on *:TEXT:!Dm*:#:{ if ($1 == !dmace) { halt } if ($1 == !dmcommands) { msg $nick 7!Dm (off) msg $nick 14!Whip msg $nick 7!Dds msg $nick 14!Dh msg $nick 7!Guthans - (Must Buy with D-Coins) msg $nick 14!DMace - (Must Buy with D-Coins) msg $nick 7!Ice msg $nick 14!Karils msg $nick 7!Msb msg $nick 14!Shark msg $nick 7!MyStats 7- Tells you your stats in the Dm msg $nick 14!TheirStats 7- Tells you your opponents stats in the Dm msg $nick 7!Hiscores *NICK* 14- Shows wins and losses of a nick. If you don't supply a nick then it'll tell you your stats msg $nick 12For the D-Coin Commands, type !Dcoin Commands halt } if ($2 == $null) { if ($readini(Dm.ini,$chan,Status) == On) { notice $nick 14There is already a DM currently in $+ 7 $chan $+ 14. halt } if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 7 $+ $nick ( $+ $iif($readini(D-Coins.ini,$nick,BPhat) == Sold, $+(12\,$chr(124),/), 10§) $+ $iif($readini(D-Coins.ini,$nick,RPhat) == Sold, $+(4\,$chr(124),/), 10§) $+ $iif($readini(D-Coins.ini,$nick,GPhat) == Sold, $+(3\,$chr(124),/), 10§) W: $iif($readini(Dm.Hiscores.ini,$nick,Wins) != $null, $readini(Dm.Hiscores.ini,$nick,Wins), 0) L: $iif($readini(Dm.Hiscores.ini,$nick,Losses) != $null, $readini(Dm.Hiscores.ini,$nick,Losses), 0) T: $calc( $iif($readini(Dm.Hiscores.ini,$nick,Wins) == $null, 0, $v1) + $iif($readini(Dm.Hiscores.ini,$nick,Losses) == $null, 0, $v1)) D-Coins: $iif($readini(D-Coins.ini,$nick,Coins) == $null, 0, $v1) $+ ) 14has initicated a DM! Ready to fight? To join just type 7!DM14. writeini Dm.ini $chan Status Start writeini Dm.Players.ini $chan Player-1 $nick writeini Dm.Hp.ini $chan Player-1 99 writeini Dm.Sharks.ini $chan Player-1 15 writeini Dm.Spec.ini $chan Player-1 100 .timerdmoff $+ $chan 1 30 dmtimerend $chan halt } if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { if ($readini(Dm.ini,$chan,Status) == Start) { .timerdmoff $+ $chan off set %who.goes.first. [ $+ [ $chan ] ] $rand(1,2) writeini Dm.Turn.ini $chan Turn Player- $+ %who.goes.first. [ $+ [ $chan ] ] writeini Dm.ini $chan Status On writeini Dm.Players.ini $chan Player-2 $nick writeini Dm.Hp.ini $chan Player-2 99 writeini Dm.Sharks.ini $chan Player-2 15 writeini Dm.Spec.ini $chan Player-2 100 msg $chan 14The DM has STARTED! $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14VS $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 99 14Hitpoints and $+ 12 15 14Sharks! .timer 1 2 msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player- $+ %who.goes.first. [ $+ [ $chan ] ]) 14goes first! .timerdmnextturn $+ $chan 1 30 dmnextturn $chan $iif(%who.goes.first. [ $+ [ $chan ] ] == 1, Player-2, Player-1) $iif(%who.goes.first. [ $+ [ $chan ] ] == 1, Player-1, Player-2) unset %who.goes.first. [ $+ [ $chan ] ] halt } } } if ($2 == off) { if ($readini(Dm.ini,$chan,Status) == On) || ($readini(Dm.ini,$chan,Status) == Start) && ($nick isop $chan || $nick ishop $chan || $readini(Dm.Players.ini,$chan,Player-1) == $nick || $readini(Dm.Players.ini,$chan,Player-2) == $nick) || ($address($me,2) == $address($nick,2)) { enddm $chan msg $chan 7 $+ $nick 14has stopped the DM for $+ 7 $chan $+ 14. halt } if ($readini(Dm.ini,$chan,Status) == $null) && ($nick isop $chan || $nick ishop $chan) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } } } on $*:TEXT:/!(Whip|flick|lash)/Si:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { .timerdmnextturn $+ $chan off writeini Dm.Hits.ini $chan Hit $rand(0,40) $iif($readini(Dm.Spec.ini,$chan,Player-1) < 100, writeini Dm.Spec.ini $chan Player-1 $calc( $readini(Dm.Spec.ini,$chan,Player-1) + 5)) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-2) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14swings a whip at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } if ($readini(Dm.Hp.ini,$chan,Player-2) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14swings a whip at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) - 10 .timer 1 2 dmwinner $chan Player-1 halt } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { .timerdmnextturn $+ $chan off $iif($readini(Dm.Spec.ini,$chan,Player-2) < 100, writeini Dm.Spec.ini $chan Player-2 $calc( $readini(Dm.Spec.ini,$chan,Player-2) + 5)) writeini Dm.Hits.ini $chan Hit $rand(0,40) writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-1) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14swings a whip at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-1) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } if ($readini(Dm.Hp.ini,$chan,Player-1) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14swings a whip at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) - 10 .timer 1 2 dmwinner $chan Player-2 halt } } } } on $*:TEXT:/!(Shark|eat)/Si:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { if ($readini(Dm.Sharks.ini,$chan,Player-1) <= 0) { notice $nick 14You have $+ 7 0 14Sharks! halt } if ($readini(Dm.Sharks.ini,$chan,Player-1) > 0) { if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2, writeini Dm.Other.ini $chan Player-1-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-1-Frozen) - 1), remini Dm.Other.ini $chan Player-1-Frozen) } .timerdmnextturn $+ $chan off writeini Dm.Sharks.ini $chan Player-1 $calc( $readini(Dm.Sharks.ini,$chan,Player-1) - 1) writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) + 20) $iif($readini(Dm.Hp.ini,$chan,Player-1) > 99, writeini Dm.Hp.ini $chan Player-1 99) msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14eats a Shark and now has $+ 4 $readini(Dm.Hp.ini,$chan,Player-1) 14Hitpoints. notice $readini(Dm.Players.ini,$chan,Player-1) 14You now have $+ 7 $readini(Dm.Sharks.ini,$chan,Player-1) 14Sharks. writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { if ($readini(Dm.Sharks.ini,$chan,Player-2) <= 0) { notice $nick 14You have $+ 7 0 14Sharks! halt } if ($readini(Dm.Sharks.ini,$chan,Player-2) > 0) { if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2, writeini Dm.Other.ini $chan