/obj/test
/obj/bomb
icon = 'screen1.dmi'
icon_state = "x"
/obj/move/airtunnel/connector/wall
icon = 'airtunnel.dmi'
icon_state = "wall-c"
/obj/move/airtunnel/connector
icon = 'airtunnel.dmi'
icon_state = "floor-c"
/obj/move/airtunnel/wall
icon = 'airtunnel.dmi'
/obj/move/airtunnel
icon = 'airtunnel.dmi'
icon_state = "floor"
/obj/move/floor
icon = 'shuttle.dmi'
/obj/move/wall
icon = 'shuttle.dmi'
/obj/move
icon = 'shuttle.dmi'
/obj/machinery/at_indicator
name = "Air Tunnel Indicator"
icon = 'airtunnel.dmi'
icon_state = "reader00"
/obj/machinery/computer/airtunnel
name = "Air Tunnel Control"
icon = 'airtunnelcomputer.dmi'
icon_state = "console00"
/obj/machinery/computer/security
icon = 'stationobjs.dmi'
icon_state = "sec_computer"
/obj/machinery/computer/communications
icon = 'stationobjs.dmi'
icon_state = "comm_computer"
/obj/machinery/computer/card
name = "Identification Computer"
icon = 'stationobjs.dmi'
icon_state = "id_computer"
/obj/machinery/computer/pod
name = "Pod Launch Control"
icon = 'escapepod.dmi'
icon_state = "computer"
/obj/machinery/computer/med_data
name = "Medical Records"
icon = 'weap_sat.dmi'
icon_state = "computer"
/obj/machinery/computer/secure_data
name = "Security Records"
icon = 'weap_sat.dmi'
icon_state = "computer"
/obj/machinery/computer/sleep_console
icon = 'Cryogenic2.dmi'
icon_state = "sleeperconsole"
/obj/machinery/computer/atmosphere/siphonswitch/mastersiphonswitch
name = "Master Air Control"
icon = 'turfs.dmi'
icon_state = "switch"
/obj/machinery/computer/atmosphere/siphonswitch
name = "Area Air Control"
icon = 'turfs.dmi'
icon_state = "switch"
/obj/machinery/computer/atmosphere
icon = 'turfs.dmi'
/obj/machinery/computer/dna
name = "DNA operations computer"
icon = 'Cryogenic2.dmi'
icon_state = "dna_computer"
/obj/machinery/computer/engine
icon = 'enginecomputer.dmi'
/obj/machinery/computer/hologram_comp
name = "Hologram Computer"
icon = 'stationobjs.dmi'
icon_state = "holo_console0"
/obj/machinery/computer/prison_shuttle
icon = 'shuttle.dmi'
icon_state = "shuttlecom"
/obj/machinery/computer/shuttle
icon = 'shuttle.dmi'
icon_state = "shuttlecom"
/obj/machinery/computer/teleporter
icon = 'stationobjs.dmi'
icon_state = "tele_computer"
/obj/machinery/computer/data/weapon/log
name = "Log Computer"
icon = 'weap_sat.dmi'
icon_state = "computer"
/obj/machinery/computer/data/weapon/info
name = "Research Computer"
icon = 'weap_sat.dmi'
icon_state = "computer"
/obj/machinery/computer/data/weapon
icon = 'weap_sat.dmi'
icon_state = "computer"
/obj/machinery/computer/data
icon = 'weap_sat.dmi'
icon_state = "computer"
/obj/machinery/computer
/obj/machinery/camera
name = "Security Camera"
icon = 'stationobjs.dmi'
/obj/machinery/sec_lock
name = "Security Pad"
icon = 'stationobjs.dmi'
/obj/machinery/autolathe
name = "Autolathe"
icon = 'stationobjs.dmi'
/obj/machinery/wire
/obj/machinery/injector
icon = 'stationobjs.dmi'
/obj/machinery/alarm/indicator
icon = 'airtunnel.dmi'
/obj/machinery/alarm
icon = 'stationobjs.dmi'
icon_state = "alarm:0"
/obj/machinery/meter
icon = 'pipes.dmi'
/obj/machinery/connector
icon = 'pipes.dmi'
/obj/machinery/mass_driver
icon = 'stationobjs.dmi'
/obj/machinery/pipes/regular
name = "Normal pipe"
desc = "A stretch of pipe... How exciting."
