trigger. (5:50) set countdown timer 2 to go off in 300 seconds. -- Five minutes (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y), (5:351) set variable %tripped to the X,Y position the triggering furre moved to. (0:50) When countdown timer 2 goes off, (3:2) at position (%tripped.x,%tripped.y) on the map, (5:201) emit message {Your Leg has healed} to any furre present. (5:300) set variable %tripped to the value 0. (0:2) When somebody moves into floor type 168, (1:5) and they successfully moved, (1:19) and they (moved from/are standing at) position (%tripped.x,%tripped.y), (5:300) set variable %tripped to the value 0. (5:200) emit message {Your leg has healed} to whoever set off the trigger.