CHANGELOG 1.08 ============== Version 1.08 is released as free patch to all existing editions of ArmA (updated to version 1.05 or US version 1.06). ===Main New Features=== * Improved clarity and reliability of Voice over net * Increased contrast of light for all weather conditions * Bullet impact is now visualised also on all objects and vehicles * 2D optics now support wide screen aspect ratio correctly * Various AI, UI, gameplay and stability improvements and tweaks * New texture detail "Default" that autodetects the amount of VRAM. Recommended Texture Detail setting for users of cards with more than 512 VRAM. ===Engine Change Log=== - Fixed: AI no longer uses RPG/LAW for looking at unknown enemies. - Fixed: AI target position accuracy sometimes was fluctuating a little bit for distant targets. - Fixed: AI Commander no longer commands individual targets when using weapons which gunner can operate autonomously, like machine guns. - Fixed: AI could be stuck on Seek and Destroyed waypoint when group consisted of one vehicle with multiple crew positions. - Fixed: Some Joystick buttons have fixed function in UI and game. - Fixed: Improved radio protocol fluency by binding words together. - New: VoN 2D voice volume is now controlled by radio volume. - New: Console output of dedicated servers can be logged to file specified in the server config entry logFile. - Fixed: Reduced occurrences where AI characters walked through each other. - New: MP Statistics table now indicate who is speaking over VoN by flashing given players name. - Optimized: Text rendering optimized, should make situations where a lot of UI text is rendered faster. - Added: functions isKindOf, sizeOf - Optimized: Terrain rendering uses less CPU. - Fixed: Improved VRAM managment for ATI cards with Catalyst 7.3 or newer. - New: Support for larger texture cache with new Texture Detail level "Default", useful for cards with over 512 MB VRAM. - Fixed: Flare disappearing is now smooth near screen edges. - Fixed: Wall and other obstacles now provide better shielding against explosions - Fixed: Voice over net was not working when DS and client was running on a single PC - Fixed: VoN connection established by retranslation through server Game socket when NAT negotiation fails - Fixed: Memory manager sometimes flushed caches too deeply, causing short intensive disk activity. - Fixed: VoN peer to peer connections are kept alive by sending special packets - Fixed: Voice over IP direct speak is made louder now. - Fixed: Improved Voice codec quality, bandwidth for voice increased from 6 kbps to 8 kbps