#include #define TEAM_ATTACK 1 #define TEAM_DEFENCE 2 #define CHECKPOINT_NONE 0 #define CHECKPOINT_CALIGULA 1 #define CHECKPOINT_AIRPORT 2 #define CHECKPOINT_SHERMAN1 3 #define CHECKPOINT_SHERMAN2 4 #define CHECKPOINT_RAY 5 #define CHECKPOINT_KACC 6 #define DEFENCE_WIN 0 #define ATTACK_WIN 1 //colori #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA //------------------------------------------------------------------------- forward DefenceWin(); forward GameModeExitFunc(); //------------------------------------------------------------------------- new gTeam[MAX_PLAYERS]; new gPlayerClass[MAX_PLAYERS]; new gPlayerCheckpointStatus[MAX_PLAYERS]; new invehicle[MAX_PLAYERS]; new inshop[MAX_PLAYERS]; new incar[MAX_PLAYERS]; new tk[MAX_PLAYERS]; new removev; new gRoundTimer; new gRoundTime = 1200000; new gRoundUpdate0 = 300000; new gRoundUpdate1 = 900000; //------------------------------------------------------------------------- main() { print("\nLoaded Sherman Dam Break-in GM 0.1\n"); } //------------------------------------------------------------------------- public OnGameModeInit() { SetGameModeText("Sherman Dam Break-in GM 0.1"); ShowPlayerMarkers(1); ShowNameTags(1); SetWorldTime(7); SetTeamCount(2); gRoundTimer = SetTimer("DefenceWin", gRoundTime, 0); SetTimer("Update0", gRoundUpdate0, 0); SetTimer("Update1", gRoundUpdate1, 0); AddPlayerClass(282,2168.1194,1678.6793,10.8203,93.8138,0,0,0,0,0,0); AddPlayerClass(280,-828.4722,1967.8661,7.0000,186.7677,0,0,0,0,0,0); AddPlayerClass(280,-594.8962,1975.9142,7.0000,167.8006,0,0,0,0,0,0); AddStaticVehicle(432,2108.6594,1683.2080,10.5273,90.6530,0,0); AddStaticVehicle(598,2118.6438,1644.7252,10.4950,102.7650,0,1); AddStaticVehicle(521,2124.9121,1684.5918,10.0832,34.9981,44,68); AddStaticVehicle(523,2139.3687,1683.4556,10.0865,224.3105,1,0); AddStaticVehicle(420,2136.0461,1712.9703,10.5294,61.9722,6,1); AddStaticVehicle(420,2109.5334,1721.3896,10.5305,81.4388,6,1); AddStaticVehicle(427,2172.5049,1670.7118,10.9522,90.9776,0,1); AddStaticVehicle(427,2172.4875,1673.9496,10.9523,92.0971,0,1); AddStaticVehicle(427,2172.3638,1677.1737,10.9520,92.2242,0,1); AddStaticVehicle(427,2172.2437,1680.3688,10.9523,93.2887,0,1); AddStaticVehicle(427,2172.0188,1683.5275,10.9520,94.4577,0,1); AddStaticVehicle(427,2171.9478,1686.5872,10.9523,94.2898,0,1); AddStaticVehicle(461,2162.6965,1649.4224,10.6628,67.1045,65,1); AddStaticVehicle(461,2163.2717,1654.8124,10.6289,203.4182,65,1); AddStaticVehicle(420,1714.0078,1467.8071,10.5098,343.4581,6,1); AddStaticVehicle(487,1647.7836,1538.9817,10.9502,51.8279,0,8); AddStaticVehicle(487,1614.7050,1548.7545,10.9762,347.1646,58,8); AddStaticVehicle(487,1608.3995,1630.8151,10.9788,174.7326,58,8); AddStaticVehicle(402,1679.2280,1316.6279,10.6431,180.4150,90,90); AddStaticVehicle(521,1670.1116,1297.7041,10.3811,359.4012,87,118); AddStaticVehicle(567,1641.6333,1299.2090,10.6994,270.5966,97,96); AddStaticVehicle(476,1287.9806,1403.6949,11.5293,243.5030,119,117); AddStaticVehicle(476,1283.6156,1386.5103,11.5419,272.1057,89,91); AddStaticVehicle(519,1283.4996,1361.3173,11.5412,271.1681,1,6); AddStaticVehicle(519,1282.9691,1324.8823,11.5077,275.0476,7,6); AddStaticVehicle(415,1319.1040,1279.1709,10.5972,0.9657,62,1); AddStaticVehicle(553,1459.0042,1751.6881,12.1480,182.0888,116,9); AddStaticVehicle(553,1499.0662,1752.5410,12.1579,180.9566,116,9); AddStaticVehicle(553,1461.4415,1628.6957,12.1415,179.2513,116,9); AddStaticVehicle(553,1493.1433,1627.5371,12.1504,180.0271,116,9); AddStaticVehicle(553,1434.5272,1505.9254,12.1468,179.5356,116,9); AddStaticVehicle(468,-656.2997,2315.4631,138.1148,33.1422,6,6); AddStaticVehicle(460,-816.4113,2222.7375,42.3036,268.1870,1,3); AddStaticVehicle(460,-1029.2809,2237.2266,42.3354,260.8091,1,3); AddStaticVehicle(588,-907.5217,1996.4999,60.8192,358.4760,13,124); AddStaticVehicle(446,-861.8010,2045.7997,40.0589,40.2494,3,1); AddStaticVehicle(446,-800.5129,2076.6377,40.0745,21.2339,3,1); AddStaticVehicle(472,-754.1030,2090.2605,40.0859,10.6473,1,1); AddStaticVehicle(472,-714.9983,2094.2422,40.1306,2.2419,1,1); AddStaticVehicle(472,-670.7050,2096.9866,40.0881,351.7869,1,1); AddStaticVehicle(446,-630.9896,2085.7473,40.1147,341.2050,3,1); AddStaticVehicle(446,-582.6732,2064.6392,40.1338,327.3508,3,1); AddStaticVehicle(568,-441.3251,2215.7852,42.2279,189.4196,41,29); AddStaticVehicle(568,-422.2955,2225.2556,42.2757,0.0619,41,29); AddStaticVehicle(568,-371.7713,2234.5740,42.3614,285.9787,41,29); AddStaticVehicle(568,-360.1161,2203.4263,42.3028,113.6460,41,29); AddStaticVehicle(595,-819.6913,1974.3712,0.1565,212.9742,7,0); AddStaticVehicle(595,-794.3525,1986.4963,0.1797,211.1877,7,0); AddStaticVehicle(595,-774.6002,1995.8279,0.2046,208.6543,7,0); AddStaticVehicle(595,-758.5159,2004.4506,0.2495,216.6229,7,0); AddStaticVehicle(595,-740.9033,2010.8550,0.1804,188.1494,7,0); AddStaticVehicle(595,-717.6025,2012.7607,0.2647,185.2788,7,0); AddStaticVehicle(595,-693.1346,2013.7623,0.1525,179.1454,7,0); AddStaticVehicle(595,-663.5667,2009.2891,0.1862,168.5919,7,0); AddStaticVehicle(595,-639.4858,2002.0438,0.2461,151.0208,7,0); AddStaticVehicle(595,-622.5505,1993.4152,0.2186,154.1874,7,0); AddStaticVehicle(595,-605.4793,1986.6122,0.1611,154.7078,7,0); AddStaticVehicle(473,-796.8062,1813.2437,-0.2561,178.0240,1,1); AddStaticVehicle(539,-817.1433,1810.0961,6.3601,257.6780,16,3); AddStaticVehicle(539,-817.7199,1815.0702,6.3602,258.5105,16,3); AddStaticVehicle(539,-818.6281,1821.0846,6.3601,250.8575,16,3); AddStaticVehicle(487,2604.2224,2837.9412,27.9961,302.2443,6,116); AddStaticVehicle(548,2618.0457,2717.3923,36.7151,344.6241,0,0); AddStaticVehicle(542,2576.0908,2753.3950,10.8203,80.4389,84,87); AddStaticVehicle(404,2554.9343,2753.8171,10.8203,80.4389,113,1); AddStaticVehicle(404,2533.3018,2757.4609,10.8203,80.4389,113,1); AddStaticVehicle(470,2515.3928,2760.4773,10.8203,80.4389,0,0); AddStaticVehicle(447,-618.4994,1802.7914,0.8262,75.6742,13,124); AddStaticVehicle(404,2541.1711,2759.3035,10.5543,180.1441,113,1); AddStaticVehicle(404,2545.4736,2759.2104,10.5543,180.3534,113,1); AddStaticVehicle(542,2570.4070,2747.3381,10.5638,359.3741,84,87); AddStaticVehicle(470,2545.4822,2790.6118,10.8147,180.7301,0,0); AddStaticVehicle(548,-795.7152,2414.3406,158.4867,83.4256,0,0); AddStaticVehicle(487,2560.3179,2844.2361,27.9979,270.0034,6,116); AddStaticVehicle(487,2567.3223,2814.7334,28.0303,269.0136,6,116); AddStaticVehicle(432,-796.4164,2443.9121,157.0537,38.1263,0,0); AddStaticVehicle(432,-774.9176,2438.1721,157.0856,304.6629,0,0); AddStaticVehicle(432,-767.8898,2414.9910,157.0676,248.1868,0,0); AddStaticVehicle(432,-786.1514,2399.2346,156.7656,199.6895,0,0); AddStaticVehicle(514,-922.1779,2008.5720,61.5029,308.2941,66,42); return 1; } //------------------------------------------------------------------------- public Update0(playerid) { if(gTeam[playerid] == TEAM_ATTACK) { GameTextForPlayer(playerid, "~n~~r~Time