new pteam[MAX_PLAYERS]; new used[MAX_PLAYERS]; stock Float:GetDistanceBetweenPlayers(p1,p2) { new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; GetPlayerPos(p1,x1,y1,z1); GetPlayerPos(p2,x2,y2,z2); return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); } stock GetClosestPlayerEx(p1) { new x,Float:dis,Float:dis2,player,players,called,p[24],str[24]; player = -1; dis = 99999.99; for (x=0;xcalled) GetClosestPlayerEx(p1); } } } format(str,sizeof(str),"%s",p); return player; }