//------------------------------------------------------------------------- public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid,0); PlayerPlaySound(playerid, 1098, 0, 0, 0); SendClientMessage(playerid, 0xFF8A00AA, "Type /shop to enter in your Personal Shop."); if(gTeam[playerid] == TEAM_ATTACK) { GivePlayerWeapon(playerid, 24, 2000); GivePlayerWeapon(playerid, 27, 1500); GivePlayerWeapon(playerid, 30, 1250); SetPlayerColor(playerid,COLOR_RED); // Red if(inairport[playerid] == 0) { if(inray[playerid] == 0) { gPlayerCheckpointStatus[playerid] = CHECKPOINT_CALIGULA; SetPlayerCheckpoint(playerid, 2168.1194,1678.6793,10.8203, 23.0); } else { SetPlayerPos(playerid,-605.3276,1934.8464,7.0000); SetPlayerCheckpoint(playerid, 2613.9790,2721.8391,38.2143, 5.0); gPlayerCheckpointStatus[playerid] = CHECKPOINT_KACC; } else { SetPlayerPos(playerid,1477.3048,1724.7194,10.8125); SetPlayerCheckpoint(playerid, -655.9024,2096.2085,60.3828, 1); gPlayerCheckpointStatus[playerid] = CHECKPOINT_SHERMAN1; } } else if(gTeam[playerid] == TEAM_DEFENCE) { SetPlayerColor(playerid,COLOR_GREEN); // Green gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; GameTextForPlayer(playerid,"~n~~g~Defend ~y~all objectives...", 5000, 3); GivePlayerWeapon(playerid, 23, 2000); GivePlayerWeapon(playerid, 25, 1500); GivePlayerWeapon(playerid, 31, 1100); return 1; } return 0; } //-------------------------------------------------------------------------