#include #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_BLUE 0x0000AA20 #define COLOR_WHITE 0xFFFFFFAA #define COLOR_SYSTEM 0xEFEFF7AA #define SAB 0 #define Visitors 1 new gClass[MAX_PLAYERS]; new gStarted; new gTeam[MAX_PLAYERS]; new gSAB; new gVisitors; main() { print("\n"); print("|--------------------------------------------|"); print("| [SAB] Vs [!] |"); print("|--------------------------------------------|"); print("\n\n"); } public OnGameModeInit() { print("GameModeInit()"); gStarted = 0; SetGameModeText("[SAB] vs [!] - WAR"); // Sexy Ass Banana AddPlayerClass(167, 1314.0957,2211.7778,12.0156, 0, 32, 9999999999, 26, 9999999999, 0, 0); AddPlayerClass(155, 1410.7576,2109.6572,12.0156, 0, 32, 9999999999, 26, 9999999999, 0, 0); // Visitors AddPlayerClass(206, 1370.1654,2196.1580,9.7578, 0, 32, 9999999999, 26, 9999999999, 0, 0); AddPlayerClass(202, 1394.9240,2171.6423,9.7578, 0, 32, 9999999999, 26, 9999999999, 0, 0); //Referee AddPlayerClass(171, 1351.9501,2152.5134,11.0156, 0, 0, 0, 0, 0, 0, 0); AddPlayerClass(172, 1351.9501,2152.5134,11.0156, 0, 0, 0, 0, 0, 0, 0); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); if (classid == 0) { gClass[playerid] = 0; GameTextForPlayer(playerid,"~y~Sexy Ass Banana",1000,5); SetPlayerColor(playerid, COLOR_YELLOW); } else if (classid == 1) { gClass[playerid] = 1; GameTextForPlayer(playerid,"~y~Sexy Ass Banana",1000,5); SetPlayerColor(playerid, COLOR_YELLOW); } else if (classid == 2) { gClass[playerid] = 2; GameTextForPlayer(playerid,"~r~[!]",1000,5); SetPlayerColor(playerid, COLOR_RED); } else if (classid == 3) { gClass[playerid] = 3; GameTextForPlayer(playerid,"~r~[!]",1000,5); SetPlayerColor(playerid, COLOR_RED); } else if (classid == 4) { gClass[playerid] = 4; GameTextForPlayer(playerid,"~r~Referee",1000,5); SetPlayerColor(playerid, COLOR_WHITE); } else if (classid == 5) { gClass[playerid] = 5; GameTextForPlayer(playerid,"~r~Referee",1000,5); SetPlayerColor(playerid, COLOR_WHITE); } return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); SendClientMessage(playerid, COLOR_YELLOW, "When: Friday 1st June"); SendClientMessage(playerid, COLOR_YELLOW, "Who: [SAB] Vs [!]"); SendClientMessage(playerid, COLOR_YELLOW, "Where: Baseball Field"); SendClientMessage(playerid, COLOR_YELLOW, "Weapons: Sawnoff's and tec9's"); SendClientMessage(playerid, COLOR_RED, "Please, use /help, and remember to choose your team class."); SetTimer("ShowScores", 200000, 1); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { printf("OnPlayerSpawn(%d)", playerid); SendClientMessage(playerid, COLOR_RED, "Please, use /help"); SetPlayerWorldBounds(playerid, 1413.6134, 1296.2489, 2217.8245, 2099.6621); SetPlayerInterior(playerid, 0); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); new string[256]; if (gTeam[killerid] != gTeam[playerid]) { SetPlayerScore(killerid, GetPlayerScore(killerid)+1); if (gTeam[killerid] == SAB) { gSAB += 1; if (gSAB == 100) { format(string, sizeof(string),"~y~SAB ~w~won the war!!~n~Final results:~n~[SAB] = %d [-D-] = %d", gSAB, gVisitors); GameTextForAll(string, 20000, 6); SetTimer("OnGameModeExit", 20000, 0); for(new i=0;i