alias changeing { hmake changing 5 } alias start { hmake skiller 5 | hmake players 5 | hmake change 5 | hmake active 5 | hmake changing 5 if ($isfile(players.htb)) hload players players.htb if ($isfile(change.htb)) hload change change.htb if ($isfile(skill.htb)) hload skiller.htb if ($isfile(active.htb)) hload active active.htb if ($isfile(changing.htb)) hload changing changing.htb echo 3 -ea * /startpc: pc script has been started } on *:start: { hmake skiller 5 | hmake players 5 | hmake change 5 | hmake active 5 | hmake changing 5 if ($isfile(players.htb)) hload players players.htb if ($isfile(change.htb)) hload change change.htb if ($isfile(skill.htb)) hload skiller.htb if ($isfile(active.htb)) hload active active.htb if ($isfile(changing.htb)) hload changing changing.htb echo 3 -ea * /startpc: pc script has been started } on *:QUIT: { if ($nick == $me) { hsave -o change change.htb hfree change hsave -o skill skill.htb hfree skill echo 4 -ea * /stoppc: pc has been closed ame has closed the pc! } elseif ($hget(players,$nick) != $null) { hdel players $nick $nick hdel active $nick $nick } } on *:TEXT:!onchanging:#: { if ($nick !isreg $chan) { set %heart on } } on *:TEXT:!offchanging:#: { if ($nick !isreg $chan) { set %heart off } } on *:text:!setchange*:#: { if ($nick !isreg $chan) { hadd change $nick $2- | notice $nick $2- | hsave -o change change.htb } } on *:TEXT:!change*:#: { if ($chan == #heart ) { if (%heart == on ) { if ($nick !isreg $chan) { if ($hget(change,$nick) == $null) { timer 1 1 msg $chan Attention: 4new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 |timer 1 2 msg $chan Attention: 6new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 | timer 1 3 msg $chan Attention: 7new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 | timer 1 4 msg $chan Attention: 12new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 | timer 1 5 msg $chan Attention: 5new world http://heartunit.org/forums/index.php?showtopic=3. Set by: $nick Scouted by: $2 | timer 1 $calc( 5 * 60 ) msg $chan 8The world changed 5 min ago make sure you are there. | timer 1 $calc( 5 * 60 ) msg $chan 4The world changed 5 min ago make sure you are there. } else timer 5 0 msg $chan $gettok($hget(change,$nick),1,2) Scouted by: $2 Set by: $nick | timer 1 $calc( 5 * 60 ) msg $chan 8The world changed 5 min ago make sure you are there. | timer 1 $calc( 5 * 60 ) msg $chan 4The world changed 5 min ago make sure you are there. } else notice $nick you must become active to use the change command. } } } on *:text:!onpc*:#fireworkingarea: { if ($2 == $null) { notice $nick you need to specify a pc skill to train. IE: !onpc str } elseif ($hget(players,$nick) == $null) { hadd players $nick $nick | hadd skiller $nick $2 | notice $nick you have been added to the members playing pc and your skill is set to $hget(skiller,$nick) $+ . } else notice $nick you are already on my active members list. } on *:TEXT:!offpc:#fireworkingarea: { if ($hget(players,$nick) == $null) { notice $nick you are not playing pc, so I can't take him off the active members list! } else hdel players $nick $nick | hdel skiller $nick $hget(skiller,$nick) | notice $nick you have has been taken off the active members list. } on *:TEXT:!members:#fireworkingarea: { if ($nick !isreg $chan) { var %i = 0 var %t = $hget(players,0).item while (%i < %t) { inc %i var %list = $addtok(%list,$hget(players,%i).item,32) } if (%list != $null) { notice $nick the active members are: $addtok(%list,$hget(players,%i).item,32) } else notice $nick there is no one playing pc right now. } else notice $nick you must have at least voice to use the command. } on *:text:!onact:#fireworkingarea: { if ($nick !isreg $chan) { if ($hget(active,$nick) == $null) { hadd active $nick $nick | notice $nick you have been added to active staff list. | halt } else notice $nick you are already on my active staff list. | halt } else notice $nick you cannot do that you are not staff. | halt } on *:TEXT:!offact:#fireworkingarea: { if ($nick !isreg $chan) { if ($hget(active,$nick) == $null) { notice $nick you are not set to change a world, so I can't take him off the active staff list! | halt } else hdel active $nick $nick | notice $nick you have been taken off the active staff list. | halt } else notice $nick you cannot do that you are not staff. | halt } on *:TEXT:!active:#fireworkingarea: { var %i = 0 var %t = $hget(active,0).item while (%i < %t) { inc %i var %list = $addtok(%list,$hget(active,%i).item,32) var %clist = $addtok(%clist,$hget(changing,%i).item,32) } if (%list != $null) { notice $nick the active staff is/are: $addtok(%list,$hget(active,%i).item,32) The changing staff is: $addtok(%clist,$hget(changing,%i).item,32) } else notice $nick there is no one active to set a world right now. } on *:part:#fireworkingarea: { if ($hget(players,$nick) != $null || $hget(active,$nick) != $null) { hdel players $nick $nick hdel active $nick $nick } } on *:text:!setworld*:#fireworkingarea: { if ($hget(active,$nick) != $null) { if ($2 isnum 2-138) { writeini oldworld.ini [ $+ [ $chan ] ] world world $readini(newworld.ini [ $+ [ $chan ] ],world,world) writeini newworld.ini [ $+ [ $chan ] ] world world $2 notice $nick the world has changed Please Check the world by using the command !world } else notice $nick did you make a new world and not tell anyone? } else notice $nick you need to have vho to use this command } on *:text:!oldworld:#fireworkingarea: { notice $nick the pure world is4 $readini(oldworld.ini [ $+ [ $chan ] ],world,world) Please make sure you only bring your pures to the old world. ty } on $*:text:/^[@!.]world/Si:#fireworkingarea: { if ($hget(players,$nick) != $null || $hget(active,$nick) != $null) { if ($getskill($hget(skiller,$nick))) { var %x = 1 while ($sock(pc. $+ %x)) { inc %x } set %target. $+ %x $iif($left($1,1) == @,notice $nick,.notice $nick) set %rsn. $+ %x $nick set %skill. $+ %x $getskill($hget(skiller,$nick),1,32) set %nworld. $+ %x $readini(newworld.ini [ $+ [ $chan ] ],world,world) sockopen pc. $+ %x www.o-ss.net 80 halt } else msg $chan getskill error } else msg $chan please use the !onpc command to see the world } alias -l cleanup { sockclose $1 unset %level. $+ $right($1,1) unset %target. $+ $right($1,1) unset %rsn. $+ $right($1,1) unset %skill. $+ $right($1,1) } on *:sockopen:pc.*: { var %x = $right($sockname,1) if ($sockerr > 0) return sockwrite -nt $sockname GET $+(/parsers/skills.php?user=,%rsn. [ $+ [ %x ] ],&skill=,%skill. [ $+ [ %x ] ]) HTTP/1.1 sockwrite -nt $sockname Host: www.o-ss.net sockwrite -nt $sockname $crlf $crlf } on *:sockread:pc.*: { if ($sockerr) return var %x = $right($sockname,1) var %read | /sockread %read tokenize 32 %read if ($0 == 4) { %target. [ $+ [ %x ] ] Current world is4 %nworld. [ $+ [ %x ] ]  you are trainging4 %skill. [ $+ [ %x ] ]  $+ . points till level $iif(%level. [ $+ [ %x ] ],%level. [ $+ [ %x ] ],$calc(($2)+1)) $+ : $iif(%level. [ $+ [ %x ] ],$pestget(%skill. [ $+ [ %x ] ],%level. [ $+ [ %x ] ],$calc($xp(%level. [ $+ [ %x ] ])-($remove($3,$chr(44))))),$pestget(%skill. [ $+ [ %x ] ],$calc(($2)+1),$calc($xp($calc($2 + 1))- $remove($3,$chr(44))))) | /cleanup $sockname } } alias -l getskill { if ($regex($1,/^at(t|k|tack)?/Si)) return Attack elseif ($regex($1,/^def(en[cs]e)?/Si)) return Defence elseif ($regex($1,/^hp|hit(s|points?)?/Si)) return Hitpoints elseif ($regex($1,/^range(r|d|ing)?/Si)) return Ranged elseif ($regex($1,/^Pray(er)?/Si)) return Prayer elseif ($regex($1,/^mag(e|ic)?/Si)) return Magic elseif ($regex($1,/^str(ength)?/Si)) return Strength } alias /pest { var %type = $iif($1 == prayer,12,6) return $ceil($calc(($2)*($2)/(%type))) } alias /pestget { var %skill = $1 var %exp = $remove($3,$chr(44)) var %level = $2 var %gstring = $pest(%skill,%level) return $bytes($ceil($calc((%exp)/(%gstring))),b) } alias /xp { var %x = 1, %level = $calc($1 - 1), %xp = 0 while (%x <= %level) { var %tempxp = $calc($floor($calc(%x + 300 * 2 ^ (%x / 7))) / 4) inc %xp %tempxp inc %x } return $int(%xp) }