Remaining: ~w~15 minutes!", 3000, 3); } else if(gTeam[playerid] == TEAM_DEFENCE) { GameTextForPlayer(playerid, "~n~~g~Time Remaining: ~w~15 minutes!", 3000, 3); } return 1; } //------------------------------------------------------------------------- public Update1(playerid) { if(gTeam[playerid] == TEAM_ATTACK) { GameTextForPlayer(playerid, "~n~~r~Time Remaining: ~w~5 minutes!", 3000, 3); } else if(gTeam[playerid] == TEAM_DEFENCE) { GameTextForPlayer(playerid, "~n~~g~Time Remaining: ~w~5 minutes!", 3000, 3); } return 1; } //------------------------------------------------------------------------- public OnPlayerConnect(playerid) { SendClientMessage(playerid, 0xFF8A00AA, "Welcome to Sherman Dam Break-in GM 0.1 [coded by [Chiarboss]"); SendClientMessage(playerid, 0xFFFFFFAA, "Type /about if you don't now how this mode work"); SendClientMessage(playerid, 0xFFFF00AA, "Type /help for knowing the rules of GM"); GameTextForPlayer(playerid, "~g~- ~r~Sherman Dam ~y~Break-in ~g~-", 6000, 1); GivePlayerMoney(playerid, 10000); SetPlayerColor(playerid, COLOR_GREY); // Set the player's color to inactive inshop[playerid] = 0; invehicle[playerid] = 0; return 1; } //------------------------------------------------------------------------- public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } //------------------------------------------------------------------------- public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } //------------------------------------------------------------------------- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new string[256]; new name[MAX_PLAYER_NAME]; if ( vehicleid == 1 || vehicleid == 76 || vehicleid == 77 || vehicleid == 78 || vehicleid == 79 || vehicleid == 80) { GetPlayerName(playerid,name, sizeof(name)); format(string, sizeof(string), "..:: %s entered into Offensive Vehicle ::..", name); SendClientMessageToAll(0xAA3333AA,string); } if ( vehicleid == 73) { GetPlayerName(playerid,name, sizeof(name)); format(string, sizeof(string), "..:: %s entered into the secret CARGOBOB ::..", name); SendClientMessageToAll(0xAA3333AA,string); } if ( vehicleid == 35) { if(GetPlayerScore(playerid) >= 3) { SetVehicleParamsForPlayer(82, playerid, 0, 0); removev = SetTimer("ExitVehicle", 30000, 0); invehicle[playerid] ++; GetPlayerName(playerid,name, sizeof(name)); format(string, sizeof(string), "- Welcome to Hot Dog Armory, %s; -", name); SendClientMessage(playerid, 0xFF8A00AA, string); SendClientMessage(playerid, 0xFF8A00AA, "Here you can buy"); SendClientMessage(playerid, 0xFF8A00AA, "----------------------------------"); SendClientMessage(playerid, 0xFF8A00AA, "/ammunation [1000$]"); SendClientMessage(playerid, 0xFF8A00AA, "/pistol [1200$]"); SendClientMessage(playerid, 0xFF8A00AA, "----------------------------------"); } else { SetVehicleParamsForPlayer(82, playerid, 0, 1); if(gTeam[playerid] == TEAM_ATTACK) {GameTextForPlayer(playerid,"~n~~r~You ~w~dont have ~r~enough points! ~w~Kill to earn and ~r~come back!",3000,3);} else if(gTeam[playerid] == TEAM_DEFENCE) {GameTextForPlayer(playerid,"~n~~g~You ~w~dont have ~g~enough points! ~w~Kill to earn and ~g~come back!",3000,3);} } } printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } //------------------------------------------------------------------------- public OnPlayerExitVehicle(playerid, vehicleid, ispassenger) { new string[256]; new name[MAX_PLAYER_NAME]; if ( vehicleid == 1 || vehicleid == 76 || vehicleid == 77 || vehicleid == 78 || vehicleid == 79 || vehicleid == 80) { GetPlayerName(playerid,name, sizeof(name)); format(string, sizeof(string), "..:: %s exited gives Offensive Vehicle ::..", name); SendClientMessageToAll(0xAA3333AA,string); } if ( vehicleid == 73) { GetPlayerName(playerid,name, sizeof(name)); format(string, sizeof(string), "..:: %s exited gives secret CARGOBOB ::..", name); SendClientMessageToAll(0xAA3333AA,string); } printf("OnPlayerExitVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } //------------------------------------------------------------------------- public ExitVehicle(playerid) { invehicle[playerid] = 0; SendClientMessage(playerid,0xFF8A00AA, "The invehicle variable has been disabled"); KillTimer(removev); return 1; } //------------------------------------------------------------------------- public OnPlayerSpawn(playerid) { SendClientMessage(playerid,COLOR_RED,"For say the all objectives, press /objectives"); SetPlayerInterior(playerid,0); PlayerPlaySound(playerid, 1098, 0, 0, 0); SendClientMessage(playerid, 0xFF8A00AA, "Type /shop to enter in your Personal Shop."); if(gTeam[playerid] == TEAM_ATTACK) { SetPlayerColor(playerid,COLOR_RED); // Red gPlayerCheckpointStatus[playerid] = CHECKPOINT_CALIGULA; SetPlayerCheckpoint(playerid, 2168.1194,1678.6793,10.8203, 23.0); GivePlayerWeapon(playerid, 24, 2000); GivePlayerWeapon(playerid, 27, 1500); GivePlayerWeapon(playerid, 30, 1250); } else if(gTeam[playerid] == TEAM_DEFENCE) { SetPlayerColor(playerid,COLOR_GREEN); // Green gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; GameTextForPlayer(playerid,"~n~~g~Defend ~y~all objectives...", 5000, 3); GivePlayerWeapon(playerid, 23, 2000); GivePlayerWeapon(playerid, 25, 1500); GivePlayerWeapon(playerid, 31, 1100); } return 1; } //------------------------------------------------------------------------- public DefenceWin() { EndTheRound(DEFENCE_WIN); return 1; } //------------------------------------------------------------------------- //+----------------------+--------------------------+ //| AntiTeamkill 0.3 | Coded by Franc[e]sco | //| | noffaganzo@hotmail.it | //| | and | //| | Yom yomki@hotmail.fr | //+----------------------+--------------------------+ //| Dont edit the code without my permission. | //| To get permission contact noffaganzo@hotmail.it | //+- - - - - - - - - - - Updates - - - - - - - - - -+ //| Yom - added console message when kick | //+-------------------------------------------------+ public OnPlayerDeath(playerid, killerid, reason) { if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); } else { if(gTeam[killerid] != gTeam[playerid]) { // Valid kill SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); GivePlayerMoney(killerid, 1000); GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~n~~y~Wasted!", 1000, 3); GameTextForPlayer(killerid, "~n~~y~Good shot!", 1000, 3); DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } //TEAM KILL else { SendClientMessage(killerid, COLOR_RED, "No teamkilling! Be careful the next time!"); SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)-1); GivePlayerMoney(killerid, -2000); new Float:x; new Float:y; new Float:z; GetPlayerPos(playerid, x, y, z); z = 1000; SetPlayerPos(killerid, Float:x, Float:y, Float:z); tk[killerid] ++; if(tk[killerid] == 2) { SendClientMessage(killerid, COLOR_RED, "Once again and you will be kicked!"); } if(tk[killerid] >= 3) { new string[256]; new