;on *:TEXT:!dm:#pcstaff:{ if (!%dm.p1) { Set %dm.p1 $nick set %dm.hp1 99 set %dm.shark1 20 msg $chan %dm.p1 has started a death match, type !dm to join pls. } elseif (!%dm.p2) { set %dm.p2 $nick set %dm.hp2 99 set %dm.shark1 20 msg $chan $nick has joined the DM. %dm.p1 and %dm.p2 Will now battle it out 4FIGHT set %dm.turn $rand(1,2) msg $chan %dm.p [ $+ [ %dm.turn ] ] goes first. } else { msg $chan There is already a DM underway. } } on *:TEXT:!whip:#pcstaff: { if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game, type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) { set %dm.hit $rand(0,40) dec %dm.hp2 %dm.hit msg $chan $nick hits %dm.p2 %dm.hit $+ , %dm.p2 has %dm.hp2 hits left! set %dm.turn 2 if (%dm.hp2 <= 0) { msg $chan %dm.p2 is dead, %dm.p1 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch. :o unset %dm.* } } elseif ($nick == %dm.p2) && (%dm.turn == 2) { set %dm.hit $rand(0,40) dec %dm.hp1 %dm.hit msg $chan $nick hits %dm.p1 %dm.hit $+ , %dm.p1 has %dm.hp1 hits left! set %dm.turn 1 if (%dm.hp1 <= 0) { msg $chan %dm.p1 is dead, %dm.p2 wins :o yay for %dm.p2 $+ . The dm has reset please fight again its fun to watch. :o unset %dm.* } } } on *:TEXT:!dds:#pcstaff: { if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) { set %dm.hit1 $rand(0,48) set %dm.hit2 $rand(0,48) dec %dm.hp2 %dm.hit1 dec %dm.hp2 %dm.hit2 msg $chan %dm.p1 has just hit %dm.p2 a %dm.hit1 $+ , $+ %dm.hit2 dds spec. %dm.p2 has %dm.hp2 hitpoints left. set %dm.turn 2 if (%dm.hp2 <= 0) { msg $chan %dm.p2 is dead, %dm.p1 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch :o. unset %dm.* } } elseif ($nick == %dm.p2) && (%dm.turn == 2) { set %dm.hit1 $rand(0,48) set %dm.hit2 $rand(0,48) dec %dm.hp1 %dm.hit1 dec %dm.hp1 %dm.hit2 msg $chan %dm.p2 has just hit %dm.p1 a %dm.hit1 $+ , $+ %dm.hit2 dds spec. %dm.p1 has %dm.hp1 hitpoints left. set %dm.turn 1 if (%dm.hp1 <= 0) { msg $chan %dm.p1 is dead, %dm.p2 wins :o yay for %dm.p2 $+ . The dm has reset please fight again its fun to watch :o. unset %dm.* } } on *:text:!shark:#pcstaff:{ if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game, type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) && (%dm.shark1 >= 1) { set %dm.hp1 $calc( %dm.hp1 + 20) dec %dm.shark1 1 msg $chan $nick has eaten a shark and now has %dm.hp1 hp left. notice $nick You now have %dm.shark1 sharks left. set %dm.turn 2 } elseif ($nick == %dm.p2) && (%dm.turn == 2) && (%dm.shark2 >= 1) { set %dm.hp2 $calc( %dm.hp2 + 20) dec %dm.shark2 1 msg $chan $nick has eaten a shark and now has %dm.hp2 hp left. notice $nick You now have %dm.shark2 sharks left. set %dm.turn 1 } } on *:TEXT:!gmaul:#pcstaff: { if (%dm.p1 == $null || %dm.p2 == $null) { msg $chan There needs to be two players to play the game, type !dm to join. } elseif ($nick == %dm.p1) && (%dm.turn == 1) { set %dm.hit $rand(0,30) dec %dm.hp2 %dm.hit msg $chan $nick hits %dm.p2 %dm.hit $+ , %dm.p2 has %dm.hp2 hits left! set %dm.turn 2 if (%dm.hp2 <= 0) { msg $chan %dm.p2 is dead, %dm.p1 wins :o yay for %dm.p1 $+ . The dm has reset please fight again its fun to watch. :o unset %dm.* } } elseif ($nick == %dm.p2) && (%dm.turn == 2) { set %dm.hit $rand(0,30) dec %dm.hp1 %dm.hit msg $chan $nick hits %dm.p1 %dm.hit $+ , %dm.p1 has %dm.hp1 hits left! set %dm.turn 1 if (%dm.hp1 <= 0) { msg $chan %dm.p1 is dead, %dm.p2 wins :o yay for %dm.p2 $+ . The dm has reset please fight again its fun to watch. :o unset %dm.* } } }