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BD360{N:0=T:025C8920;}025C5960{S:"Created"=N:4607.8349609375;S:"PhysicsObjects"=T:025D53E0;S:"LocalAngle"=A:-4.53922,-161.835,11.2494;S:"ConstraintSystem"=E:0;S:"LocalPos"=V:102.657,88.1702,16.1119;S:"Model"=S:"models\\combine_helicopter\\helicopter_bomb01.mdl";S:"Flex"=T:025418C0;S:"OnDieFunctions"=T:025D1820;S:"FlexScale"=N:1;S:"Constraints"=T:025DFA80;S:"Entity"=E:67;S:"Angle"=A:-4.53922,-161.835,11.2494;S:"Class"=S:"prop_physics";S:"Pos"=V:102.657,88.1702,16.1119;}025E4940{T:025E02C0;T:025320C0;}025BEE20{N:1=N:13;N:2=P:993513147;S:"n"=N:2;}025A07E0{S:"Name"=S:"GetCountUpdate";S:"Args"=T:025B4580;}025D17E0{S:"Name"=S:"undo8";S:"Args"=T:02534DA0;}0251F660{S:"LocalAngle"=A:-5.85882e-008,177.323,358.714;S:"LocalPos"=V:-12.7998,3.39893,26.1159;S:"Angle"=A:-5.85882e-008,177.323,358.714;S:"Frozen"=B:f;S:"Pos"=V:-12.7998,3.39893,26.1159;}02529BA0{T:02596AA0;T:0258CCC0;T:0253FE60;T:025DC6C0;T:02585160;T:025D7520;T:025C2B20;T:025C2AA0;T:0258CAC0;T:0258E340;T:0253E0A0;T:02542840;T:025B1340;T:025A0E60;T:025DDDE0;}025E2F40{T:025CD2A0;T:025A1C00;}0250A9E0{T:025D8DE0;T:025B0640;}025A0220{S:"Index"=N:68;S:"Bone"=N:0;S:"Entity"=E:68;S:"LPos"=V:6.66744,-5.88972,12.8267;S:"World"=B:f;} Is the result for the following 10 prop/15 rope duplicator table... 1: Name = test Constraints: 1: Entity: 1: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 12.9149 -3.0726 14.4259 World = false 2: Index = 68 Bone = 0 Entity = Entity [68][prop_physics] LPos = 6.6674 -5.8897 12.8267 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 12.9149 -3.0726 14.4259 Bone2 = 0 Ent2 = Entity [68][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 162.01463317871 OnDieFunctions: undo13: Function = function: 01CF7A00 Name = undo13 Args: 1 = 13 2 = Player [1][DEADBEEF] n = 2 LPos2 = 6.6674 -5.8897 12.8267 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [61][prop_physics] addlength = 0 2: Entity: 1: Index = 63 Bone = 0 Entity = Entity [63][prop_physics] LPos = 6.7246 -11.3741 10.8209 World = false 2: Index = 65 Bone = 0 Entity = Entity [65][prop_physics] LPos = 9.9924 -9.8475 7.2461 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 6.7246 -11.3741 10.8209 Bone2 = 0 Ent2 = Entity [65][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 129.67437744141 OnDieFunctions: undo19: Function = function: 01CF7A00 Name = undo19 Args: 1 = 19 2 = Player [1][DEADBEEF] n = 2 LPos2 = 9.9924 -9.8475 7.2461 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [63][prop_physics] addlength = 0 3: Entity: 1: Index = 66 Bone = 0 Entity = Entity [66][prop_physics] LPos = -13.8805 -4.1501 -2.1862 World = false 2: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 9.7372 -10.1262 5.0917 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = -13.8805 -4.1501 -2.1862 Bone2 = 0 Ent2 = Entity [61][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 261.48236083984 OnDieFunctions: undo24: Function = function: 01CF7A00 Name = undo24 Args: 1 = 24 2 = Player [1][DEADBEEF] n = 2 LPos2 = 9.7372 -10.1262 5.0917 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [66][prop_physics] addlength = 0 4: Entity: 1: Index = 59 Bone = 0 Entity = Entity [59][prop_physics] LPos = 11.9207 -2.4936 25.7454 World = false 2: Index = 60 Bone = 0 Entity = Entity [60][prop_physics] LPos = 12.2945 -1.6956 25.7454 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 11.9207 -2.4936 25.7454 Bone2 = 0 Ent2 = Entity [60][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 61.258964538574 OnDieFunctions: undo11: Function = function: 01CF7A00 Name = undo11 Args: 1 = 11 2 = Player [1][DEADBEEF] n = 2 LPos2 = 12.2945 -1.6956 25.7454 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [59][prop_physics] addlength = 0 5: Entity: 1: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 9.7372 -10.1262 5.0917 World = false 2: Index = 63 Bone = 0 Entity = Entity [63][prop_physics] LPos = 5.0460 -12.0694 7.4385 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 9.7372 -10.1262 5.0917 Bone2 = 0 Ent2 = Entity [63][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 221.20561218262 OnDieFunctions: undo25: Function = function: 01CF7A00 Name = undo25 Args: 1 = 25 2 = Player [1][DEADBEEF] n = 2 LPos2 = 5.0460 -12.0694 7.4385 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [61][prop_physics] addlength = 0 6: Entity: 1: Index = 60 Bone = 0 Entity = Entity [60][prop_physics] LPos = 12.2945 -1.6956 25.7454 World = false 2: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 12.9149 -3.0726 14.4259 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 12.2945 -1.6956 25.7454 Bone2 = 0 Ent2 = Entity [61][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 163.09429931641 OnDieFunctions: undo12: Function = function: 01CF7A00 Name = undo12 Args: 1 = 12 2 = Player [1][DEADBEEF] n = 2 LPos2 = 12.9149 -3.0726 14.4259 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [60][prop_physics] addlength = 0 7: Entity: 1: Index = 66 Bone = 0 Entity = Entity [66][prop_physics] LPos = 10.8059 -8.7584 6.7038 World = false 2: Index = 64 Bone = 0 Entity = Entity [64][prop_physics] LPos = 7.4814 -11.0605 21.7607 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 10.8059 -8.7584 6.7038 Bone2 = 0 Ent2 = Entity [64][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 113.25685882568 OnDieFunctions: undo17: Function = function: 01CF7A00 Name = undo17 Args: 1 = 17 2 = Player [1][DEADBEEF] n = 2 LPos2 = 7.4814 -11.0605 21.7607 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [66][prop_physics] addlength = 0 8: Entity: 1: Index = 59 Bone = 0 Entity = Entity [59][prop_physics] LPos = 13.5713 1.5030 21.1087 World = false 2: Index = 67 Bone = 0 Entity = Entity [67][prop_physics] LPos = -5.7345 -12.0125 6.7725 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 13.5713 1.5030 21.1087 Bone2 = 0 Ent2 = Entity [67][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 221.16931152344 OnDieFunctions: undo22: Function = function: 01CF7A00 Name = undo22 Args: 1 = 22 2 = Player [1][DEADBEEF] n = 2 LPos2 = -5.7345 -12.0125 6.7725 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [59][prop_physics] addlength = 0 9: Entity: 1: Index = 67 Bone = 0 Entity = Entity [67][prop_physics] LPos = -5.7345 -12.0125 6.7725 World = false 2: Index = 66 Bone = 0 Entity = Entity [66][prop_physics] LPos = -13.8805 -4.1501 -2.1862 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = -5.7345 -12.0125 6.7725 Bone2 = 0 Ent2 = Entity [66][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 201.96171569824 OnDieFunctions: undo23: Function = function: 01CF7A00 Name = undo23 Args: 1 = 23 2 = Player [1][DEADBEEF] n = 2 LPos2 = -13.8805 -4.1501 -2.1862 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [67][prop_physics] addlength = 0 10: Entity: 1: Index = 62 Bone = 0 Entity = Entity [62][prop_physics] LPos = 10.3319 -9.3086 20.6597 World = false 2: Index = 66 Bone = 0 Entity = Entity [66][prop_physics] LPos = 10.8059 -8.7584 6.7038 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 10.3319 -9.3086 20.6597 Bone2 = 0 Ent2 = Entity [66][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 160.3413848877 OnDieFunctions: undo16: Function = function: 01CF7A00 Name = undo16 Args: 1 = 16 2 = Player [1][DEADBEEF] n = 2 LPos2 = 10.8059 -8.7584 6.7038 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [62][prop_physics] addlength = 0 11: Entity: 1: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 8.0112 -10.8411 16.3848 World = false 2: Index = 59 Bone = 0 Entity = Entity [59][prop_physics] LPos = 13.5713 1.5030 21.1087 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 8.0112 -10.8411 16.3848 Bone2 = 0 Ent2 = Entity [59][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 174.50773620605 OnDieFunctions: undo21: Function = function: 01CF7A00 Name = undo21 Args: 1 = 21 2 = Player [1][DEADBEEF] n = 2 LPos2 = 13.5713 1.5030 21.1087 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [61][prop_physics] addlength = 0 12: Entity: 1: Index = 64 Bone = 0 Entity = Entity [64][prop_physics] LPos = 7.4814 -11.0605 21.7607 World = false 2: Index = 63 Bone = 0 Entity = Entity [63][prop_physics] LPos = 6.7246 -11.3741 10.8209 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 7.4814 -11.0605 21.7607 Bone2 = 0 Ent2 = Entity [63][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 64.328193664551 OnDieFunctions: undo18: Function = function: 01CF7A00 Name = undo18 Args: 1 = 18 2 = Player [1][DEADBEEF] n = 2 LPos2 = 6.7246 -11.3741 10.8209 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [64][prop_physics] addlength = 0 13: Entity: 1: Index = 68 Bone = 0 Entity = Entity [68][prop_physics] LPos = 6.6674 -5.8897 12.8267 World = false 2: Index = 67 Bone = 0 Entity = Entity [67][prop_physics] LPos = 5.4521 -12.5256 6.1797 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 6.6674 -5.8897 12.8267 Bone2 = 0 Ent2 = Entity [67][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 151.85804748535 OnDieFunctions: undo14: Function = function: 01CF7A00 Name = undo14 Args: 1 = 14 2 = Player [1][DEADBEEF] n = 2 LPos2 = 5.4521 -12.5256 6.1797 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [68][prop_physics] addlength = 0 14: Entity: 1: Index = 65 Bone = 0 Entity = Entity [65][prop_physics] LPos = 9.9924 -9.8475 7.2461 World = false 2: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 8.0112 -10.8411 16.3848 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 9.9924 -9.8475 7.2461 Bone2 = 0 Ent2 = Entity [61][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 316.17947387695 OnDieFunctions: undo20: Function = function: 01CF7A00 Name = undo20 Args: 1 = 20 2 = Player [1][DEADBEEF] n = 2 LPos2 = 8.0112 -10.8411 16.3848 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [65][prop_physics] addlength = 0 15: Entity: 1: Index = 67 Bone = 0 Entity = Entity [67][prop_physics] LPos = 5.4521 -12.5256 6.1797 World = false 2: Index = 62 Bone = 0 Entity = Entity [62][prop_physics] LPos = 10.3319 -9.3086 20.6597 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 5.4521 -12.5256 6.1797 Bone2 = 0 Ent2 = Entity [62][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 147.46826171875 OnDieFunctions: undo15: Function = function: 01CF7A00 Name = undo15 Args: 1 = 15 2 = Player [1][DEADBEEF] n = 2 LPos2 = 10.3319 -9.3086 20.6597 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [67][prop_physics] addlength = 0 HeadEntityIdx = 62 Entities: 60: Created = 4603.0649414063 PhysicsObjects: 0: LocalAngle = 0.000 177.336 359.919 LocalPos = 1.0988 303.7601 26.1221 Angle = 0.000 177.336 359.919 Frozen = false Pos = 1.0988 303.7601 26.1221 LocalAngle = 0.000 177.336 359.919 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 1.0988 303.7601 26.1221 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 0190871C Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo2: Function = function: 01CF7A00 Name = undo2 Args: 1 = 2 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [60][prop_physics] Angle = 0.000 177.336 359.919 Class = prop_physics Pos = 1.0988 303.7601 26.1221 62: Created = 4603.96484375 PhysicsObjects: 0: LocalAngle = -0.000 177.323 358.714 LocalPos = -12.7998 3.3989 26.1159 Angle = -0.000 177.323 358.714 Frozen = false Pos = -12.7998 3.3989 26.1159 LocalAngle = -0.000 177.323 358.714 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = -12.7998 3.3989 26.1159 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 019089C4 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo4: Function = function: 01CF7A00 Name = undo4 Args: 1 = 4 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [62][prop_physics] Angle = -0.000 177.323 358.714 Class = prop_physics Pos = -12.7998 3.3989 26.1159 65: Created = 4607.2797851563 PhysicsObjects: 0: LocalAngle = 11.252 174.412 355.300 LocalPos = 84.9691 -162.0166 16.1082 Angle = 11.252 174.412 355.300 Frozen = false Pos = 84.9691 -162.0166 16.1082 LocalAngle = 11.252 174.412 355.300 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 84.9691 -162.0166 16.1082 Model = models\combine_helicopter\helicopter_bomb01.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 01908ADC Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo7: Function = function: 01CF7A00 Name = undo7 Args: 1 = 7 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [65][prop_physics] Angle = 11.252 174.412 355.300 Class = prop_physics Pos = 84.9691 -162.0166 16.1082 66: Created = 4607.4599609375 PhysicsObjects: 0: LocalAngle = 65.302 -91.011 115.756 LocalPos = 66.4018 -104.7347 15.0049 Angle = 65.302 -91.011 115.756 Frozen = false Pos = 66.4018 -104.7347 15.0049 LocalAngle = 65.302 -91.011 115.756 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 66.4018 -104.7347 15.0049 Model = models\combine_helicopter\helicopter_bomb01.