screen 0 - 1280x800 @ 24: GL vendor: Mesa project: www.mesa3d.org GL renderer: Mesa GLX Indirect GL version: 1.4 (1.5 Mesa 6.5.2) GL extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATIX_texture_env_combine3 GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays geometry data type: float geometry usage: sysmem Y inverted: 0 PBO mask: 0x00000000 lines: 0 YUV: 1 XV filter: bilinear accel: pixmap: 0 0 - 0x0 - 0x0 window: 0 0 - 0x0 - 0x0 glx: 1 1 - 0x0 - 0x0 xv: 0 0 - 0x0 - 0x0 features: 0x0003f3df MMX: 1 byte order: LSB drawable format: 0x0 8/8/8/8 24 8 y 1 pbuffer formats: fbo formats: 0x10 8/8/8/0 0 0 . 1 0x11 8/8/8/8 0 0 . 1 0x12 8/8/8/0 24 8 y 1 0x13 8/8/8/8 24 8 y 1 surface formats: 0x0 color RGB 0/0/0/8 0x1 color RGB 3/3/2/0 0x2 color RGB 5/6/5/0 0x3 color RGB 8/8/8/0 0x4 color RGB 5/5/5/1 0x5 color RGB 4/4/4/4 0x6 color RGB 8/8/8/8 0x7 color YV12