/obj/test /obj/bomb /obj/move/airtunnel/connector/wall /obj/move/airtunnel/connector /obj/move/airtunnel/wall /obj/move/airtunnel /obj/move/floor /obj/move/wall /obj/move /obj/machinery/at_indicator name = "Air Tunnel Indicator" /obj/machinery/computer/airtunnel name = "Air Tunnel Control" /obj/machinery/computer/security /obj/machinery/computer/communications /obj/machinery/computer/card name = "Identification Computer" /obj/machinery/computer/pod name = "Pod Launch Control" /obj/machinery/computer/med_data name = "Medical Records" /obj/machinery/computer/secure_data name = "Security Records" /obj/machinery/computer/sleep_console /obj/machinery/computer/atmosphere/siphonswitch/mastersiphonswitch name = "Master Air Control" /obj/machinery/computer/atmosphere/siphonswitch name = "Area Air Control" /obj/machinery/computer/atmosphere /obj/machinery/computer/dna name = "DNA operations computer" /obj/machinery/computer/engine /obj/machinery/computer/hologram_comp name = "Hologram Computer" /obj/machinery/computer/prison_shuttle /obj/machinery/computer/shuttle /obj/machinery/computer/teleporter /obj/machinery/computer/data/weapon/log name = "Log Computer" /obj/machinery/computer/data/weapon/info name = "Research Computer" /obj/machinery/computer/data/weapon /obj/machinery/computer/data /obj/machinery/computer /obj/machinery/camera name = "Security Camera" /obj/machinery/sec_lock name = "Security Pad" /obj/machinery/autolathe name = "Autolathe" /obj/machinery/wire /obj/machinery/injector /obj/machinery/alarm/indicator /obj/machinery/alarm /obj/machinery/meter /obj/machinery/connector /obj/machinery/mass_driver /obj/machinery/pipes/regular name = "Normal pipe" desc = "A stretch of pipe... How exciting." /obj/machinery/pipes/high_capacity desc = "O look this one is bigger than the others. Let's cheer... yaaaaaaaa." /obj/machinery/pipes/flexipipe desc = "This piping acts like a wire." /obj/machinery/pipes /obj/machinery/atmoalter/siphs/fullairsiphon/port name = "Portable Siphon" /obj/machinery/atmoalter/siphs/fullairsiphon/air_vent name = "Air regulator" /obj/machinery/atmoalter/siphs/fullairsiphon name = "Air siphon" /obj/machinery/atmoalter/siphs/scrubbers/air_filter /obj/machinery/atmoalter/siphs/scrubbers/port name = "Portable Siphon" /obj/machinery/atmoalter/siphs/scrubbers /obj/machinery/atmoalter/siphs /obj/machinery/atmoalter/heater /obj/machinery/atmoalter/canister/poisoncanister name = "Canister \[Plasma (Bio)\]" /obj/machinery/atmoalter/canister/oxygencanister name = "Canister: \[O2\]" /obj/machinery/atmoalter/canister/anesthcanister name = "Canister: \[N2O\]" /obj/machinery/atmoalter/canister/n2canister name = "Canister: \[N2\]" /obj/machinery/atmoalter/canister /obj/machinery/atmoalter /obj/machinery/door/poddoor /obj/machinery/door/window name = "interior door" /obj/machinery/door/false_wall name = "wall" /obj/machinery/door/airlock /obj/machinery/door/firedoor /obj/machinery/door /obj/machinery/pod name = "Escape Pod" /obj/machinery/recon name = "1-Person Reconaissance Pod" /obj/machinery/freezer /obj/machinery/sleeper /obj/machinery/cryo_cell /obj/machinery/igniter /obj/machinery/firealarm /obj/machinery/dispenser name = "Tank Storage Unit" desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks." /obj/machinery/dna_scanner name = "DNA Scanner/Implanter" /obj/machinery/scan_console name = "DNA Scanner Access Console" /obj/machinery/restruct name = "DNA Physical Restructurization Accelerator" /obj/machinery/hologram_proj name = "Hologram Projector" /obj/machinery/recharger /obj/machinery/shuttle/engine/propulsion/burst/left /obj/machinery/shuttle/engine/propulsion/burst/right /obj/machinery/shuttle/engine/propulsion/burst /obj/machinery/shuttle/engine/propulsion /obj/machinery/shuttle/engine/router /obj/machinery/shuttle/engine/platform /obj/machinery/shuttle/engine/heater /obj/machinery/shuttle/engine /obj/machinery/shuttle /obj/machinery/teleport/hub /obj/machinery/teleport/station /obj/machinery/teleport /obj/machinery/nuclearbomb name = "Nuclear Fission Explosive" desc = "Uh oh." /obj/machinery /obj/team /obj/ctf_assist /obj/landmark/alterations /obj/landmark /obj/start /obj/sp_start /obj/admins /obj/item/weapon/organ/internal/throat /obj/item/weapon/organ/internal/lungs /obj/item/weapon/organ/internal/heart /obj/item/weapon/organ/internal/blood_vessels /obj/item/weapon/organ/internal/excretory /obj/item/weapon/organ/internal/stomach /obj/item/weapon/organ/internal/intestines /obj/item/weapon/organ/internal/immune_system /obj/item/weapon/organ/internal/brain /obj/item/weapon/organ/internal/liver /obj/item/weapon/organ/internal /obj/item/weapon/organ/external/head /obj/item/weapon/organ/external/chest /obj/item/weapon/organ/external/diaper /obj/item/weapon/organ/external/l_leg /obj/item/weapon/organ/external/r_leg /obj/item/weapon/organ/external/l_foot /obj/item/weapon/organ/external/r_foot /obj/item/weapon/organ/external/l_arm /obj/item/weapon/organ/external/r_arm /obj/item/weapon/organ/external/l_hand /obj/item/weapon/organ/external/r_hand /obj/item/weapon/organ/external /obj/item/weapon/organ /obj/item/weapon/flasks/oxygen name = "blue flask" /obj/item/weapon/flasks/plasma name = "orange flask" /obj/item/weapon/flasks/coolant name = "light blue flask" /obj/item/weapon/flasks name = "flask" /obj/item/weapon/clothing/head/helmet /obj/item/weapon/clothing/head/wig /obj/item/weapon/clothing/head/bio_hood /obj/item/weapon/clothing/head/swat_hel /obj/item/weapon/clothing/head/s_helmet /obj/item/weapon/clothing/head /obj/item/weapon/clothing/gloves/latex name = "Latex Gloves" /obj/item/weapon/clothing/gloves/robot name = "Robot Gloves" desc = "These gloves are somewhat fire-resistant." /obj/item/weapon/clothing/gloves/swat name = "SWAT Gloves" desc = "These gloves are somewhat fire-resistant." /obj/item/weapon/clothing/gloves/black name = "Black Gloves" desc = "These gloves are somewhat fire-resistant." /obj/item/weapon/clothing/gloves /obj/item/weapon/clothing/ears/earmuffs /obj/item/weapon/clothing/ears /obj/item/weapon/clothing/glasses/meson name = "Optical Meson Scanner" /obj/item/weapon/clothing/glasses/thermal name = "Optical Thermal/Meson Scanner" /obj/item/weapon/clothing/glasses/sunglasses name = "Sunglasses" desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes." /obj/item/weapon/clothing/glasses/regular name = "Prescription Glasses" /obj/item/weapon/clothing/glasses/blindfold /obj/item/weapon/clothing/glasses /obj/item/weapon/clothing/shoes/orange name = "Orange Shoes" /obj/item/weapon/clothing/shoes/black name = "Black Shoes" /obj/item/weapon/clothing/shoes/brown name = "Brown Shoes" /obj/item/weapon/clothing/shoes/white name = "White Shoes" /obj/item/weapon/clothing/shoes/robot name = "Robot Shoes" /obj/item/weapon/clothing/shoes/swat name = "SWAT shoes" /obj/item/weapon/clothing/shoes /obj/item/weapon/clothing/under/orange name = "Orange Jumpsuit" /obj/item/weapon/clothing/under/yellow name = "Yellow Jumpsuit" /obj/item/weapon/clothing/under/blue name = "Blue Jumpsuit" /obj/item/weapon/clothing/under/red name = "Red Jumpsuit" /obj/item/weapon/clothing/under/pink name = "Pink Jumpsuit (F)" /obj/item/weapon/clothing/under/black name = "Black Jumpsuit" /obj/item/weapon/clothing/under/white name = "White Jumpsuit" desc = "Made of a special fiber that gives special protection against biohazards" /obj/item/weapon/clothing/under/green name = "Green Jumpsuit" /obj/item/weapon/clothing/under /obj/item/weapon/clothing/suit/firesuit /obj/item/weapon/clothing/suit/straight_jacket /obj/item/weapon/clothing/suit/armor /obj/item/weapon/clothing/suit/robot_suit /obj/item/weapon/clothing/suit/bio_suit /obj/item/weapon/clothing/suit/swat_suit /obj/item/weapon/clothing/suit/sp_suit /obj/item/weapon/clothing/suit /obj/item/weapon/clothing/mask/robot/swat name = "SWAT Mask" /obj/item/weapon/clothing/mask/robot