void SendGAMEPacket(BYTE* Packet,DWORD PacketSize) { DWORD size1 = PacketSize; __asm { pushad mov eax, Packet push Packet mov ebx, size1 mov edx, 0x6FB0DE40 // Oldone for 1.11 0x6FB23260 call edx popad } } void ReceiveGamePacket(BYTE* Packet, DWORD PacketSize) { __asm { mov eax, Packet mov esi, PacketSize mov edx, 0x6FB6DF70 call edx } }