public class ProcessPacket { GameManager game; public ProcessPacket(GameManager g) { game = g; } public void packetProcess(Packet p) { switch (p.getID()) { case 45: game.chatbox.setChat(p.readString()); //message break; case 46: game.chatbox.setChat(p.readString(), p.readString()); //message encluding playername break; case 15: //login game.player.connected = true; game.player.name = p.readString(); break; case 16: //login message game.player.connected = false; game.log.message = p.readString(); break; case 17: //movement break; case 18: //update player ] break; } } }