local Plugin = SS.Plugins:New("speedy") // Time // When players values get set function Plugin.PlayerSetVariables(Player) TVAR.New(Player, "speedy", "") Plugin.Reset(Player) end // AFK function Plugin.speedy(Player) if (!Player:KeyDown( IN_DUCK ) and !SS.Flags.PlayerHas(Player, "Moderator")) then return end Player:SetVelocity(Player:GetAimVector() * 400 + Vector(0,0,400)) //Flings forward end end // Finish plugin Plugin:Create()