public InputManagerDM() { currentGamePadsState = new GamePadState[4]; lastGamePadsState = new GamePadState[4]; for (int i = 0; i < 4; ++i) { currentGamePadsState[i] = GamePad.GetState((PlayerIndex)i); lastGamePadsState[i] = currentGamePadsState[i]; } currentKeyboardState = Keyboard.GetState(); lastKeyboardState = currentKeyboardState; currentMouseState = Mouse.GetState(); lastMouseState = currentMouseState; }