(0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:1101) and there's no furre at (%tripped.x,%tripped.y), (1:7) and they move into position (#,#), -- The Square that activates Tripping (5:100) turn on 'classic' mode and update the screen after each trigger. (5:72) Make the triggering furre lie down. (5:101) turn 'classic' mode back off. (5:200) emit message {...} to whoever set off the trigger. -- Emit activating it gves you. (5:351) set variable %tripped to the X,Y position the triggering furre moved to. (0:1) Whenever somebody moves, (1:5) and they successfully moved, (1:1101) and there's no furre at (%shuffle.x,%shuffle.y), (1:7) and they move into position (#,#), -- The Square that activates shuffling (5:100) turn on 'classic' mode and update the screen after each trigger. (5:71) Make the triggering furre sit down. (5:101) turn 'classic' mode back off. (5:200) emit message {...} to whoever set off the trigger. -- Emit activating it gves you. (5:351) set variable %shuffle to the X,Y position the triggering furre moved to.