Player-2-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-2-Frozen) - 1), remini Dm.Other.ini $chan Player-2-Frozen) } .timerdmnextturn $+ $chan off writeini Dm.Sharks.ini $chan Player-2 $calc( $readini(Dm.Sharks.ini,$chan,Player-2) - 1) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) + 20) $iif($readini(Dm.Hp.ini,$chan,Player-2) > 99, writeini Dm.Hp.ini $chan Player-2 99) msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14eats a Shark and now has $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints. notice $readini(Dm.Players.ini,$chan,Player-2) 14You now have $+ 7 $readini(Dm.Sharks.ini,$chan,Player-2) 14Sharks. writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } } } } on *:TEXT:!Dds:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { if ($readini(Dm.Spec.ini,$chan,Player-1) <= 0) { notice $nick 14You don't have any Special Bar left! halt } if ($readini(Dm.Spec.ini,$chan,Player-1) < 25) { notice $nick 14You don't have enough Special Bar left! halt } if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Spec.ini,$chan,Player-1) > 0) { .timerdmnextturn $+ $chan off spec Player-1 $chan 25 writeini Dm.Hits.ini $chan Hit $rand(0,25) | writeini Dm.Hits.ini $chan DdpSpec $rand(0,25) writeini Dm.Hits.ini $chan DdpSpecTotal $calc( $readini(Dm.Hits.ini,$chan,Hit) + $readini(Dm.Hits.ini,$chan,DdpSpec) ) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,DdpSpecTotal) ) if ($readini(Dm.Hp.ini,$chan,Player-2) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14stabs a Dragon Dagger at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14and a $+ 12 $readini(Dm.Hits.ini,$chan,DdpSpec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14Turn. notice $readini(Dm.Players.ini,$chan,Player-1) 14You now have $+ 7 $readini(Dm.Spec.ini,$chan,Player-1) $+ % 14Special Bar left. writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } if ($readini(Dm.Hp.ini,$chan,Player-2) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14stabs a Dragon Dagger at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14and a $+ 12 $readini(Dm.Hits.ini,$chan,DdpSpec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) - 10 .timer 1 2 dmwinner $chan Player-1 halt } } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { if ($readini(Dm.Spec.ini,$chan,Player-2) <= 0) { notice $nick 14You don't have any Special Bar left! halt } if ($readini(Dm.Spec.ini,$chan,Player-2) < 25) { notice $nick 14You don't have enough Special Bar left! halt } if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Spec.ini,$chan,Player-2) > 0) { .timerdmnextturn $+ $chan off spec Player-2 $chan 25 writeini Dm.Hits.ini $chan Hit $rand(0,25) | writeini Dm.Hits.ini $chan DdpSpec $rand(0,25) writeini Dm.Hits.ini $chan DdpSpecTotal $calc( $readini(Dm.Hits.ini,$chan,Hit) + $readini(Dm.Hits.ini,$chan,DdpSpec) ) writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) - $readini(Dm.Hits.ini,$chan,DdpSpecTotal) ) if ($readini(Dm.Hp.ini,$chan,Player-1) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14stabs a Dragon Dagger at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14and a $+ 12 $readini(Dm.Hits.ini,$chan,DdpSpec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-1) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14Turn. notice $readini(Dm.Players.ini,$chan,Player-2) 14You now have $+ 7 $readini(Dm.Spec.ini,$chan,Player-2) $+ % 14Special Bar left. writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } if ($readini(Dm.Hp.ini,$chan,Player-1) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14stabs a Dragon Dagger at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14and a $+ 12 $readini(Dm.Hits.ini,$chan,DdpSpec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) - 10 .timer 1 2 dmwinner $chan Player-2 halt } } } } } on *:TEXT:!Gmaul:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { if ($readini(Dm.Spec.ini,$chan,Player-1) <= 0) { notice $nick 14You don't have any Special Bar left! halt } if ($readini(Dm.Spec.ini,$chan,Player-1) < 100) { notice $nick 14You don't have enough Special Bar left! halt } if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Spec.ini,$chan,Player-1) > 0) { .timerdmnextturn $+ $chan off spec Player-1 $chan 100 writeini Dm.Hits.ini $chan GHit $rand(0,25) | writeini Dm.Hits.ini $chan GSpec $rand(0,25) | writeini Dm.Hits.ini $chan Gmaulspec $rand(0,25) writeini Dm.Hits.ini $chan GmaulTotal $calc( $readini(Dm.Hits.ini,$chan,Hit) + $readini(Dm.Hits.ini,$chan,Gspec) + $readini(DM.Hits.ini,$chan,Gmaulspec) ) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,GmaulTotal) ) if ($readini(Dm.Hp.ini,$chan,Player-2) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14smashes their Gmaul at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,GHit), $+ 12 $readini(Dm.Hits.ini,$chan,Gspec) 14 and 12 $Readini(DM.Hits.ini,$chan,Gmaulspec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14Turn. notice $readini(Dm.Players.ini,$chan,Player-1) 14You now have $+ 7 $readini(Dm.Spec.ini,$chan,Player-1) $+ % 14Special Bar left. writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } if ($readini(Dm.Hp.ini,$chan,Player-2) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14smashes their Gmaul at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,GHit), $+ 12 $readini(Dm.Hits.ini,$chan,Gspec) 14 and 12 $Readini(DM.Hits.ini,$chan,Gmaulspec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) - 10 .timer 1 2 dmwinner $chan Player-1 halt } } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { if ($readini(Dm.Spec.ini,$chan,Player-2) <= 0) { notice $nick 14You don't have any Special Bar left! halt } if ($readini(Dm.Spec.ini,$chan,Player-2) < 100) { notice $nick 14You don't have enough Special Bar left! halt } if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Spec.ini,$chan,Player-2) > 0) { .timerdmnextturn $+ $chan off spec Player-2 $chan 100 writeini Dm.Hits.ini $chan GHit $rand(0,25) | writeini Dm.Hits.ini $chan GSpec $rand(0,25) | writeini Dm.Hits.ini $chan Gmaulspec $rand(0,25) writeini Dm.Hits.ini $chan GmaulTotal $calc( $readini(Dm.Hits.ini,$chan,Hit) + $readini(Dm.Hits.ini,$chan,Gspec + $readini(DM.Hits.ini,$chan,Gmaulspec) ) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,GmaulTotal) ) if ($readini(Dm.Hp.ini,$chan,Player-1) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14smashes their Gmaul at 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,GHit), $+ 12 $readini(Dm.Hits.ini,$chan,Gspec) 14 and 12 $Readini(DM.Hits.ini,$chan,Gmaulspec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1)) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14Turn. notice $readini(Dm.Players.ini,$chan,Player-2) 14You now have $+ 7 $readini(Dm.Spec.ini,$chan,Player-2) $+ % 14Special Bar left. writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } if ($readini(Dm.Hp.ini,$chan,Player-1) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14smashes their Gmaul at $+ 7 $readini(Dm.Players.ini,$chan,Player-1 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,GHit), $+ 12 $readini(Dm.Hits.ini,$chan,Gspec) 14 and 12 $Readini(DM.Hits.ini,$chan,Gmaulspec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) - 10 .timer 1 2 dmwinner $chan Player-2 halt } } } } } on *:TEXT:!Dh:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { if ($readini(Dm.Hp.ini,$chan,Player-2) <= 35) { notice $nick 14You cant use Dharok when your Opponet has less than or equal to $+ 7 35 Hitpoints. halt } if ($readini(Dm.Other.ini,$chan,Player-1-Dh) == Degraded) { notice $nick 14Your Dharok has degraded when you lasted used it. halt } if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Hp.ini,$chan,Player-2) > 35) { .timerdmnextturn $+ $chan off $iif($readini(Dm.Spec.ini,$chan,Player-1) < 100, writeini Dm.Spec.ini $chan Player-1 $calc( $readini(Dm.Spec.ini,$chan,Player-1) + 5)) $iif($readini(Dm.Hp.ini,$chan,Player-1) == 99, writeini Dm.Hits.ini $chan Hit $rand(0,1), writeini Dm.Hits.ini $chan Hit $rand(0,70)) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-2) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14throws a Great Axe at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14Turn. writeini Dm.Other.ini $chan Player-1-Dh Degraded writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } if ($readini(Dm.Hp.ini,$chan,Player-2) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14throws a Great Axe at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) - 10 .timer 1 2 dmwinner $chan Player-1 halt } } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { if ($readini(Dm.Hp.ini,$chan,Player-1) <= 35) { notice $nick 14You cant use Dharok when your Opponet has less than or equal to $+ 7 35 Hitpoints. halt } if ($readini(Dm.Other.ini,$chan,Player-2-Dh) == Degraded) { notice $nick 14Your Dharok has degraded when you lasted used it. halt } if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Hp.ini,$chan,Player-1) > 35) { .timerdmnextturn $+ $chan off $iif($readini(Dm.Spec.ini,$chan,Player-2) < 100, writeini Dm.Spec.ini $chan Player-2 $calc( $readini(Dm.Spec.ini,$chan,Player-2) + 5)) $iif($readini(Dm.Hp.ini,$chan,Player-1) == 99, writeini Dm.Hits.ini $chan Hit $rand(0,1), writeini Dm.Hits.ini $chan Hit $rand(0,70)) writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-1) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14throws a Great Axe at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-1) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14Turn. writeini Dm.Other.ini $chan Player-2-Dh Degraded writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } if ($readini(Dm.Hp.ini,$chan,Player-1) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14throws a Great Axe at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) - 10 .timer 1 2 dmwinner $chan Player-2 halt } } } } } on *:TEXT:!Guthans:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { if ($readini(D-Coins.ini,$nick,Guthans) != Sold) { notice $nick 14You havn't bought Guthans. To buy, type 7!Buy Guthans halt } .timerdmnextturn $+ $chan off writeini Dm.Hits.ini $chan Hit $rand(0,45) set %healed [ $+ [ $chan ] ] $rand(1,4) | $iif(%healed [ $+ [ $chan ] ] == 1, writeini Dm.Other.ini $chan Healed $readini(Dm.Hits.ini,$chan,Hit)) | unset %healed [ $+ [ $chan ] ] $iif($readini(Dm.Spec.ini,$chan,Player-1) < 100, writeini Dm.Spec.ini $chan Player-1 $calc( $readini(Dm.Spec.ini,$chan,Player-1) + 5)) if ($readini(Dm.Other.ini,$chan,Healed) != $null) { writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) + $readini(Dm.Other.ini,$chan,Healed) ) $iif($readini(Dm.Hp.ini,$chan,Player-1) > 99, writeini Dm.Hp.ini $chan Player-1 99) } writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-2) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14Smashes $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with the tip of a Guthan Spear which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints and Healed $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ $iif($readini(Dm.Other.ini,$chan,Healed) != $null, $+ 3 $v1, $+ 3 0) 14Hitpoints. | remini Dm.Other.ini $chan Healed msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } if ($readini(Dm.Hp.ini,$chan,Player-2) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14Smashes $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with the tip of a Guthan Spear which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) - 10 .timer 1 2 dmwinner $chan Player-1 halt } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2) { notice $nick 14You can only Eat, Mage, or Range when your are frozen! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { if ($readini(D-Coins.ini,$nick,Guthans) != Sold) { notice $nick 14You havn't bought Guthans. To buy, type 7!Buy Guthans halt } .timerdmnextturn $+ $chan off $iif($readini(Dm.Spec.ini,$chan,Player-2) < 100, writeini Dm.Spec.ini $chan Player-2 $calc( $readini(Dm.Spec.ini,$chan,Player-2) + 5)) writeini Dm.Hits.ini $chan Hit $rand(0,45) set %healed [ $+ [ $chan ] ] $rand(1,4) | $iif(%healed [ $+ [ $chan ] ] == 1, writeini Dm.Other.ini $chan Healed $readini(Dm.Hits.ini,$chan,Hit)) | unset %healed [ $+ [ $chan ] ] if ($readini(Dm.Other.ini,$chan,Healed) != $null) { writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) + $readini(Dm.Other.ini,$chan,Healed) ) $iif($readini(Dm.Hp.ini,$chan,Player-2) > 99, writeini Dm.Hp.ini $chan Player-2 99) } writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-1) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14Smashes $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with the tip of a Guthan Spear which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-1) 14Hitpoints and Healed $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ $iif($readini(Dm.Other.ini,$chan,Healed) != $null, $+ 3 $v1, $+ 3 0) 14Hitpoints. | remini Dm.Other.ini $chan Healed msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } if ($readini(Dm.Hp.ini,$chan,Player-1) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14Smashes $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with the tip of a Guthan Spear which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) - 10 .timer 1 2 dmwinner $chan Player-2 halt } } } } on *:TEXT:!Karils:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2, writeini Dm.Other.ini $chan Player-1-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-1-Frozen) - 1), remini Dm.Other.ini $chan Player-1-Frozen) } .timerdmnextturn $+ $chan off writeini Dm.Hits.ini $chan Hit $rand(0,35) $iif($readini(Dm.Spec.ini,$chan,Player-1) < 100, writeini Dm.Spec.ini $chan Player-1 $calc( $readini(Dm.Spec.ini,$chan,Player-1) + 5)) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-2) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14fires Karils X Bow at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } if ($readini(Dm.Hp.ini,$chan,Player-2) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14fires Karils X Bow at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) - 10 .timer 1 2 dmwinner $chan Player-1 halt } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2, writeini Dm.Other.ini $chan Player-2-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-2-Frozen) - 1), remini Dm.Other.ini $chan Player-2-Frozen) } .timerdmnextturn $+ $chan off $iif($readini(Dm.Spec.ini,$chan,Player-2) < 100, writeini Dm.Spec.ini $chan Player-2 $calc( $readini(Dm.Spec.ini,$chan,Player-2) + 5)) writeini Dm.Hits.ini $chan Hit $rand(0,35) writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-1) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14fires Karils X Bow at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-1) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } if ($readini(Dm.Hp.ini,$chan,Player-1) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14fires Karils X Bow at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) - 10 .timer 1 2 dmwinner $chan Player-2 halt } } } } on $*:TEXT:/!(Cbow|Crystal Bow)/Si:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2, writeini Dm.Other.ini $chan Player-1-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-1-Frozen) - 1), remini Dm.Other.ini $chan Player-1-Frozen) } .timerdmnextturn $+ $chan off writeini Dm.Hits.ini $chan Hit $rand(0,35) $iif($readini(Dm.Spec.ini,$chan,Player-1) < 100, writeini Dm.Spec.ini $chan Player-1 $calc( $readini(Dm.Spec.ini,$chan,Player-1) + 5)) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-2) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14fires their Crystal Bow at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } if ($readini(Dm.Hp.ini,$chan,Player-2) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14fires their Crystal Bow at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) - 10 .timer 1 2 dmwinner $chan Player-1 halt } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2, writeini Dm.Other.ini $chan Player-2-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-2-Frozen) - 1), remini Dm.Other.ini $chan Player-2-Frozen) } .timerdmnextturn $+ $chan off $iif($readini(Dm.Spec.ini,$chan,Player-2) < 100, writeini Dm.Spec.ini $chan Player-2 $calc( $readini(Dm.Spec.ini,$chan,Player-2) + 5)) writeini Dm.Hits.ini $chan Hit $rand(0,35) writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-1) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14fires their Crystal Bow at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-1) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } if ($readini(Dm.Hp.ini,$chan,Player-1) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14fires their Crystal Bow at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) - 10 .timer 1 2 dmwinner $chan Player-2 halt } } } } on *:TEXT:!Msb:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { if ($readini(Dm.Spec.ini,$chan,Player-1) <= 0) { notice $nick 14You don't have any Special Bar left! halt } if ($readini(Dm.Spec.ini,$chan,Player-1) < 55) { notice $nick 14You don't have enough Special Bar left! halt } if ($readini(Dm.Spec.ini,$chan,Player-1) > 0) { if ($readini(Dm.Other.ini,$chan,Player-1) == 1-Frozen) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2, writeini Dm.Other.ini $chan Player-1-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-1-Frozen) - 1), remini Dm.Other.ini $chan Player-1-Frozen) } .timerdmnextturn $+ $chan off spec Player-1 $chan 55 writeini Dm.Hits.ini $chan Hit $rand(0,30) | writeini Dm.Hits.ini $chan DdpSpec $rand(0,30) writeini Dm.Hits.ini $chan DdpSpecTotal $calc( $readini(Dm.Hits.ini,$chan,Hit) + $readini(Dm.Hits.ini,$chan,DdpSpec) ) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,DdpSpecTotal) ) if ($readini(Dm.Hp.ini,$chan,Player-2) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14shoots 2 Rune Arrows at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14and a $+ 12 $readini(Dm.Hits.ini,$chan,DdpSpec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14Turn. notice $readini(Dm.Players.ini,$chan,Player-1) 14You now have $+ 7 $readini(Dm.Spec.ini,$chan,Player-1) $+ % 14Special Bar left. writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } if ($readini(Dm.Hp.ini,$chan,Player-2) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14shoots 2 Rune Arrows at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14and a $+ 12 $readini(Dm.Hits.ini,$chan,DdpSpec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) - 10 .timer 1 2 dmwinner $chan Player-1 halt } } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { if ($readini(Dm.Spec.ini,$chan,Player-2) <= 0) { notice $nick 14You don't have any Special Bar left! halt } if ($readini(Dm.Spec.ini,$chan,Player-2) < 55) { notice $nick 14You don't have enough Special Bar left! halt } if ($readini(Dm.Spec.ini,$chan,Player-2) > 0) { if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.IB.ini,$chan,Player-2-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2, writeini Dm.Other.ini $chan Player-2-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-2-Frozen) - 1), remini Dm.Other.ini $chan Player-2-Frozen) } .timerdmnextturn $+ $chan off spec Player-2 $chan 55 writeini Dm.Hits.ini $chan Hit $rand(0,25) | writeini Dm.Hits.ini $chan DdpSpec $rand(0,25) writeini Dm.Hits.ini $chan DdpSpecTotal $calc( $readini(Dm.Hits.ini,$chan,Hit) + $readini(Dm.Hits.ini,$chan,DdpSpec) ) writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) - $readini(Dm.Hits.ini,$chan,DdpSpecTotal) ) if ($readini(Dm.Hp.ini,$chan,Player-1) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14shoots 2 Rune Arrows at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14and a $+ 12 $readini(Dm.Hits.ini,$chan,DdpSpec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-1) 14Hitpoints. msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14Turn. notice $readini(Dm.Players.ini,$chan,Player-2) 14You now have $+ 7 $readini(Dm.Spec.ini,$chan,Player-2) $+ % 14Special Bar left. writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } if ($readini(Dm.Hp.ini,$chan,Player-1) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14shoots 2 Rune Arrows at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14and a $+ 12 $readini(Dm.Hits.ini,$chan,DdpSpec) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) - 10 .timer 1 2 dmwinner $chan Player-2 halt } } } } } on $*:TEXT:/!(Ice|barrage)/Si:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-1) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-1) { writeini Dm.Hits.ini $chan Hit $rand(0,30) .timerdmnextturn $+ $chan off if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == $null) { set %player2.frozen? [ $+ [ $chan ] ] $rand(1,4) | $iif(%player2.frozen? [ $+ [ $chan ] ] == 1, writeini Dm.Other.ini $chan Player-2-Frozen 2) | unset %player2.frozen? [ $+ [ $chan ] ] } if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2, writeini Dm.Other.ini $chan Player-1-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-1-Frozen) - 1), remini Dm.Other.ini $chan Player-1-Frozen) } $iif($readini(Dm.Spec.ini,$chan,Player-1) < 100, writeini Dm.Spec.ini $chan Player-1 $calc( $readini(Dm.Spec.ini,$chan,Player-1) + 5)) writeini Dm.Hp.ini $chan Player-2 $calc( $readini(Dm.Hp.ini,$chan,Player-2) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-2) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14casts Ice Barrage at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-2) 14Hitpoints and $iif($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2, Froze them for $+ 3 2 14Turns., didn't freeze them.) msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-2 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-1 Player-2 halt } } } if ($readini(Dm.Hp.ini,$chan,Player-2) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14casts Ice Barrage at $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-2) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) - 10 .timer 1 2 dmwinner $chan Player-1 halt } } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { if ($readini(Dm.Turn.ini,$chan,Turn) != Player-2) { notice $nick 14It's not your turn! halt } if ($readini(Dm.Turn.ini,$chan,Turn) == Player-2) { .timerdmnextturn $+ $chan off $iif($readini(Dm.Spec.ini,$chan,Player-2) < 100, writeini Dm.Spec.ini $chan Player-2 $calc( $readini(Dm.Spec.ini,$chan,Player-2) + 5)) writeini Dm.Hits.ini $chan Hit $rand(0,30) if ($readini(Dm.Other.ini,$chan,Player-1-Frozen) == $null) { set %player1.frozen? [ $+ [ $chan ] ] $rand(1,4) | $iif(%player1.frozen? [ $+ [ $chan ] ] == 1, writeini Dm.Other.ini $chan Player-1-Frozen 2) | unset %player1.frozen? [ $+ [ $chan ] ] } if ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 1) || ($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2) { $iif($readini(Dm.Other.ini,$chan,Player-2-Frozen) == 2, writeini Dm.Other.ini $chan Player-2-Frozen $calc( $readini(Dm.Other.ini,$chan,Player-2-Frozen) - 1), remini Dm.Other.ini $chan Player-2-Frozen) } writeini Dm.Hp.ini $chan Player-1 $calc( $readini(Dm.Hp.ini,$chan,Player-1) - $readini(Dm.Hits.ini,$chan,Hit) ) if ($readini(Dm.Hp.ini,$chan,Player-1) > 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14casts Ice Barrage at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 $readini(Dm.Hp.ini,$chan,Player-1) 14Hitpoints and $iif($readini(Dm.Other.ini,$chan,Player-1-Frozen) == 2, Froze them for $+ 3 2 14Turns., didn't freeze them.) msg $chan 14It's $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14Turn. writeini Dm.Turn.ini $chan Turn Player-1 .timerdmnextturn $+ $chan 1 30 dmnextturn $chan Player-2 Player-1 halt } if ($readini(Dm.Hp.ini,$chan,Player-1) <= 0) { msg $chan 7 $+ $readini(Dm.Players.ini,$chan,Player-2) 14casts Ice Barrage at at $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14which hits a $+ 12 $readini(Dm.Hits.ini,$chan,Hit) 14leaving $+ 7 $readini(Dm.Players.ini,$chan,Player-1) 14with $+ 4 0 14Hitpoints. dmhiscore $readini(Dm.Players.ini,$chan,Player-2) Wins dmhiscore $readini(Dm.Players.ini,$chan,Player-1) Losses dmadddcoins $readini(Dm.Players.ini,$chan,Player-2) + 60 dmadddcoins $readini(Dm.Players.ini,$chan,Player-1) - 10 .timer 1 2 dmwinner $chan Player-2 halt } } } } on *:TEXT:!DMStats:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $readini(Dm.Players.ini,$chan,Player-1) 14Here are your current DM Stats for $+ 7 $chan $+ 14: 12Hitpoints:4 $readini(Dm.Hp.ini,$chan,Player-1) 12Sharks:4 $readini(Dm.Sharks.ini,$chan,Player-1) 12Special Bar:4 $readini(Dm.Spec.ini,$chan,Player-1) $+ % 12Dharoks:4 $iif($readini(Dm.Other.ini,$chan,Player-1-Dh) == Degraded, 4Degraded, 4In-Shape) 12Frozen Turns Left:4 $iif($readini(Dm.Other.ini,$chan,Player-1-Frozen) != $null, $v1, 0) halt } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { notice $readini(Dm.Players.ini,$chan,Player-2) 14Here are your current DM Stats for $+ 7 $chan $+ 14: 12Hitpoints:4 $readini(Dm.Hp.ini,$chan,Player-2) 12Sharks:4 $readini(Dm.Sharks.ini,$chan,Player-2) 12Special Bar:4 $readini(Dm.Spec.ini,$chan,Player-2) $+ % 12Dharoks:4 $iif($readini(Dm.Other.ini,$chan,Player-2-Dh) == Degraded, 4Degraded, 4In-Shape) 12Frozen Turns Left:4 $iif($readini(Dm.Other.ini,$chan,Player-2-Frozen) != $null, $v1, 0) } } } on *:TEXT:!DMStats:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan 14There is no DM currently in $+ 7 $chan $+ 14. To start one, type 7!Dm14. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick 7 $+ $readini(Dm.Players.ini,$chan,Player-1) 14is waiting to be challenged. To join the DM just type 7!Dm14. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick 14You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick 14You're not in the DM for $+ 7 $chan $+ 14! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $readini(Dm.Players.ini,$chan,Player-1) 14Here are $+ 7 $readini(Dm.Players.ini,$chan,Player-2) $+ 's 14current DM Stats for $+ 7 $chan $+ 14: 12Hitpoints:4 $readini(Dm.Hp.ini,$chan,Player-2) 12Sharks:4 $readini(Dm.Sharks.ini,$chan,Player-2) 12Special Bar:4 $readini(Dm.Spec.ini,$chan,Player-2) $+ % 12Dharoks:4 $iif($readini(Dm.Other.ini,$chan,Player-2-Dh) == Degraded, 4Degraded, 4In-Shape) 12Frozen Turns Left:4 $iif($readini(Dm.Other.ini,$chan,Player-2-Frozen) != $null, $v1, 0) halt } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { notice $readini(Dm.Players.ini,$chan,Player-2) 14Here are $+ 7 $readini(Dm.Players.ini,$chan,Player-1) $+ 's 14current DM Stats for $+ 7 $chan $+ 14: 12Hitpoints:4 $readini(Dm.Hp.ini,$chan,Player-1) 12Sharks:4 $readini(Dm.Sharks.ini,$chan,Player-1) 12Special Bar:4 $readini(Dm.Spec.ini,$chan,Player-1) $+ % 12Dharoks:4 $iif($readini(Dm.Other.ini,$chan,Player-1-Dh) == Degraded, 4Degraded, 4In-Shape) 12Frozen Turns Left:4 $iif($readini(Dm.Other.ini,$chan,Player-1-Frozen) != $null, $v1, 0) } } } on *:TEXT:!Hiscores*:#:{ if (!$2) { notice $nick 14Here are your hiscores from my 7DM 14Script: Wins:7 $iif($readini(Dm.Hiscores.ini,$nick,Wins) != $null, $readini(Dm.Hiscores.ini,$nick,Wins), 0) 14Losses:7 $iif($readini(Dm.Hiscores.ini,$nick,Losses) != $null, $readini(Dm.Hiscores.ini,$nick,Losses), 0) 14Total:7 $calc( $iif($readini(Dm.Hiscores.ini,$nick,Wins) == $null, 0, $v1) + $iif($readini(Dm.Hiscores.ini,$nick,Losses) == $null, 0, $v1)) halt } else { notice $nick 14Here are $+ 7 $2 $+ 's 14hiscores from my 7DM 14Script: Wins:7 $iif($readini(Dm.Hiscores.ini,$2,Wins) != $null, $readini(Dm.Hiscores.ini,$2,Wins), 0) 14Losses:7 $iif($readini(Dm.Hiscores.ini,$2,Losses) != $null, $readini(Dm.Hiscores.ini,$2,Losses), 0) 14Total:7 $calc( $iif($readini(Dm.Hiscores.ini,$2,Wins) == $null, 0, $v1) + $iif($readini(Dm.Hiscores.ini,$2,Losses) == $null, 0, $v1)) halt } } on *:QUIT:#:{ if ($readini(Dm.ini,$chan,Status) != $null) { if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) || ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { enddm $chan msg $chan $+ $nick has quit IRC so their DM for $+ $chan automatically ends. } } } on *:TEXT:!Hp:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan There is no DM currently in $+ $chan $+ . To start one, type !Dm. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick $+ $readini(Dm.Players.ini,$chan,Player-1) is waiting to be challenged. To join the DM just type !Dm. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick You're not in the DM for $+ $chan $+ ! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $readini(Dm.Players.ini,$chan,Player-1) Here is your HP: $hpbar( $readini(Dm.Hp.ini,$chan,Player-1) ) halt } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { notice $readini(Dm.Players.ini,$chan,Player-2) Here is your HP: $hpbar( $readini(Dm.Hp.ini,$chan,Player-2) ) } } } on *:TEXT:!Spec:#:{ if ($readini(Dm.ini,$chan,Status) == $null) { msg $chan There is no DM currently in $+ $chan $+ . To start one, type !Dm. halt } if ($readini(Dm.ini,$chan,Status) == Start) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) { notice $nick $+ $readini(Dm.Players.ini,$chan,Player-1) is waiting to be challenged. To join the DM just type !Dm. halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $nick You don't have anyone to face! halt } } if ($readini(Dm.ini,$chan,Status) == On) { if ($readini(Dm.Players.ini,$chan,Player-1) != $nick) && ($readini(Dm.Players.ini,$chan,Player-2) != $nick) { notice $nick You're not in the DM for $+ $chan $+ ! halt } if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) { notice $readini(Dm.Players.ini,$chan,Player-1) You have $+ $readini(Dm.Spec.ini,$chan,Player-1) $+ % Special Bar left. halt } if ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { notice $readini(Dm.Players.ini,$chan,Player-2) You have $+ $readini(Dm.Spec.ini,$chan,Player-2) $+ % Special Bar left. } } } on *:TEXT:!Sell*:*:{ if ($2 == $null) { msg $nick You must specify what to sell. E.g: !Sell Guthans halt } if ($2 == Guthans) { if ($readini(D-Coins.ini,$nick,Guthans) == Sold) { writeini D-Coins.ini $nick