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F8E98 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo8: Function = function: 01CF7A00 Name = undo8 Args: 1 = 8 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] 4 = Entity [0][phys_lengthconstraint] Entity = Entity [66][prop_physics] Angle = 65.302 -91.011 115.756 Class = prop_physics Pos = 66.4018 -104.7347 15.0049 59: Created = 4597.6499023438 PhysicsObjects: 0: LocalAngle = 0.000 178.590 -0.000 LocalPos = 60.7806 315.5921 26.1222 Angle = 0.000 178.590 -0.000 Frozen = false Pos = 60.7806 315.5921 26.1222 LocalAngle = 0.000 178.590 -0.000 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 60.7806 315.5921 26.1222 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F99C4 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo1: Function = function: 01CF7A00 Name = undo1 Args: 1 = 1 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] Entity = Entity [59][prop_physics] Angle = 0.000 178.590 -0.000 Class = prop_physics Pos = 60.7806 315.5921 26.1222 61: Created = 4603.5151367188 PhysicsObjects: 0: LocalAngle = 0.000 177.343 359.955 LocalPos = -6.4856 139.8417 26.1221 Angle = 0.000 177.343 359.955 Frozen = false Pos = -6.4856 139.8417 26.1221 LocalAngle = 0.000 177.343 359.955 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = -6.4856 139.8417 26.1221 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 01908834 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo3: Function = function: 01CF7A00 Name = undo3 Args: 1 = 3 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] 4 = Entity [0][phys_lengthconstraint] 5 = Entity [0][phys_lengthconstraint] 6 = Entity [0][phys_lengthconstraint] Entity = Entity [61][prop_physics] Angle = 0.000 177.343 359.955 Class = prop_physics Pos = -6.4856 139.8417 26.1221 63: Created = 4604.3999023438 PhysicsObjects: 0: LocalAngle = -0.000 177.353 359.999 LocalPos = -16.8032 -82.9985 26.1222 Angle = -0.000 177.353 359.999 Frozen = false Pos = -16.8032 -82.9985 26.1222 LocalAngle = -0.000 177.353 359.999 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = -16.8032 -82.9985 26.1222 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F9604 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo5: Function = function: 01CF7A00 Name = undo5 Args: 1 = 5 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] Entity = Entity [63][prop_physics] Angle = -0.000 177.353 359.999 Class = prop_physics Pos = -16.8032 -82.9985 26.1222 67: Created = 4607.8349609375 PhysicsObjects: 0: LocalAngle = -4.539 -161.835 11.249 LocalPos = 102.6571 88.1702 16.1119 Angle = -4.539 -161.835 11.249 Frozen = false Pos = 102.6571 88.1702 16.1119 LocalAngle = -4.539 -161.835 11.249 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 102.6571 88.1702 16.1119 Model = models\combine_helicopter\helicopter_bomb01.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F912C Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo9: Function = function: 01CF7A00 Name = undo9 Args: 1 = 9 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] 4 = Entity [0][phys_lengthconstraint] Entity = Entity [67][prop_physics] Angle = -4.539 -161.835 11.249 Class = prop_physics Pos = 102.6571 88.1702 16.1119 64: Created = 4604.9096679688 PhysicsObjects: 0: LocalAngle = -0.000 177.352 0.000 LocalPos = -19.7160 -145.9990 26.1222 Angle = -0.000 177.352 0.000 Frozen = false Pos = -19.7160 -145.9990 26.1222 LocalAngle = -0.000 177.352 0.000 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = -19.7160 -145.9990 26.1222 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F9E38 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo6: Function = function: 01CF7A00 Name = undo6 Args: 1 = 6 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [64][prop_physics] Angle = -0.000 177.352 0.000 Class = prop_physics Pos = -19.7160 -145.9990 26.1222 68: Created = 4608.0747070313 PhysicsObjects: 0: LocalAngle = -12.960 -179.655 326.250 LocalPos = 113.7296 232.7322 15.7614 Angle = -12.960 -179.655 326.250 Frozen = false Pos = 113.7296 232.7322 15.7614 LocalAngle = -12.960 -179.655 326.250 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 113.7296 232.7322 15.7614 Model = models\combine_helicopter\helicopter_bomb01.