package smultroNET.gfx; import javax.swing.*; import java.awt.*; import java.util.*; import java.lang.*; import smultroNET.game.*; // THIS IS A TEST!!! so "excuse me" for the nice layout :) public class Gfx extends JFrame{ private Graphics g; int xx = -100; int yy = 50; public Gfx(){ setSize(800,600); setTitle ("SmulTroNET, beta-beta version"); setVisible(true); setBackground(Color.black); g = getGraphics(); if (g == null) System.out.println("UIHF F F(#H NKJ "); } public void updateScreen(){ xx+= 11; if (xx >= 500) {xx = 0; yy+=11;} repaint(); } public void paint( Graphics g ){ g.setColor(Color.red); g.fillRect(xx,yy,10,10); System.out.print("#"); } }