name[MAX_PLAYER_NAME]; GetPlayerName(killerid,name, sizeof(name)); printf(" -A.T.K Script-: %s kicked for teamkilling",name); Kick(killerid); format(string, sizeof(string), "The AntiTeamkill system kicked %s for teamkilling!",name); SendClientMessageToAll(COLOR_GREEN, string); } } } return 1; } //------------------------------------------------------------------------- SetupPlayerForClassSelection(playerid) { SetPlayerInterior(playerid,9); SetPlayerFacingAngle(playerid,0.0); SetPlayerPos(playerid,315.7802,972.0253,1961.8705); SetPlayerCameraPos(playerid,315.7802,975.0253,1961.8705); SetPlayerCameraLookAt(playerid,315.7802,972.0253,1961.8705); return; } //------------------------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetupPlayerForClassSelection(playerid); SetPlayerClass(playerid, classid); gPlayerClass[playerid] = classid; switch (classid) { case 0: { GameTextForPlayer(playerid, "~n~~r~Attack~n~~n~~w~Weapon: ~r~Desert Eagle, Combat Shotgun, AK47.", 5000, 3); } case 1,2: { GameTextForPlayer(playerid, "~n~~g~Defence~n~~n~~w~Weapon: ~g~Silenced Pistol, Shotgun, M4.", 5000, 3); } } return 1; } //------------------------------------------------------------------------- SetPlayerClass(playerid, classid) { if(classid == 0) { gTeam[playerid] = TEAM_ATTACK; } else if(classid == 1 || classid == 2) { gTeam[playerid] = TEAM_DEFENCE; } } //------------------------------------------------------------------------- public OnPlayerStateChange(playerid, newstate, oldstate) { new vehicleid; vehicleid = GetPlayerVehicleID(playerid); if(newstate == PLAYER_STATE_DRIVER && gTeam[playerid] == TEAM_DEFENCE && vehicleid == 73) { incar[playerid] = 1; } if(newstate == PLAYER_STATE_ONFOOT && gTeam[playerid] == TEAM_DEFENCE) { incar[playerid] = 0; } return 1; } //------------------------------------------------------------------------- public OnPlayerEnterCheckpoint(playerid,vehicleid) { switch (gPlayerCheckpointStatus[playerid]) { case CHECKPOINT_CALIGULA: { GameTextForPlayer(playerid, "~n~~r~Go ~w~to LV airport!", 5000, 3); SetPlayerCheckpoint(playerid,1477.3048,1724.7194,10.8125, 5.0); gPlayerCheckpointStatus[playerid] = CHECKPOINT_AIRPORT; } case CHECKPOINT_AIRPORT: { gPlayerCheckpointStatus[playerid] = CHECKPOINT_SHERMAN1; SetPlayerCheckpoint(playerid, -655.9024,2096.2085,60.3828, 1); SetVehicleParamsForPlayer(31, playerid, 1, 0); SetVehicleParamsForPlayer(30, playerid, 1, 0); SetVehicleParamsForPlayer(29, playerid, 1, 0), SetVehicleParamsForPlayer(28, playerid, 1, 0); SetVehicleParamsForPlayer(27, playerid, 1, 0); GameTextForPlayer(playerid, "~n~~r~Take ~w~one of a ~y~Nevada airplane ~w~and ~n~~r~go ~w~to ~r~disable ~n~~w~the ~r~first electrical circuit!", 5000, 3); } case CHECKPOINT_SHERMAN1: { gPlayerCheckpointStatus[playerid] = CHECKPOINT_SHERMAN2; SetPlayerCheckpoint(playerid, -643.2387,2145.8738,60.3828, 1); GameTextForPlayer(playerid, "~n~~r~Disable ~w~the ~r~second electrical circuit!", 5000, 3); } case CHECKPOINT_SHERMAN2: { gPlayerCheckpointStatus[playerid] = CHECKPOINT_RAY; SetPlayerCheckpoint(playerid, -605.3276,1934.8464,7.0000, 2.5); SetVehicleParamsForPlayer(31, playerid, 0, 0); SetVehicleParamsForPlayer(30, playerid, 0, 0); SetVehicleParamsForPlayer(29, playerid, 0, 0), SetVehicleParamsForPlayer(28, playerid, 0, 0); SetVehicleParamsForPlayer(27, playerid, 0, 0); GameTextForPlayer(playerid, "~n~~r~Put ~w~the bomb on the ~r~principal control panel!", 5000, 3); } case CHECKPOINT_RAY: { gPlayerCheckpointStatus[playerid] = CHECKPOINT_KACC; SetPlayerCheckpoint(playerid, 2613.9790,2721.8391,38.2143, 5.0); SetVehicleParamsForPlayer(83, playerid, 1, 0); GameTextForPlayer(playerid, "~n~~r~Take ~w~the ~y~secret CARGOBOB ~w~and parks it to the ~r~KACC base!", 5000, 3); } case CHECKPOINT_KACC: { if(incar[playerid] == 1) { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; EndTheRound(ATTACK_WIN); } else { GameTextForPlayer(playerid, "~n~~w~You ~r~are not ~w~in the ~y~secret CARGOBOB!", 5000, 3); } default: { DisablePlayerCheckpoint(playerid); } } return 1; } //------------------------------------------------------------------------- public OnVehicleDeath(vehicleid,killerid) { if ( vehicleid == 73) { inexplo[playerid] ++; if(inexplo[playerid] >= 2) { EndTheRound(DEFENCE_WIN); return 1; } //------------------------------------------------------------------------- EndTheRound(winner) { switch (winner) { case ATTACK_WIN: { GameTextForAll("~n~~w~The attackers ~r~have carried ~w~to destination the ~y~secret CARGOBOB", 5000, 6); KillTimer(gRoundTimer); } case DEFENCE_WIN: { GameTextForAll("~n~~w~The ~y~secret CARGOBOB ~g~was successfully defended!", 5000, 6); } } SetTimer("GameModeExitFunc", 5000, 0); TogglePlayerControllable(playerid,0); } //------------------------------------------------------------------------- public GameModeExitFunc() { GameModeExit(); } //------------------------------------------------------------------------- public OnPlayerCommandText(playerid, cmdtext[]) { new string[256]; new cmd[256]; new idx; cmd = strtok(cmdtext, idx); if(strcmp(cmd, "/objectives", true)==0){ SendClientMessage(playerid,0xFFFF00AA,"- First and second electric circuit at the Sherman Dam;"); SendClientMessage(playerid,0xFFFF00AA,"- Control panel on the Waterway;"); SendClientMessage(playerid,0xFFFF00AA,"- secret CARGOBOB;"); SendClientMessage(playerid,0xFFFF00AA,"... for say the all secrets, press /tips"); return 1; } if(strcmp(cmd, "/about", true)==0){ SendClientMessage(playerid,0xFFFFFFAA,"Sherman Dam Break-in GM 0.1"); SendClientMessage(playerid,0xFFFFFFAA,"This gamemode was created by Chiarboss;"); SendClientMessage(playerid,0xFFFFFFAA,"Do NOT copy this gamemode code or part of it."); return 1; } if(strcmp(cmd, "/cmdlist", true)==0){ SendClientMessage(playerid,0xFFFF00AA,"/cmdlist ;"); SendClientMessage(playerid,0xFFFF00AA,"/help ;"); SendClientMessage(playerid,0xFFFF00AA,"/about ;"); SendClientMessage(playerid,0xFFFF00AA,"/shophelp ;"); SendClientMessage(playerid,0xFFFF00AA,"/hotdoghelp ;"); SendClientMessage(playerid,0xFFFF00AA,"/tips ;"); return 1; } if (strcmp(cmd, "/shophelp", true)==0) { SendClientMessage(playerid,0xFFFF00AA,"If you are spawned, press /shop for enter in your Personal Shop;"); SendClientMessage(playerid,0xFFFF00AA,"Type /shotgun if you want buy a Shotgun for 1000$;"); SendClientMessage(playerid,0xFFFF00AA,"type /sawnoff if you want buy a Sawn Off Shotgun for 1200$. Type /combat if you want SendClientMessage(playerid,0xFFFF00AA,"buy a Combat Shotgun for 2000$. Every time that you choose an option,"); SendClientMessage(playerid,0xFFFF00AA,"you will newly press /armory."); return 1; } if(strcmp(cmd, "/vehicleshophelp", true)==0){ SendClientMessage(playerid,0xFFFF00AA,"If you try to enter in the Hot Dog Van in Sherman Dam,"); SendClientMessage(playerid,0xFFFF00AA,"press /ammunation if you want teleport yourself at Fort Carson Ammunation for 