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F994C Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo10: Function = function: 01CF7A00 Name = undo10 Args: 1 = 10 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [68][prop_physics] Angle = -12.960 -179.655 326.250 Class = prop_physics Pos = 113.7296 232.7322 15.7614 HoldAngle = 0.000 171.744 0.000 HoldPos = -12.9446 3.3827 -26.0465 ] lua_run PrintTable(Entity(1):UniqueIDTable( "StoredDuplications" )[1]) > PrintTable(Entity(1):UniqueIDTable( "StoredDuplications" )[1])... Name = test Constraints: 1: Entity: 1: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 12.9149 -3.0726 14.4259 World = false 2: Index = 68 Bone = 0 Entity = Entity [68][prop_physics] LPos = 6.6674 -5.8897 12.8267 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 12.9149 -3.0726 14.4259 Bone2 = 0 Ent2 = Entity [68][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 162.01463317871 OnDieFunctions: undo13: Function = function: 01CF7A00 Name = undo13 Args: 1 = 13 2 = Player [1][DEADBEEF] n = 2 LPos2 = 6.6674 -5.8897 12.8267 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [61][prop_physics] addlength = 0 2: Entity: 1: Index = 63 Bone = 0 Entity = Entity [63][prop_physics] LPos = 6.7246 -11.3741 10.8209 World = false 2: Index = 65 Bone = 0 Entity = Entity [65][prop_physics] LPos = 9.9924 -9.8475 7.2461 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 6.7246 -11.3741 10.8209 Bone2 = 0 Ent2 = Entity [65][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 129.67437744141 OnDieFunctions: undo19: Function = function: 01CF7A00 Name = undo19 Args: 1 = 19 2 = Player [1][DEADBEEF] n = 2 LPos2 = 9.9924 -9.8475 7.2461 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [63][prop_physics] addlength = 0 3: Entity: 1: Index = 66 Bone = 0 Entity = Entity [66][prop_physics] LPos = -13.8805 -4.1501 -2.1862 World = false 2: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 9.7372 -10.1262 5.0917 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = -13.8805 -4.1501 -2.1862 Bone2 = 0 Ent2 = Entity [61][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 261.48236083984 OnDieFunctions: undo24: Function = function: 01CF7A00 Name = undo24 Args: 1 = 24 2 = Player [1][DEADBEEF] n = 2 LPos2 = 9.7372 -10.1262 5.0917 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [66][prop_physics] addlength = 0 4: Entity: 1: Index = 59 Bone = 0 Entity = Entity [59][prop_physics] LPos = 11.9207 -2.4936 25.7454 World = false 2: Index = 60 Bone = 0 Entity = Entity [60][prop_physics] LPos = 12.2945 -1.6956 25.7454 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 11.9207 -2.4936 25.7454 Bone2 = 0 Ent2 = Entity [60][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 61.258964538574 OnDieFunctions: undo11: Function = function: 01CF7A00 Name = undo11 Args: 1 = 11 2 = Player [1][DEADBEEF] n = 2 LPos2 = 12.2945 -1.6956 25.7454 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [59][prop_physics] addlength = 0 5: Entity: 1: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 9.7372 -10.1262 5.0917 World = false 2: Index = 63 Bone = 0 Entity = Entity [63][prop_physics] LPos = 5.0460 -12.0694 7.4385 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 9.7372 -10.1262 5.0917 Bone2 = 0 Ent2 = Entity [63][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 221.20561218262 OnDieFunctions: undo25: Function = function: 01CF7A00 Name = undo25 Args: 1 = 25 2 = Player [1][DEADBEEF] n = 2 LPos2 = 5.0460 -12.0694 7.4385 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [61][prop_physics] addlength = 0 6: Entity: 1: Index = 60 Bone = 0 Entity = Entity [60][prop_physics] LPos = 12.2945 -1.6956 25.7454 World = false 2: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 12.9149 -3.0726 14.4259 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 12.2945 -1.6956 25.7454 Bone2 = 0 Ent2 = Entity [61][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 163.09429931641 OnDieFunctions: undo12: Function = function: 01CF7A00 Name = undo12 Args: 1 = 12 2 = Player [1][DEADBEEF] n = 2 LPos2 = 12.9149 -3.0726 14.4259 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [60][prop_physics] addlength = 0 7: Entity: 1: Index = 66 Bone = 0 Entity = Entity [66][prop_physics] LPos = 10.8059 -8.7584 6.7038 World = false 2: Index = 64 Bone = 0 Entity = Entity [64][prop_physics] LPos = 7.4814 -11.0605 21.7607 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 10.8059 -8.7584 6.7038 Bone2 = 0 Ent2 = Entity [64][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 113.25685882568 OnDieFunctions: undo17: Function = function: 01CF7A00 Name = undo17 Args: 1 = 17 2 = Player [1][DEADBEEF] n = 2 LPos2 = 7.4814 -11.0605 21.7607 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [66][prop_physics] addlength = 0 8: Entity: 1: Index = 59 Bone = 0 Entity = Entity [59][prop_physics] LPos = 13.5713 1.5030 21.1087 World = false 2: Index = 67 Bone = 0 Entity = Entity [67][prop_physics] LPos = -5.7345 -12.0125 6.7725 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 13.5713 1.5030 21.1087 Bone2 = 0 Ent2 = Entity [67][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 221.16931152344 OnDieFunctions: undo22: Function = function: 01CF7A00 Name = undo22 Args: 1 = 22 2 = Player [1][DEADBEEF] n = 2 LPos2 = -5.7345 -12.0125 6.7725 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [59][prop_physics] addlength = 0 9: Entity: 1: Index = 67 Bone = 0 Entity = Entity [67][prop_physics] LPos = -5.7345 -12.0125 6.7725 World = false 2: Index = 66 Bone = 0 Entity = Entity [66][prop_physics] LPos = -13.8805 -4.1501 -2.1862 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = -5.7345 -12.0125 6.7725 Bone2 = 0 Ent2 = Entity [66][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 201.96171569824 OnDieFunctions: undo23: Function = function: 01CF7A00 Name = undo23 Args: 1 = 23 2 = Player [1][DEADBEEF] n = 2 LPos2 = -13.8805 -4.1501 -2.1862 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [67][prop_physics] addlength = 0 10: Entity: 1: Index = 62 Bone = 0 Entity = Entity [62][prop_physics] LPos = 10.3319 -9.3086 20.6597 World = false 2: Index = 66 Bone = 0 Entity = Entity [66][prop_physics] LPos = 10.8059 -8.7584 6.7038 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 10.3319 -9.3086 20.6597 Bone2 = 0 Ent2 = Entity [66][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 160.3413848877 OnDieFunctions: undo16: Function = function: 01CF7A00 Name = undo16 Args: 1 = 16 2 = Player [1][DEADBEEF] n = 2 LPos2 = 10.8059 -8.7584 6.7038 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [62][prop_physics] addlength = 0 11: Entity: 1: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 8.0112 -10.8411 16.3848 World = false 2: Index = 59 Bone = 0 Entity = Entity [59][prop_physics] LPos = 13.5713 1.5030 21.1087 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 8.0112 -10.8411 16.3848 Bone2 = 0 Ent2 = Entity [59][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 174.50773620605 OnDieFunctions: undo21: Function = function: 01CF7A00 Name = undo21 Args: 1 = 21 2 = Player [1][DEADBEEF] n = 2 LPos2 = 13.5713 1.5030 21.1087 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [61][prop_physics] addlength = 0 12: Entity: 1: Index = 64 Bone = 0 Entity = Entity [64][prop_physics] LPos = 7.4814 -11.0605 21.7607 World = false 2: Index = 63 Bone = 0 Entity = Entity [63][prop_physics] LPos = 6.7246 -11.3741 10.8209 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 7.4814 -11.0605 21.7607 Bone2 = 0 Ent2 = Entity [63][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 64.328193664551 OnDieFunctions: undo18: Function = function: 01CF7A00 Name = undo18 Args: 1 = 18 2 = Player [1][DEADBEEF] n = 2 LPos2 = 6.7246 -11.3741 10.8209 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [64][prop_physics] addlength = 0 13: Entity: 1: Index = 68 Bone = 0 Entity = Entity [68][prop_physics] LPos = 6.6674 -5.8897 12.8267 World = false 2: Index = 67 Bone = 0 Entity = Entity [67][prop_physics] LPos = 5.4521 -12.5256 6.1797 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 6.6674 -5.8897 12.8267 Bone2 = 0 Ent2 = Entity [67][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 151.85804748535 OnDieFunctions: undo14: Function = function: 01CF7A00 Name = undo14 Args: 1 = 14 2 = Player [1][DEADBEEF] n = 2 LPos2 = 5.4521 -12.5256 6.1797 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [68][prop_physics] addlength = 0 