name = "Robot Mask" /obj/item/weapon/clothing/mask/gasmask /obj/item/weapon/clothing/mask/m_mask name = "Medical Mask" desc = "This mask does not work very well in low pressure environments." /obj/item/weapon/clothing/mask/muzzle /obj/item/weapon/clothing/mask/surgical name = "Sterile Mask" /obj/item/weapon/clothing/mask /obj/item/weapon/clothing /obj/item/weapon/tank/oxygentank /obj/item/weapon/tank/jetpack /obj/item/weapon/tank/anesthetic /obj/item/weapon/tank/plasmatank /obj/item/weapon/tank /obj/item/weapon/table_parts /obj/item/weapon/rack_parts /obj/item/weapon/paper_bin name = "Paper Bin" /obj/item/weapon/dummy /obj/item/weapon/game_kit name = "Gaming Kit" /obj/item/weapon/bedsheet /obj/item/weapon/wrapping_paper name = "Wrapping paper" /obj/item/weapon/c_tube name = "Cardboard tube" /obj/item/weapon/gift /obj/item/weapon/a_gift name = "Gift" /obj/item/weapon/flashbang desc = "It is set to detonate in 3 seconds." /obj/item/weapon/flash /obj/item/weapon/locator /obj/item/weapon/syndicate_uplink name = "Station Bounced Radio" /obj/item/weapon/sword /obj/item/weapon/shield /obj/item/weapon/cloaking_device /obj/item/weapon/ammo/a357 name = "ammo-357" desc = "There are 7 bullets left!" /obj/item/weapon/ammo /obj/item/weapon/gun/revolver desc = "There are 0 bullets left. Uses 357" /obj/item/weapon/gun/energy/laser_gun /obj/item/weapon/gun/energy/taser_gun /obj/item/weapon/gun/energy /obj/item/weapon/gun /obj/item/weapon/pill_canister/placebo name = "Pill Canister- 'Placebos'" desc = "Placebos\nThese pills do nothing phsyiologically." /obj/item/weapon/pill_canister/antitoxin name = "Pill Canister- 'Antitoxin Supplements'" desc = "Anti-toxins\nAdminister as required to relieve of plasma burns.\nAdminister only once every 5 minutes.\nWarning: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional." /obj/item/weapon/pill_canister/Tourette name = "Pill Canister- 'Tourette's Syndrome Remedy'" desc = "Tourette's Syndrome Remedy\nAdminister as required to surpress Tourette syndrome induced twitching.\nAdminister only once every 15 minutes. Active for 20 at most.\nWARNING: Neurodepressant! Rebalances chemical alignment!\nWarning: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional." /obj/item/weapon/pill_canister/sleep name = "Pill Canister- 'Sleeping Pills'" desc = "Sleeping Pills\nAdminister as required to calm person.\nCauses 10 minutes of drowsyness. MAY induce immediate sleep.\nWARNING: Neurodepressant! Do not overdose!\nWarning: Causes drowsiness!If drowsyness persists for over 15 minutes contact medical professional." /obj/item/weapon/pill_canister/epilepsy name = "Pill Canister- 'Epilepsy Remedy'" desc = "Epilepsy Remedy\nAdminister as required to surpress excessive coughs.\nAdminister only once every 15 minutes. Active for 20 at most.\nWARNING: Neurodepressant! Rebalances chemcial alignment!\nWarning: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional." /obj/item/weapon/pill_canister/cough name = "Pill Canister- 'CCS Remedy'" desc = "Chronic Cough Syndrome Remedy\nAdminister as required to surpress excessive coughs.\nAdminister only once every 15 minutes. Active for 20 at most.\nWarning: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional." /obj/item/weapon/pill_canister name = "Pill Canister" /obj/item/weapon/m_pill/superpill name = "red/blue pill" /obj/item/weapon/m_pill/sleep name = "red/blue pill" /obj/item/weapon/m_pill/cyanide name = "orange pill" /obj/item/weapon/m_pill/antitoxin name = "red/blue pill" /obj/item/weapon/m_pill/cough name = "red pill" /obj/item/weapon/m_pill/epilepsy name = "blue pill" /obj/item/weapon/m_pill/Tourette name = "green pill" /obj/item/weapon/m_pill name = "pill" /obj/item/weapon/handcuffs /obj/item/weapon/wire desc = "This is just a simple piece of regular insulated wire." /obj/item/weapon/card/data name = "Data Disk" /obj/item/weapon/card/emag desc = "It's a card with a magnetic