//////////// enum playerInfo { pName[24], pWeaponKIlls[48] } new pInfo[MAX_PLAYERS][playerInfo]; public OnPlayerDeath(playerid, killerid, reason) { pInfo[killerid][pWeaponKills[reason]]+=1; } GetFavWep(playerid) { new pHighest, pFavWep; for(new i=0; i<48; i++) { if(pInfo[playerid][pWeaponKills[i]]>pHighest) { pHighest=pInfo[playerid][pWeaponKills[i]]; pFavWep=i; } } new WepName[30]; GetWeaponName(pFavWep, WepName, 30); return WepName; }