# Glow shader glowShaderSkel() { echo "$NAME { deformVertexes wave 50 sin $SIZE 1 1 1 { map $MAP.tga blendfunc GL_ONE GL_ONE } }" } GLOW_SHADERS=" glowBlueShader:4:menu/art/fx_blue:GFX_BLUE glowCyanShader:4:menu/art/fx_teal:GFX_CYAN glowGreenShader:4:menu/art/fx_grn:GFX_GREEN glowRedShader:4:menu/art/fx_red:GFX_RED glowTealShader:4:menu/art/fx_cyan:GFX_TEAL glowYellowShader:4:menu/art/fx_yel:GFX_YELLOW " makeShader "$GLOW_SHADERS" glowShaderSkel CHAM_GLOW