//BattleGround { CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundHelloOpcode }, { CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundJoinOpcode }, { MSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPlayerPositionsOpcode}, { MSG_PVP_LOG_DATA, STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPVPlogdataOpcode }, { CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPlayerPortOpcode }, { CMSG_BATTLEFIELD_LIST, STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundListOpcode }, { CMSG_LEAVE_BATTLEFIELD, STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundLeaveOpcode },