//Put these above Main() forward SetPlayerRandomSpawn(playerid); new Float:gRandomPlayerSpawns[9][3] = { {000.0000,0000.0000,00.0000}; {000.0000,0000.0000,00.0000}; {000.0000,0000.0000,00.0000}; {000.0000,0000.0000,00.0000}; {000.0000,0000.0000,00.0000}; {000.0000,0000.0000,00.0000}; {000.0000,0000.0000,00.0000}; {000.0000,0000.0000,00.0000}; {000.0000,0000.0000,00.0000} }; // Put these Under OnPlayerSpawn new rand = random(sizeof(gRandomPlayerSpawns)); SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]);