#include #define CHECKPOINT_RACE1 33 new gPlayerCheckpointStatus[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" This is a blank GameModeScript"); print("----------------------------------\n"); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Blank Script"); //Savepositionen für Test-race spieler AddPlayerClass(0,-2681.5554,1263.3470,55.6758,181.8250,0,0,0,0,0,0); // AddPlayerClass(0,-2681.6313,1259.2601,55.6780,3.3917,0,0,0,0,0,0); // AddPlayerClass(0,-2681.5645,1260.6200,55.6946,4.9583,0,0,0,0,0,0); // //autos dafür AddStaticVehicle(451,-2668.4241,1255.8691,55.1366,358.0507,16,16); // AddStaticVehicle(451,-2676.8977,1254.4877,55.1368,1.6388,16,16); // AddStaticVehicle(451,-2686.3494,1253.9364,55.1372,2.3200,16,16); // return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, -2681.5554,1263.3470,55.6758); SetPlayerCameraPos(playerid, -2681.6313,1259.2601,55.6780); SetPlayerCameraLookAt(playerid, -2681.5645,1260.6200,55.6946); return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/mycommand", true)==0) { /* Do something here */ return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { switch (gPlayerCheckpointStatus[playerid]) { case 1: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 2: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 3: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 4: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 5: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 6: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 7: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 8: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 9: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 10: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 11: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 12: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 13: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 14: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 16: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 17: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 18: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 19: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 20: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 21: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 22: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 23: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 24: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 25: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 26: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 27: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 28: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 29: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 30: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 31: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } switch (gPlayerCheckpointStatus[playerid]) { case 32: { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_RACE1; } default: { DisablePlayerCheckpoint(playerid); } } return 1; } public OnPlayerLeaveCheckpoint(playerid) { printf("OnPlayerLeaveCheckpoint(%d)", playerid); return 1; }