Chief.Action.MoveWait(5086, 5032); Chief.Action.MoveWait(5081, 5033); Chief.Action.GoToTownFolk(Chief.Units["Malah"]); System.Threading.Thread.Sleep(100); Chief.Action.RunToTarget(Chief.Units["Malah"]); Chief.Action.RunToTarget(Chief.Units["Malah"]); Chief.Action.UnitInteract(Chief.Units["Malah"]); // Hero.State == Interact until 0x27 Chief.Action.TownFolkInteract(Chief.Units["Malah"]);