14: Entity: 1: Index = 65 Bone = 0 Entity = Entity [65][prop_physics] LPos = 9.9924 -9.8475 7.2461 World = false 2: Index = 61 Bone = 0 Entity = Entity [61][prop_physics] LPos = 8.0112 -10.8411 16.3848 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 9.9924 -9.8475 7.2461 Bone2 = 0 Ent2 = Entity [61][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 316.17947387695 OnDieFunctions: undo20: Function = function: 01CF7A00 Name = undo20 Args: 1 = 20 2 = Player [1][DEADBEEF] n = 2 LPos2 = 8.0112 -10.8411 16.3848 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [65][prop_physics] addlength = 0 15: Entity: 1: Index = 67 Bone = 0 Entity = Entity [67][prop_physics] LPos = 5.4521 -12.5256 6.1797 World = false 2: Index = 62 Bone = 0 Entity = Entity [62][prop_physics] LPos = 10.3319 -9.3086 20.6597 World = false Type = Rope Constraint = Entity [0][phys_lengthconstraint] LPos1 = 5.4521 -12.5256 6.1797 Bone2 = 0 Ent2 = Entity [62][prop_physics] Bone1 = 0 width = 1.3439999818802 length = 147.46826171875 OnDieFunctions: undo15: Function = function: 01CF7A00 Name = undo15 Args: 1 = 15 2 = Player [1][DEADBEEF] n = 2 LPos2 = 10.3319 -9.3086 20.6597 forcelimit = 0 rigid = false material = cable/blue_elec Ent1 = Entity [67][prop_physics] addlength = 0 HeadEntityIdx = 62 Entities: 60: Created = 4603.0649414063 PhysicsObjects: 0: LocalAngle = 0.000 177.336 359.919 LocalPos = 1.0988 303.7601 26.1221 Angle = 0.000 177.336 359.919 Frozen = false Pos = 1.0988 303.7601 26.1221 LocalAngle = 0.000 177.336 359.919 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 1.0988 303.7601 26.1221 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 0190871C Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo2: Function = function: 01CF7A00 Name = undo2 Args: 1 = 2 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [60][prop_physics] Angle = 0.000 177.336 359.919 Class = prop_physics Pos = 1.0988 303.7601 26.1221 62: Created = 4603.96484375 PhysicsObjects: 0: LocalAngle = -0.000 177.323 358.714 LocalPos = -12.7998 3.3989 26.1159 Angle = -0.000 177.323 358.714 Frozen = false Pos = -12.7998 3.3989 26.1159 LocalAngle = -0.000 177.323 358.714 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = -12.7998 3.3989 26.1159 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 019089C4 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo4: Function = function: 01CF7A00 Name = undo4 Args: 1 = 4 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [62][prop_physics] Angle = -0.000 177.323 358.714 Class = prop_physics Pos = -12.7998 3.3989 26.1159 65: Created = 4607.2797851563 PhysicsObjects: 0: LocalAngle = 11.252 174.412 355.300 LocalPos = 84.9691 -162.0166 16.1082 Angle = 11.252 174.412 355.300 Frozen = false Pos = 84.9691 -162.0166 16.1082 LocalAngle = 11.252 174.412 355.300 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 84.9691 -162.0166 16.1082 Model = models\combine_helicopter\helicopter_bomb01.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 01908ADC Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo7: Function = function: 01CF7A00 Name = undo7 Args: 1 = 7 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [65][prop_physics] Angle = 11.252 174.412 355.300 Class = prop_physics Pos = 84.9691 -162.0166 16.1082 66: Created = 4607.4599609375 PhysicsObjects: 0: LocalAngle = 65.302 -91.011 115.756 LocalPos = 66.4018 -104.7347 15.0049 Angle = 65.302 -91.011 115.756 Frozen = false Pos = 66.4018 -104.7347 15.0049 LocalAngle = 65.302 -91.011 115.756 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 66.4018 -104.7347 15.0049 Model = models\combine_helicopter\helicopter_bomb01.