/** * Created by IntelliJ IDEA. * User: Silab * Date: May 19, 2007 * Time: 12:26:35 AM * Project: PACKAGE_NAME */ public class ProcessPacket { GameManager game; public ProcessPacket(GameManager g) { game = g; } public void packetProcess(Packet p) { if (p.getID() == 45) { game.chatbox.setChat(p.readString()); //message } if (p.getID() == 46){ game.chatbox.setChat(p.readString(),p.readString()); //message encluding playername } if (p.getID() == 15){ //login game.player.connected = true; game.player.name = p.readString(); } if (p.getID() == 16 ){ //login message game.player.connected = false; game.log.message = p.readString(); } if (p.getID() == 17 ){ //movement int direction = p.readByte(); if(direction == 0){ game.player.up = true; game.player.up = false; } } if(p.getID() == 18){ //update player } } }