SWEP.ScaleStartTime = 0 SWEP.SpriteScale = 0 SWEP.DoSpriteScale = false function SWEP:Think() -- Called every frame if self.DoSpriteScale == false then return end if self.SpriteScale < 4 then self.SpriteScale = 1.1^(CurTime() - self.ScaleStartTime) - 1 self.Nova:SetKeyValue("scale", tostring(self.SpriteScale)) end end function SWEP:Initialize() util.PrecacheSound("ambient/wind/wind_snippet4.wav") if ( SERVER ) then self:SetWeaponHoldType( self.HoldType ) end self.SpriteScale = 0 end function SWEP:SecondaryAttack() self.Weapon:SetNextSecondaryFire(CurTime() + 1) self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK) self.Owner:SetAnimation( PLAYER_ATTACK1 ) local trace = self.Owner:GetEyeTrace() self.ScaleStartTime = CurTime() self.DoSpriteScale = true if SERVER then self.Nova = ents.Create("env_sprite"); self.Nova:SetPos( self.Owner:GetPos() ); self.Nova:SetKeyValue( "renderfx", "15" ) self.Nova:SetKeyValue( "model", "sprite/glow1.vmt") self.Nova:SetKeyValue( "scale", "1" ) self.Nova:SetKeyValue( "spawnflags", "1") self.Nova:SetKeyValue( "angles", "0 0 0") self.Nova:SetKeyValue( "rendermode", "9") self.Nova:SetKeyValue( "renderamt", "255") self.Nova:SetKeyValue( "rendercolor", "255 0 0" ) self.Nova:Spawn() self.Nova:Activate() self.Nova:SetParent( self.Owner ) self.Nova:Fire("kill", "", 5) end end