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F8E98 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo8: Function = function: 01CF7A00 Name = undo8 Args: 1 = 8 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] 4 = Entity [0][phys_lengthconstraint] Entity = Entity [66][prop_physics] Angle = 65.302 -91.011 115.756 Class = prop_physics Pos = 66.4018 -104.7347 15.0049 59: Created = 4597.6499023438 PhysicsObjects: 0: LocalAngle = 0.000 178.590 -0.000 LocalPos = 60.7806 315.5921 26.1222 Angle = 0.000 178.590 -0.000 Frozen = false Pos = 60.7806 315.5921 26.1222 LocalAngle = 0.000 178.590 -0.000 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 60.7806 315.5921 26.1222 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F99C4 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo1: Function = function: 01CF7A00 Name = undo1 Args: 1 = 1 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] Entity = Entity [59][prop_physics] Angle = 0.000 178.590 -0.000 Class = prop_physics Pos = 60.7806 315.5921 26.1222 61: Created = 4603.5151367188 PhysicsObjects: 0: LocalAngle = 0.000 177.343 359.955 LocalPos = -6.4856 139.8417 26.1221 Angle = 0.000 177.343 359.955 Frozen = false Pos = -6.4856 139.8417 26.1221 LocalAngle = 0.000 177.343 359.955 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = -6.4856 139.8417 26.1221 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 01908834 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo3: Function = function: 01CF7A00 Name = undo3 Args: 1 = 3 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] 4 = Entity [0][phys_lengthconstraint] 5 = Entity [0][phys_lengthconstraint] 6 = Entity [0][phys_lengthconstraint] Entity = Entity [61][prop_physics] Angle = 0.000 177.343 359.955 Class = prop_physics Pos = -6.4856 139.8417 26.1221 63: Created = 4604.3999023438 PhysicsObjects: 0: LocalAngle = -0.000 177.353 359.999 LocalPos = -16.8032 -82.9985 26.1222 Angle = -0.000 177.353 359.999 Frozen = false Pos = -16.8032 -82.9985 26.1222 LocalAngle = -0.000 177.353 359.999 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = -16.8032 -82.9985 26.1222 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F9604 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo5: Function = function: 01CF7A00 Name = undo5 Args: 1 = 5 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] Entity = Entity [63][prop_physics] Angle = -0.000 177.353 359.999 Class = prop_physics Pos = -16.8032 -82.9985 26.1222 67: Created = 4607.8349609375 PhysicsObjects: 0: LocalAngle = -4.539 -161.835 11.249 LocalPos = 102.6571 88.1702 16.1119 Angle = -4.539 -161.835 11.249 Frozen = false Pos = 102.6571 88.1702 16.1119 LocalAngle = -4.539 -161.835 11.249 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 102.6571 88.1702 16.1119 Model = models\combine_helicopter\helicopter_bomb01.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F912C Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo9: Function = function: 01CF7A00 Name = undo9 Args: 1 = 9 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] 3 = Entity [0][phys_lengthconstraint] 4 = Entity [0][phys_lengthconstraint] Entity = Entity [67][prop_physics] Angle = -4.539 -161.835 11.249 Class = prop_physics Pos = 102.6571 88.1702 16.1119 64: Created = 4604.9096679688 PhysicsObjects: 0: LocalAngle = -0.000 177.352 0.000 LocalPos = -19.7160 -145.9990 26.1222 Angle = -0.000 177.352 0.000 Frozen = false Pos = -19.7160 -145.9990 26.1222 LocalAngle = -0.000 177.352 0.000 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = -19.7160 -145.9990 26.1222 Model = models\props_borealis\bluebarrel001.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F9E38 Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo6: Function = function: 01CF7A00 Name = undo6 Args: 1 = 6 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [64][prop_physics] Angle = -0.000 177.352 0.000 Class = prop_physics Pos = -19.7160 -145.9990 26.1222 68: Created = 4608.0747070313 PhysicsObjects: 0: LocalAngle = -12.960 -179.655 326.250 LocalPos = 113.7296 232.7322 15.7614 Angle = -12.960 -179.655 326.250 Frozen = false Pos = 113.7296 232.7322 15.7614 LocalAngle = -12.960 -179.655 326.250 ConstraintSystem = Entity [0][phys_constraintsystem] LocalPos = 113.7296 232.7322 15.7614 Model = models\combine_helicopter\helicopter_bomb01.mdl Flex: 0 = 0 OnDieFunctions: GetCountUpdate: Function = function: 018F994C Name = GetCountUpdate Args: 1 = Player [1][DEADBEEF] 2 = props n = 2 undo10: Function = function: 01CF7A00 Name = undo10 Args: 1 = 10 2 = Player [1][DEADBEEF] n = 2 FlexScale = 1 Constraints: 1 = Entity [0][phys_lengthconstraint] 2 = Entity [0][phys_lengthconstraint] Entity = Entity [68][prop_physics] Angle = -12.960 -179.655 326.250 Class = prop_physics Pos = 113.7296 232.7322 15.7614 HoldAngle = 0.000 171.744 0.000 HoldPos = -12.9446 3.3827 -26.0465