strip attached to some circuitry." /obj/item/weapon/card/id name = "Identification Card" /obj/item/weapon/card /obj/item/weapon/rods /obj/item/weapon/sheet/r_metal name = "reinforced metal" /obj/item/weapon/sheet/metal /obj/item/weapon/sheet/glass /obj/item/weapon/sheet /obj/item/weapon/wirecutters /obj/item/weapon/clipboard /obj/item/weapon/fcardholder name = "Finger Print Case" /obj/item/weapon/extinguisher name = "Fire Extinguisher" desc = "The safety is on." /obj/item/weapon/pen/sleepypen name = "pen" desc = "It's a normal black ink pen with a sharp point." /obj/item/weapon/pen desc = "It's a normal black ink pen." /obj/item/weapon/paint name = "Paint Can" /obj/item/weapon/camera /obj/item/weapon/paper/photograph name = "photo" /obj/item/weapon/paper/flag name = "Paper" /obj/item/weapon/paper/jobs name = "paper- 'Job Information'" /obj/item/weapon/paper/sop name = "paper- 'Standard Operating Procedure'" /obj/item/weapon/paper/courtroom name = "paper- 'A Crash Course in Legal SOP on SS13'" /obj/item/weapon/paper/Toxin name = "paper- 'Chemical Information'" /obj/item/weapon/paper/Internal name = "paper- 'Internal Atmosphere Operating Instructions'" /obj/item/weapon/paper/Map name = "paper- 'Station Blueprint'" /obj/item/weapon/paper name = "Paper" /obj/item/weapon/f_card name = "Finger Print Card" /obj/item/weapon/f_print_scanner name = "Finger Print Scanner" /obj/item/weapon/healthanalyzer name = "Health Analyzer" /obj/item/weapon/analyzer desc = "Scans the environment gas levels." /obj/item/weapon/storage/lglo_kit name = "Latex Gloves" /obj/item/weapon/storage/flashbang_kit name = "Flashbangs (WARNING)" desc = "WARNING: Do not use without reading these preautions!\nThese devices are extremely dangerous and can cause blindness or deafness if used incorrectly.\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n Make attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n that the targets visit a medical professional after usage. Damage to eyes increases extremely per\n use and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n flash devices such as this. EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n There is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n and flash have been known to cause extreme sensory overload resulting in temporary\n incapacitation.\nDO NOT USE CONTINUALLY\nOperating Directions:\n 1. Pull detonnation pin. ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!\n 2. Throw grenade. NEVER HOLD A LIVE FLASHBANG\n 3. The grenade will detonste 10 seconds hafter being primed. EXCERCISE CAUTION\n -Never prime another grenade until after the first is detonated\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of 10 years in prison per use.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation" /obj/item/weapon/storage/stma_kit name = "Sterile Masks" /obj/item/weapon/storage/gl_kit name = "Prescription Glasses" /obj/item/weapon/storage/trackimp_kit name = "Tracking Implant Kit" /obj/item/weapon/storage/fcard_kit name = "Fingerprint Cards" /obj/item/weapon/storage/id_kit name = "Spare IDs" /obj/item/weapon/storage/box name = "Box" /obj/item/weapon/storage/handcuff_kit name = "Spare Handcuffs" /obj/item/weapon/storage/disk_kit/disks name = "Data Disks" /obj/item/weapon/storage/disk_kit/disks2 name = "Data Disks" /obj/item/weapon/storage/disk_kit name = "Data Disks" /obj/item/weapon/storage/backpack /obj/item/weapon/storage/toolbox /obj/item/weapon/storage/firstaid/fire name = "Fire First Aid" /obj/item/weapon/storage/firstaid/syringes name = "Syringes (Biohazard Alert)" /obj/item/weapon/storage/firstaid/regular name = "First-Aid" /obj/item/weapon/storage/firstaid/toxin name = "Toxin First Aid" /obj/item/weapon/storage/firstaid name = "First-Aid" /obj/item/weapon/storage /obj/item/weapon/tile name = "steel floor tile" /obj/item/weapon/igniter /obj/item/weapon/radio/electropack name = "Electropack" /obj/item/weapon/radio/headset