Coins $calc( $readini(D-Coins.ini,$nick,Coins) + 2000) remini D-Coins.ini $nick Guthans msg $nick You have just sold Guthans and now have $+ $readini(D-Coins.ini,$nick,Coins) D-Coins Left. halt } if ($readini(D-Coins.ini,$nick,Guthans) != Sold) { msg $nick You havn't even bought Guthans! To buy, type !Buy Guthans halt } } if ($2 == DMace) { if ($readini(D-Coins.ini,$nick,DMace) == Sold) { writeini D-Coins.ini $nick Coins $calc( $readini(D-Coins.ini,$nick,Coins) + 500) remini D-Coins.ini $nick DMace msg $nick You have just sold DMace Special and now have $+ $readini(D-Coins.ini,$nick,Coins) D-Coins Left. halt } if ($readini(D-Coins.ini,$nick,DMace) != Sold) { msg $nick You havn't even bought DMace Special! To buy, type !Buy DMace halt } } if ($2- == Blue Phat) { if ($readini(D-Coins.ini,$nick,BPhat) == Sold) { remini D-Coins.ini $nick BPhat writeini D-Coins.ini $nick Coins $calc( $readini(D-Coins.ini,$nick,Coins) + 1000000) msg $nick You have just sold Blue Phat and now have $+ $readini(D-Coins.ini,$nick,Coins) D-Coins Left. halt } if ($readini(D-Coins.ini,$nick,BPhat) != Sold) { msg $nick You don't even have a Blue Phat! To buy, type !Buy Cracker and type !Open to see if you got a Blue Phat. halt } } if ($2- == Green Phat) { if ($readini(D-Coins.ini,$nick,GPhat) == Sold) { remini D-Coins.ini $nick GPhat writeini D-Coins.ini $nick Coins $calc( $readini(D-Coins.ini,$nick,Coins) + 1000000) msg $nick You have just sold Green Phat and now have $+ $readini(D-Coins.ini,$nick,Coins) D-Coins Left. halt } if ($readini(D-Coins.ini,$nick,GPhat) != Sold) { msg $nick You don't even have a Green Phat! To buy, type !Buy Cracker and type !Open to see if you got a Green Phat. halt } } if ($2- == Red Phat) { if ($readini(D-Coins.ini,$nick,RPhat) == Sold) { remini D-Coins.ini $nick RPhat writeini D-Coins.ini $nick Coins $calc( $readini(D-Coins.ini,$nick,Coins) + 1000000) msg $nick You have just sold Red Phat and now have $+ $readini(D-Coins.ini,$nick,Coins) D-Coins Left. halt } if ($readini(D-Coins.ini,$nick,RPhat) != Sold) { msg $nick You don't even have a Red Phat! To buy, type !Buy Cracker and type !Open to see if you got a Red Phat. halt } } } on *:TEXT:!Market*:*:{ msg $nick ****D-Coins Market**** You have $+ $iif($readini(D-Coins.ini,$nick,Coins) == $null, 0, $v1) D-Coins (To buy, type !Buy Item [The buy code is the underlined part in the Market]) msg $nick DMace Spec - $iif($readini(D-Coins.ini,$nick,DMace) == Sold, SOLD!, For Sale - $+ 500 D-Coins) msg $nick Guthans - $iif($readini(D-Coins.ini,$nick,Guthans) == Sold, SOLD!, For Sale - $+ 2000 D-Coins) msg $nick Christmas Cracker - $iif($readini(D-Coins.ini,$nick,CCracker) == Sold, SOLD!, For Sale - $+ 250 D-Coins) msg $nick Blue/Green/Red PHat - $iif($readini(D-Coins.ini,$nick,BPhat) == Sold, Blue PHat Bought! 1M D-Coins) $iif($readini(D-Coins.ini,$nick,GPhat) == Sold, Green PHat Bought! 1M D-Coins) $iif($readini(D-Coins.ini,$nick,RPhat) == Sold, Red PHat Bought! 1M D-Coins) Only obtainable through !Buy Cracker } on *:TEXT:!Open:*:{ if ($readini(D-Coins.ini,$nick,Cracker) != Sold) { msg $nick You havn't even bought a Christmas Cracker! To buy one, type !Buy Cracker halt } else { remini D-Coins.ini $nick Cracker set %phat? [ $+ [ $nick ] ] $rand(1,20) if (%phat? [ $+ [ $nick ] ] == 3) && ($readini(D-Coins.ini,$nick,BPhat) == $null) { writeini D-Coins.ini $nick BPhat Sold msg $nick You open your cracker and.... ITS A BLUE PHAT!!! msg #KirbyBot $+ $nick just got a Blue Phat! unset %phat? [ $+ [ $nick ] ] halt } if (%phat? [ $+ [ $nick ] ] == 12) && ($readini(D-Coins.ini,$nick,RPhat) == $null) { writeini D-Coins.ini $nick RPhat Sold msg $nick You open your cracker and.... ITS A RED PHAT!!! msg #KirbyBot $+ $nick just got a Red Phat! unset %phat? [ $+ [ $nick ] ] halt } if (%phat? [ $+ [ $nick ] ] == 7) && ($readini(D-Coins.ini,$nick,GPhat) == $null) { writeini D-Coins.ini $nick GPhat Sold msg $nick You open your cracker and.... ITS A GREEN PHAT!!! msg #KirbyBot $+ $nick just got a Green Phat! unset %phat? [ $+ [ $nick ] ] halt } else { msg $nick You open your cracker and.... You got nothing.... unset %phat? [ $+ [ $nick ] ] halt } } } on *:TEXT:!DCoin Status*:*:{ msg $nick Here is your D-Coins Status: $iif($readini(D-Coins.ini,$nick,BPhat) == Sold, $+(\,$chr(124),/), §) $+ $iif($readini(D-Coins.ini,$nick,RPhat) == Sold, $+(\,$chr(124),/), §) $+ $iif($readini(D-Coins.ini,$nick,GPhat) == Sold, $+(\,$chr(124),/), §) D-Coins: $iif($readini(D-Coins.ini,$nick,Coins) == $null, 0, $v1) ~~ Guthans? $iif($readini(D-Coins.ini,$nick,Guthans) == Sold, Yes, No) ~~ DMace? $iif($readini(D-Coins.ini,$nick,DMace) == Sold, Yes, No) ~~ Cracker? $iif($readini(D-Coins.ini,$nick,Cracker) == Sold, Yes, No) ~~ } on *:TEXT:!Buy*:*:{ if ($2 == $null) { msg $nick You must specify what to buy. E.g: !Buy Guthans halt } if ($2 == Guthans) { if ($readini(D-Coins.ini,$nick,Guthans) == Sold) { msg $nick You have already bought the Guthans! halt } if ($readini(D-Coins.ini,$nick,Coins) >= 2000) { writeini D-Coins.ini $nick Coins $calc( $readini(D-Coins.ini,$nick,Coins) - 2000) writeini D-Coins.ini $nick Guthans Sold msg $nick You have just bought Guthans and now have $+ $readini(D-Coins.ini,$nick,Coins) D-Coins Left. halt } else { msg $nick Guthans costs $+ 2000 D-Coins and you only have $+ $iif($readini(D-Coins.ini,$nick,Coins) == $null, 0, $v1) D-Coins. halt } } if ($2 == DMace) { if ($readini(D-Coins.ini,$nick,DMace) == Sold) { msg $nick You have already bought the DMace Special! halt } if ($readini(D-Coins.ini,$nick,Coins) >= 500) { writeini D-Coins.ini $nick Coins $calc( $readini(D-Coins.ini,$nick,Coins) - 500) writeini D-Coins.ini $nick DMace Sold msg $nick You have just bought The DMace Special and now have $+ $readini(D-Coins.ini,$nick,Coins) D-Coins Left. halt } else { msg $nick DMace Special costs $+ 500 D-Coins and you only have $+ $iif($readini(D-Coins.ini,$nick,Coins) == $null, 0, $v1) D-Coins. halt } } if ($2 == Cracker) { if ($readini(D-Coins.ini,$nick,Cracker) == Sold) { msg $nick You have already bought the Christmas Cracker! halt } if ($readini(D-Coins.ini,$nick,Coins) >= 250) { writeini D-Coins.ini $nick Cracker Sold writeini D-Coins.ini $nick Coins $calc( $readini(D-Coins.ini,$nick,Coins) - 250) msg $nick You have just bought A Christmas Cracker and now have $+ $readini(D-Coins.ini,$nick,Coins) D-Coins Left. (To Open, type !Open halt } else { msg $nick A Christmas Cracker costs $+ 250 D-Coins and you only have $+ $iif($readini(D-Coins.ini,$nick,Coins) == $null, 0, $v1) D-Coins. halt } } } alias HPBar { var %OutPut = $+( $str( $+( $chr(3) , 9 , $chr(44) , 9 ,$chr(46)) , $round( $calc( ( $1 / 99 ) * 20 ) , 0 ) ),$str( $+( $chr(3) , 4 , $chr(44) , 4 ,$chr(46)) , $round( $calc( ( $calc( 99 - $1 ) / 99 ) * 20 ) , 0 ) ) ) | %50percent = $+($chr(3),1,$chr(44),09,5,$chr(3),1,$chr(44),04,0) | %49percent = $+($chr(3),1,$chr(44),04,$1) | %51percent = $+($chr(3),1,$chr(44),09,$1) | if ($1 == 50) var %percent = %50percent | if ($1 < 50) var %percent = %49percent | if ($1 > 50) var %percent = %51percent | if ($1 < 10) var %percent = $+(%49percent,$chr(3),4,$chr(44),04,.) | return $left( %OutPut , 45 ) $+ %percent $+ $right( %OutPut , 45 ) } on *:TEXT:!DCoin Commands:*:{ msg $nick ****D-Coins Commands**** msg $nick !Market - To see whats up for sale msg $nick !Buy Item - To buy an item msg $nick !Sell Item - To sell an item msg $nick !DCoin Status - To see your D-Coin Status (D-Coins, What you have, ect. ect.) msg $nick !Open - To open a Christmas Cracker } alias spec { writeini Dm.Spec.ini $2 $1 $calc( $readini(Dm.Spec.ini,$2,$1) - $3 ) } alias enddm { .timerdmoff $+ $1 off .timerdmnextturn $+ $1 off remini Dm.ini $1 Status remini Dm.Players.ini $1 Player-1 remini Dm.Players.ini $1 Player-2 remini Dm.Hp.ini $1 Player-1 remini Dm.Hp.ini $1 Player-2 remini Dm.Sharks.ini $1 Player-1 remini Dm.Sharks.ini $1 Player-2 remini Dm.Hits.ini $1 DdpSpec remini Dm.Hits.ini $1 DdpSpecTotal remini Dm.Hits.ini $1 Hit remini Dm.Spec.ini $1 Player-1 remini Dm.Spec.ini $1 Player-2 remini Dm.Turn.ini $1 Turn remini Dm.Other.ini $1 Player-1-Dh remini Dm.Other.ini $1 Player-2-Dh remini Dm.Other.ini $1 Player-1-Frozen remini Dm.Other.ini $1 Player-2-Frozen remini Dm.Other.ini $1 Healed } alias dmadddcoins { writeini D-Coins.ini $1 Coins $calc( $readini(D-Coins.ini,$1,Coins) $2 $3 ) if ($readini(D-Coins.ini,$1,Coins) < 0) { writeini D-Coins.ini $1 Coins 0 } } alias dmnextturn { .timerdmnextturn $+ $1 off writeini Dm.Turn.ini $1 Turn $2 msg $1 7 $+ $readini(Dm.Players.ini,$1,$3) 14hasn't made a move in their DM in $+ 7 $1 $+ 14, so it's now $+ 7 $readini(Dm.Players.ini,$1,$2) $+ 's 14Turn. .timerdmnextturn $+ $1 1 30 dmnextturn $1 $3 $2 } alias dmtimerend { msg $1 14No one has entered $+ 7 $readini(Dm.Players.ini,$1,Player-1) $+ 's 14DM in 30 Seconds, so their DM for $+ 7 $1 14has ended. enddm $1 } alias dmhiscore { writeini Dm.Hiscores.ini $1 $2 $calc($readini(Dm.Hiscores.ini,$1,$2) + 1) } alias dmwinner { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14WINS! Wins:7 $iif($readini(Dm.Hiscores.ini,$readini(Dm.Players.ini,$1,$2),Wins) != $null, $readini(Dm.Hiscores.ini,$readini(Dm.Players.ini,$1,$2),Wins), 0) 14Losses:7 $iif($readini(Dm.Hiscores.ini,$readini(Dm.Players.ini,$1,$2),Losses) != $null, $readini(Dm.Hiscores.ini,$readini(Dm.Players.ini,$1,$2),Losses), 0) 14Total:7 $calc( $iif($readini(Dm.Hiscores.ini,$readini(Dm.Players.ini,$1,$2),Wins) == $null, 0, $v1) + $iif($readini(Dm.Hiscores.ini,$readini(Dm.Players.ini,$1,$2),Losses) == $null, 0, $v1)) 14D-Coins:7 $iif($readini(D-Coins.ini,$readini(Dm.Players.ini,$1,$2),Coins) != $null, $v1, 0) if ($me isop $1) { dmrandreward $1 $2 $r(1,10) } enddm $1 } on *:PART:#:{ if ($readini(Dm.ini,$chan,Status) != $null) { if ($readini(Dm.Players.ini,$chan,Player-1) == $nick) || ($readini(Dm.Players.ini,$chan,Player-2) == $nick) { enddm $chan msg $chan 7 $+ $nick 14has parted $+ 7 $chan $+ 14, so their DM automatically ends. halt } } } alias dmrandreward { if ($3 == 1) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets a 12Voice14! | mode $1 +v $readini(Dm.Players.ini,$1,$2) } elseif ($3 == 2) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets a 7HalfOp14! | mode $1 +h $readini(Dm.Players.ini,$1,$2) } elseif ($3 == 3) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets a 12Voice14! | mode $1 +v $readini(Dm.Players.ini,$1,$2) } elseif ($3 == 4) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets a 14Op14! | mode $1 +0 $readini(Dm.Players.ini,$1,$2) } elseif ($3 == 5) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets $+ 4 10 Extra D-Coins14! | writeini D-Coins.ini $readini(Dm.Players.ini,$1,$2) Coins $calc( $readini(D-Coins.ini,$readini(Dm.Players.ini,$1,$2),Coins) + 10) } elseif ($3 == 6) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets $+ 4 20 Extra D-Coins14! | writeini D-Coins.ini $readini(Dm.Players.ini,$1,$2) Coins $calc( $readini(D-Coins.ini,$readini(Dm.Players.ini,$1,$2),Coins) + 20) } elseif ($3 == 7) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets $+ 4 50 Extra D-Coins14! | writeini D-Coins.ini $readini(Dm.Players.ini,$1,$2) Coins $calc( $readini(D-Coins.ini,$readini(Dm.Players.ini,$1,$2),Coins) + 50) } elseif ($3 == 8) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets $+ 4 100 Extra D-Coins14! | writeini D-Coins.ini $readini(Dm.Players.ini,$1,$2) Coins $calc( $readini(D-Coins.ini,$readini(Dm.Players.ini,$1,$2),Coins) + 100) } elseif ($3 == 9) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets $+ 4 200 Extra D-Coins14! | writeini D-Coins.ini $readini(Dm.Players.ini,$1,$2) Coins $calc( $readini(D-Coins.ini,$readini(Dm.Players.ini,$1,$2),Coins) + 200) } elseif ($3 == 10) { msg $1 7 $+ $readini(Dm.Players.ini,$1,$2) 14Also gets $+ 4 500 Extra D-Coins14! | writeini D-Coins.ini $readini(Dm.Players.ini,$1,$2) Coins $calc( $readini(D-Coins.ini,$readini(Dm.Players.ini,$1,$2),Coins) + 500) } }