(gdb) run Starting program: /home/wow/antrixbin/bin/antrix Failed to read a valid object file image from memory. [Thread debugging using libthread_db enabled] [New Thread -1215342368 (LWP 13503)] ============================================================================== Antrix/Linux-2.1.0-186 :: World Server www.emupedia.com Copyright (c) 2007 Antrix Team. This software is under the QPL license, for more information look under the COPYING file in this distribution. If you downloaded this from anywhere else, (e.g. project silvermoon) they are NOTHING BUT thiefs and should be boycotted. You have been warned! ============================================================================== The key combination will safely shut down the server at any time. Initializing Random Number Generators... Starting Thread Manager... Loading Config Files... >> ../etc/antrix.conf :: ok! >> ../etc/realms.conf :: ok! Connecting to MySQL Database on 127.0.0.1 with (antrix : *********) [New Thread -1216365648 (LWP 13504)] Compiling GameMonkey Scripts... Loading DBC files... Beginning parallel server startup with 2 threads. [New Thread -1254159440 (LWP 13507)] Loading Player Create Info... [New Thread -1262548048 (LWP 13508)] Loading Item Prototypes... Loading Item Pages... Loading Creature Names... Loading GameObject Names... Loading Trainers... Loading Totem Spells... Loading Spell Skills... Loading Spell Fixes... Loading Spell Override... Loading NPC Texts... Loading Vendors... Loading PvP Areas... Loading Area Triggers... Loading Map Information... Loading Fishing Zones... Loading Teleport Coords... Loading Graveyards... Loading Friends Lists... Loading Quests... Sql query failed due to [Table 'antrix2.reputation_creature_onkill' doesn't exist], Query: [SELECT * FROM reputation_creature_onkill] Sql query failed due to [Table 'antrix2.npc_monstersay' doesn't exist], Query: [SELECT * FROM npc_monstersay] Database loaded in 24480ms. Map 0: 22611 creatures / 8155 gameobjects loaded. [New Thread -1303381072 (LWP 13522)] Map 1: 25518 creatures / 6570 gameobjects loaded. [New Thread -1316987984 (LWP 13525)] Map 449: 10 creatures / 20 gameobjects loaded. [New Thread -1327486032 (LWP 13526)] Map 450: 13 creatures / 0 gameobjects loaded. [New Thread -1338262608 (LWP 13527)] Map 530: 29942 creatures / 8414 gameobjects loaded. [New Thread -1347707984 (LWP 13529)] Map 369: 22 creatures / 45 gameobjects loaded. [New Thread -1358206032 (LWP 13531)] [Thread -1254159440 (LWP 13507) exited] [Thread -1262548048 (LWP 13508) exited] Processing Spells... Creating initial battlegrounds... Map 489: 4 creatures / 0 gameobjects loaded. [New Thread -1275081808 (LWP 13534)] Map 529: 9 creatures / 0 gameobjects loaded. [New Thread -1394279504 (LWP 13535)] Starting Transport System... Loading Transports... Starting Mail System... Creating/Loading Mailboxes... Removing expired messages... Deleting expired mailboxes... Loading mail configuration options... Mail System Ready! Starting Auction System... Loading Auction Houses... Initializing Honor System... - Checking for out of date players and moving their kill values... - No players need to be updated. Honor System Ready. [New Thread -1402668112 (LWP 13536)] Backgrounding loot loading... [New Thread -1411056720 (LWP 13537)] [New Thread -1366594640 (LWP 13538)] Loading External Script Libraries... libSpellHandlers.so : 0x0D50BD38 : v3.0 : loaded. libServerStatusPlugin.so : 0x0D50C8A0 : v3.0 : loaded. libInstanceScripts.so : 0x0D50EF78 : v3.0 : loaded. libGossipScripts.so : 0xB42100C8 : v3.0 : loaded. Loaded 4 external libraries. Threading system initialized, currently 11 threads are active. Server is ready for connections. Startup time: 42614ms Starting network subsystem... [New Thread -1374983248 (LWP 13540)] >> loading realms and logon server definitions... 1 servers, 1 realms. >> attempting to connect to all logon servers... >> connecting to `Default Logon` on `19.levelbelow.net:8093`...higup ok! >> registering realms... >> realm `testing` registered under id 1 >> ping test: 143ms >> logonserver latency: 61ms >> realm id 1 connection was dropped unexpectedly (ping timeout). reconnecting next loop. Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1215342368 (LWP 13503)] 0x00000010 in ?? () (gdb) bt full #0 0x00000010 in ?? () No symbol table info available. #1 0x084bfbe5 in Socket::Disconnect (this=0xb42140b0) at Network/Socket.cpp:197 No locals. #2 0x08278b9d in LogonCommHandler::UpdateSockets () at /usr/lib/gcc/i486-linux-gnu/4.1.2/../../../../include/c++/4.1.2/new:93 __ioinit = {static _S_refcount = , static _S_synced_with_stdio = } Singleton >::mSingleton = (DataStore *) 0x86154e8 Singleton::mSingleton = (AuctionHouseStore *) 0x0 Singleton::mSingleton = (CharClassStore *) 0x0 Singleton::mSingleton = (WorldMapOverlayStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x87045d8 Singleton::mSingleton = (EnchantStore *) 0x0 Singleton::mSingleton = (RandomPropStore *) 0x0 Singleton::mSingleton = (CreatureSpellDataStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x868d5c0 Singleton >::mSingleton = (DataStore *) 0x8728df8 Singleton >::mSingleton = (DataStore *) 0x8702438 Singleton >::mSingleton = (DataStore *) 0x86148a0 Singleton >::mSingleton = (DataStore *) 0x86fc350 Singleton::mSingleton = (DurationStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x8729230 Singleton::mSingleton = (GemPropertiesStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x8729658 Singleton >::mSingleton = (DataStore *) 0x86131a0 Singleton >::mSingleton = (DataStore *) 0x869a798 Singleton::mSingleton = (ItemSetStore *) 0x0 Singleton::mSingleton = (WorldSafeLocsStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x868e090 Singleton::mSingleton = (FactionStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x871da48 Singleton::mSingleton = (SkillStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x86f9590 Singleton >::mSingleton = (DataStore *) 0x878c2d0 Singleton >::mSingleton = (DataStore *) 0x8781948 Singleton::mSingleton = (SpellStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x8696ea0 Singleton >::mSingleton = (DataStore *) 0x868ef70 Singleton::mSingleton = (LockStore *) 0x0 Singleton::mSingleton = (FactionTmpStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x87065c0 Singleton::mSingleton = (AreaStore *) 0x0 Singleton::mSingleton = (CreatureFamilyStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x8729eb8 Singleton::mSingleton = (RangeStore *) 0x0 Singleton::mSingleton = (TaxiPathNodeStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x872a2f0 Singleton >::mSingleton = (DataStore *) 0x868c6f0 Singleton::mSingleton = (CastTimeStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x872c760 Singleton::mSingleton = (NameGenStore *) 0x0 Singleton::mSingleton = (EmoteStore *) 0x0 Singleton::mSingleton = (WorldMapAreaStore *) 0x0 Singleton::mSingleton = (RadiusStore *) 0x0 Singleton::mSingleton = (SkillLineStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x8615950 Singleton::mSingleton = (MapStore *) 0x0 Singleton::mSingleton = (TaxiNodeStore *) 0x0 Singleton::mSingleton = (TaxiPathStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x8729a80 Singleton::mSingleton = (TalentStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x8706188 Singleton >::mSingleton = (DataStore *) 0x8615028 Singleton::mSingleton = (TransportAnimationStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x8620900 Singleton >::mSingleton = (DataStore *) 0x869a360 Singleton::mSingleton = (ItemExtendedCostStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x87289c0 Singleton >::mSingleton = (DataStore *) 0x871d610 Singleton::mSingleton = (CharRaceStore *) 0x0 Singleton >::mSingleton = (DataStore *) 0x8705d60 #3 0x082631ca in Master::Run () at Log.cpp:206 colorstrings = {0x8511a0f "", 0x8511a10 "\033[22;31m", 0x8511a19 "\033[22;32m", 0x8511a22 "\033[01;33m", 0x8511a2b "\033[0m", 0x8511a30 "\033[01;37m", 0x8511a39 "\033[22;34m"} __ioinit = {static _S_refcount = , static _S_synced_with_stdio = } Singleton::mSingleton = (Anticheat_Log *) 0x85b2940 Singleton::mSingleton = (Log *) 0x85b2924 theAnticheat_Log = {> = {_vptr.Singleton = 0x8511b78, static mSingleton = 0x85b2940}, out = 0x0, MUTEX = {static attr_initalized = true, static attr = {__mutexkind = 1}, mutex = { __m_reserved = 0, __m_count = 0, __m_owner = 0x0, __m_kind = 1, __m_lock = {__status = 0, __spinlock = 0}}}} Singleton::mSingleton = (GMCommand_Log *) 0x85b2980 theGMCommand_Log = {> = {_vptr.Singleton = 0x8511b68, static mSingleton = 0x85b2980}, out = 0x0, MUTEX = {static attr_initalized = true, static attr = {__mutexkind = 1}, mutex = { __m_reserved = 0, __m_count = 0, __m_owner = 0x0, __m_kind = 1, __m_lock = {__status = 0, __spinlock = 0}}}} Singleton::mSingleton = (WorldLog *) 0x8872210 theLog = {> = {_vptr.Singleton = 0x8511c50, static mSingleton = 0x85b2924}, outfile = 0x0, screenenabled = true, fileenabled = false} #4 0x08261a50 in main () at Main.cpp:26 No locals. (gdb)