Server Rules
* Don't act like an idiot.
* Don't grief. This includes griefing pubbies if the server is public.
* Unless otherwise specified, 1 life will be given per person per round. Due to this execution or murder should be a last resort. Security should utilize the brig or the prison as needed instead of outright execution.
* On the otherhand, games can sometimes go on a long time. Don't imprison people for too long. A person who's been in prison for 30 minutes would probably prefer to be able to atleast observe the game while dead.
* If the game mode is Traitor, no one should be doing anything malicious who's not the traitor. The traitor may have one accomplice if he so desires, but remember that the point of being traitor is to escape alone with your objective complete!
* The other stations should not be accessed without good reason. While you may find these areas to be wonderful additions, I find much of them unbalancing and unfun when people rush there to grab the special items there. The floating med station and prison station are exempt from this rule.
* I'd prefer if people followed the "laws" of the station, such as altering of human DNA being illegal, however I'll leave this up to each individual captain. The reason I dislike reviving is because it makes the whole permadeath thing a bit weaker.
* I'm going to state this again since I see it happening alot: If the game mode is traitor, no one but the traitor should intentionally be doing anything malicious.
* To be added later.
* ABSOLUTELY NO SECRET BASE OR COMMAND CENTER UNLESS YOU HAVE A DAMN GOOD REASON. I -HATE- Traitor victories by CC.
In-Game Laws
Welcome to the server!
The current map version: 40.93.2