//BattleGround void HandleBattleGroundHelloOpcode(WorldPacket &recv_data); void HandleBattleGroundJoinOpcode(WorldPacket &recv_data); void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data); void HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data ); void HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ); void HandleBattleGroundListOpcode( WorldPacket &recv_data ); void HandleBattleGroundLeaveOpcode( WorldPacket &recv_data );