name = "Radio Headset" /obj/item/weapon/radio/beacon name = "Tracking Beacon" /obj/item/weapon/radio/signaler name = "Remote Signaling Device" /obj/item/weapon/radio/intercom name = "Station Intercom (Radio)" /obj/item/weapon/radio name = "Station Bounced Radio" /obj/item/weapon/shard /obj/item/weapon/crowbar /obj/item/weapon/wrench /obj/item/weapon/screwdriver /obj/item/weapon/dropper /obj/item/weapon/implantcase/tracking name = "Glass Case- 'Tracking'" /obj/item/weapon/implantcase name = "Glass Case" /obj/item/weapon/implantpad /obj/item/weapon/implant/tracking /obj/item/weapon/implant/freedom /obj/item/weapon/implant /obj/item/weapon/implanter /obj/item/weapon/syringe /obj/item/weapon/brutepack name = "Bruise Pack" /obj/item/weapon/hand_tele /obj/item/weapon/ointment /obj/item/weapon/bottle/toxins /obj/item/weapon/bottle/antitoxins /obj/item/weapon/bottle/r_epil name = "Epileptic Remedy" /obj/item/weapon/bottle/r_ch_cough name = "Cough remedy" /obj/item/weapon/bottle/rejuvenators /obj/item/weapon/bottle/s_tox name = "sleep toxins" /obj/item/weapon/bottle /obj/item/weapon/weldingtool /obj/item/weapon/grab /obj/item/weapon/disk/nuclear name = "Nuclear Authentication Disk" /obj/item/weapon/disk /obj/item/weapon/infra_sensor name = "Infrared Sensor" /obj/item/weapon/prox_sensor name = "Proximity Sensor" /obj/item/weapon/infra name = "Infrared Beam (Security)" /obj/item/weapon/timer /obj/item/weapon/assembly/shock_kit name = "Shock Kit" /obj/item/weapon/assembly/rad_time name = "Signaler/Timer Assembly" /obj/item/weapon/assembly/rad_prox name = "Signaler/Prox Sensor Assembly" /obj/item/weapon/assembly/rad_infra name = "Signaler/Infrared Assembly" /obj/item/weapon/assembly/prox_ignite name = "Proximity/Igniter Assembly" /obj/item/weapon/assembly/rad_ignite name = "Radio/Igniter Assembly" /obj/item/weapon/assembly/m_i_ptank name = "Radio/Igniter/Plasma Tank Assembly" desc = "A very intricate igniter and proximity sensor electrical assembly mounted onto top of a plasma tank." /obj/item/weapon/assembly/r_i_ptank name = "Radio/Igniter/Plasma Tank Assembly" desc = "A very intricate igniter and signaller electrical assembly mounted onto top of a plasma tank." /obj/item/weapon/assembly /obj/item/weapon /obj/item /obj/substance/chemical /obj/substance/gas /obj/substance /obj/datacore /obj/overlay /obj/meteor/small /obj/meteor /obj/secloset/personal name = "Personal Closet" desc = "The first card swiped gains control." /obj/secloset/security2 name = "Forensics Locker" desc = "An immobile card-locked storage container. Works by position ... not access levels" /obj/secloset/security1 name = "Security Equipment" desc = "An immobile card-locked storage container. Works by position ... not access levels" /obj/secloset/highsec name = "Experimental Technology" desc = "An immobile card-locked storage container. Works by position ... not access levels" /obj/secloset/animal name = "Animal Control" desc = "An immobile card-locked storage container. Works by position ... not access levels" /obj/secloset/medical1 name = "Medicine Closet" desc = "An immobile card-locked storage container. Works by position ... not access levels" /obj/secloset/medical2 name = "Anesthetic" desc = "An immobile card-locked storage container. Works by position ... not access levels" /obj/secloset name = "Security Locker" desc = "An immobile card-locked storage container. Works by position ... not access levels" /obj/morgue /obj/m_tray /obj/closet/syndicate/nuclear name = "Syndicate Weapons Closet" desc = "Why is this here?" /obj/closet/syndicate name = "Syndicate Weapons Closet" desc = "Why is this here?" /obj/closet/emcloset name = "Emergency Closets" desc = "A bulky (yet mobile) closet. Comes prestocked with a gasmask and o2 tank for emergencies" /obj/closet/l3closet name = "Level 3 Biohazard Suit" desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies." /obj/closet/wardrobe/red