Index: java/net/sf/l2j/gameserver/model/L2Skill.java =================================================================== --- java/net/sf/l2j/gameserver/model/L2Skill.java (revision 860) +++ java/net/sf/l2j/gameserver/model/L2Skill.java (working copy) @@ -440,6 +440,7 @@ private final boolean _directHpDmg; // If true then dmg is being make directly private final boolean _isDance; // If true then casting more dances will cost more MP private final int _nextDanceCost; + private final boolean _hasSSBoost; //If true skill will have SoulShot boost (power*2) protected Condition _preCondition; protected Condition _itemPreCondition; @@ -528,6 +529,7 @@ _directHpDmg = set.getBool("dmgDirectlyToHp",false); _isDance = set.getBool("isDance",false); _nextDanceCost = set.getInteger("nextDanceCost", 0); + _hasSSBoost = set.getBool("hasSSBoost",false); String canLearn = set.getString("canLearn", null); if (canLearn == null) @@ -894,6 +896,11 @@ { return _nextDanceCost; } + + public final boolean hasSSBoost() + { + return _hasSSBoost; + } public final boolean useSoulShot() {