1000$;"); SendClientMessage(playerid,0xFFFF00AA,"press /mac10 for buy a Mac10 for 1200$; press /rifle for buy a Rifle for 2000$;"); SendClientMessage(playerid,0xFFFF00AA,"If you have not bought nothing in 30 seconds, the relative invehicle1 variable"); SendClientMessage(playerid,0xFFFF00AA,"it will come automatically disabled."); SendClientMessage(playerid,0xFFFF00AA,"W: If you dont have at least three points, you will not be able to use it."); return 1; } if(strcmp(cmd, "/shop", true)==0) { inshop[playerid] ++; new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid,pname, sizeof(pname)); format(string, sizeof(string), "- Welcome to your Personal Armory, %s; -", pname); SendClientMessage(playerid, 0xFF8A00AA, string); SendClientMessage(playerid, 0xFF8A00AA, "Here you can buy:"); SendClientMessage(playerid, 0xFF8A00AA, "----------------------------------"); SendClientMessage(playerid, 0xFF8A00AA, "/shotgun [1000$]"); SendClientMessage(playerid, 0xFF8A00AA, "/sawnoff [1200$]"); SendClientMessage(playerid, 0xFF8A00AA, "/combat [2000$]"); SendClientMessage(playerid, 0xFF8A00AA, "----------------------------------"); return 1; } if (strcmp(cmd, "/shotgun", true)==0) { if (inshop[playerid] == 1) { if(GetPlayerMoney(playerid) >= 1000){ SendClientMessage(playerid, 0xFF8A00AA, "- You have bought a Shotgun for 1000$. -"); GivePlayerWeapon(playerid, 25, 99999); GivePlayerMoney(playerid, -1000); inshop[playerid] = 0; } else { SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!"); } return 1; } } if (strcmp(cmd, "/sawnoff", true)==0) { if (inshop[playerid] == 1) { if(GetPlayerMoney(playerid) >= 1200){ SendClientMessage(playerid, 0xFF8A00AA, "- You have bought a Sawn Off Shotgun for 1200$. -"); GivePlayerWeapon(playerid, 26, 99999); GivePlayerMoney(playerid, -1200); inshop[playerid] = 0; } else { SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!"); } return 1; } } if (strcmp(cmd, "/combat", true)==0) { if (inshop[playerid] == 1) { if(GetPlayerMoney(playerid) >= 2000){ SendClientMessage(playerid, 0xFF8A00AA, "- You have bought a Combat Shotgun for 2000$. -"); GivePlayerWeapon(playerid, 27, 99999); GivePlayerMoney(playerid, -2000); inshop[playerid] = 0; } else { SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!"); } return 1; } } if(strcmp(cmd, "/ammunation", true) == 0) { if(invehicle[playerid] == 1) { if(GetPlayerMoney(playerid) >= 1000) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name, sizeof(name)); format(string, sizeof(string), "- %s teleported to Fort Carson Ammunation for 1000$. -",name); SetPlayerPos(playerid,-314.9772,828.3542,14.2422); SendClientMessageToAll(0xFF8A00AA,string); GivePlayerMoney(playerid, -1000); invehicle[playerid] = 0; KillTimer(removev); } else { SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!"); } return 1; } } if(strcmp(cmd, "/pistol", true) == 0) { if(invehicle[playerid] == 1) { if(GetPlayerMoney(playerid) >= 1200) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name, sizeof(name)); format(string, sizeof(string), "- %s bought a Pistol for 1200$. -",name); SendClientMessageToAll(0xFF8A00AA,string); GivePlayerMoney(playerid, -1200); invehicle[playerid] = 0; KillTimer(removev); } else { SendClientMessage(playerid, 0xFF8A00AA, "You dont have enough money! Kill to earn and come back!"); } return 1; } } return 0; } //------------------------------------------------------------------------- strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; }