name = "Red Wardrobe" desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." /obj/closet/wardrobe/pink name = "Pink Wardrobe" desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." /obj/closet/wardrobe/black name = "Black Wardrobe" desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." /obj/closet/wardrobe/green name = "Green Wardrobe" desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." /obj/closet/wardrobe/orange name = "Prisoners Wardrobe" desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." /obj/closet/wardrobe/yellow name = "Technician Wardrobe" desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." /obj/closet/wardrobe/mixed name = "Mixed Wardrobe" desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." /obj/closet/wardrobe/white name = "Medical Wardrobe" desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." /obj/closet/wardrobe name = "Wardrobe" desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes." /obj/closet name = "Closet" desc = "It's a closet!" /obj/stool/bed /obj/stool/chair/e_chair name = "electrified chair" /obj/stool/chair /obj/stool /obj/grille desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large projectile type object but lets small items or energy beams through." /obj/window /obj/begin /obj/projection name = "Projection" /obj/manifest /obj/screen/close /obj/screen/storage /obj/screen/zone_sel name = "Damage Zone" /obj/screen/grab /obj/screen/screen2 /obj/screen /obj/bedsheetbin name = "Linen Bin" /obj/table /obj/rack /obj/weldfueltank /obj/watertank /obj/d_girders name = "Displaced girders" /obj/barrier /obj/portal /obj/effects/water /obj/effects/smoke /obj/effects/sparks/ion_trails /obj/effects/sparks /obj/effects /obj/point /obj/dna /obj/hud/hud2 /obj/hud /obj/list_container/mobl /obj/list_container /obj/equip_e/monkey /obj/equip_e/human /obj/equip_e /obj/shut_controller /obj/shuttle/door /obj/shuttle /obj/laser /obj/bullet /obj/beam/a_laser/s_laser /obj/beam/a_laser /obj/beam/i_beam /obj/beam /obj /atom/movable/overlay /atom/movable /atom /turf/space /turf/station/r_wall /turf/station/wall /turf/station/floor/plasma_test name = "floor" /turf/station/floor/grid name = "floor" /turf/station/floor /turf/station/engine/floor /turf/station/engine /turf/station/command/floor/other name = "floor" /turf/station/command/floor /turf/station/command/wall/other name = "wall" /turf/station/command/wall /turf/station/command /turf/station/shuttle/wall /turf/station/shuttle/floor /turf/station/shuttle /turf/station /turf /area/escapezone /area/dummy /area/vehicles/shuttle1 /area/vehicles/shuttle2 /area/vehicles/shuttle3 /area/vehicles /area/security /area/aircontrol /area/shuttle_airlock /area/toxinlab /area/engine /area/decontamination /area/medical /area/airintake /area/engine_access /area/oxygen_storage /area/testlab1 /area/testlab2 /area/testlab3 /area/testlab4 /area/toolstorage /area/medicalstorage /area/control_room /area/controlaccess /area/sleep_area /area/crew_quarters /area/lounge /area/airtunnel1 /area/hallways/loungehall /area/hallways/eastairlock /area/hallways/labaccess /area/hallways/centralhall /area/hallways /area/start /area/supply_station /area/shuttle /area/shuttle_prison /area /datum/air_tunnel/air_tunnel1 /datum/air_tunnel /datum/control/poll /datum/control/gameticker /datum/control/cellular /datum/control /datum/chemical/pathogen/blood /datum/chemical/pathogen/virus /datum/chemical/pathogen/antibody /datum/chemical/pathogen /datum/chemical/pl_coag /datum/chemical/l_plas /datum/chemical/s_tox /datum/chemical/epil /datum/chemical/ch_cou /datum/chemical/rejuv /datum/chemical/water /datum/chemical/waste /datum/chemical /datum/data/record /datum/data/text /datum/data/function/id_changer /datum/data/function/data_control /datum/data/function /datum/data /datum/engine_eject /datum /client /image /sound /icon /mob/human gender = "male" /mob/ghost /mob/monkey gender = "male" /mob