/*--------------------------------------------------------- Name: LogPropSpawned ( ply, model ) Desc: This logs who spawned the prop, and what model it was. propid is scrapped ---------------------------------------------------------*/ function LogPropSpawned ( ply, model ) LogAdd ( ply:Name() .. "(" .. ply:SteamID() .. ") spawned a prop with the model '" .. model .. "'" ) end /*--------------------------------------------------------- Name: PropBought ( ply, model ) Desc: This logs who spawned the prop, and what model it was. propid is scrapped ---------------------------------------------------------*/ function BuyProp( ply, model ) if (ply:GetNetworkedInt( "money" ) > 20) then TakeMoney( ply, 20 ) LogPropSpawned( ply, model ) ply:PrintMessage(HUD_PRINTTALK,"You have bought a prop for 20$") return true else ply:PrintMessage(HUD_PRINTTALK,"You do not have enough money!") return false end end hook.Add( "PlayerSpawnProp", "BuyProp", BuyProp )