icon = 'reg_pipe.dmi'
icon_state = "12"
/obj/machinery/pipes/high_capacity
desc = "O look this one is bigger than the others. Let's cheer... yaaaaaaaa."
icon = 'hi_pipe.dmi'
icon_state = "12"
/obj/machinery/pipes/flexipipe
desc = "This piping acts like a wire."
icon = 'wire.dmi'
icon_state = "12"
/obj/machinery/pipes
icon = 'reg_pipe.dmi'
icon_state = "12"
/obj/machinery/atmoalter/siphs/fullairsiphon/port
name = "Portable Siphon"
icon = 'stationobjs.dmi'
icon_state = "siphon:0"
/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent
name = "Air regulator"
icon = 'aircontrol.dmi'
icon_state = "vent2"
/obj/machinery/atmoalter/siphs/fullairsiphon
name = "Air siphon"
icon = 'turfs.dmi'
icon_state = "siphon:0"
/obj/machinery/atmoalter/siphs/scrubbers/air_filter
icon = 'aircontrol.dmi'
icon_state = "vent2"
/obj/machinery/atmoalter/siphs/scrubbers/port
name = "Portable Siphon"
icon = 'stationobjs.dmi'
icon_state = "scrubber:0"
/obj/machinery/atmoalter/siphs/scrubbers
icon = 'turfs2.dmi'
icon_state = "siphon:0"
/obj/machinery/atmoalter/siphs
/obj/machinery/atmoalter/heater
icon = 'stationobjs.dmi'
icon_state = "heater1"
/obj/machinery/atmoalter/canister/poisoncanister
name = "Canister \[Plasma (Bio)\]"
icon = 'canister.dmi'
icon_state = "orange"
/obj/machinery/atmoalter/canister/oxygencanister
name = "Canister: \[O2\]"
icon = 'canister.dmi'
icon_state = "blue"
/obj/machinery/atmoalter/canister/anesthcanister
name = "Canister: \[N2O\]"
icon = 'canister.dmi'
icon_state = "red"
/obj/machinery/atmoalter/canister/n2canister
name = "Canister: \[N2\]"
icon = 'canister.dmi'
icon_state = "red"
/obj/machinery/atmoalter/canister
icon = 'canister.dmi'
/obj/machinery/atmoalter
/obj/machinery/door/poddoor
icon = 'Door1.dmi'
icon_state = "door1"
/obj/machinery/door/window
name = "interior door"
icon = 'windoor.dmi'
icon_state = "door1"
/obj/machinery/door/false_wall
name = "wall"
icon = 'Doorf.dmi'
icon_state = "door1"
/obj/machinery/door/airlock
icon = 'Door1.dmi'
icon_state = "door1"
/obj/machinery/door/firedoor
icon = 'Door1.dmi'
icon_state = "door0"
/obj/machinery/door
icon = 'doors.dmi'
icon_state = "door1"
/obj/machinery/pod
name = "Escape Pod"
icon = 'escapepod.dmi'
/obj/machinery/recon
name = "1-Person Reconaissance Pod"
icon = 'escapepod.dmi'
/obj/machinery/freezer
icon = 'Cryogenic2.dmi'
icon_state = "freezer_0"
/obj/machinery/sleeper
icon = 'Cryogenic2.dmi'
icon_state = "sleeper_0"
/obj/machinery/cryo_cell
icon = 'Cryogenic2.dmi'
icon_state = "celltop"
/obj/machinery/igniter
icon = 'stationobjs.dmi'
icon_state = "igniter1"
/obj/machinery/firealarm
icon = 'items.dmi'
/obj/machinery/dispenser
name = "Tank Storage Unit"
desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
icon = 'turfs2.dmi'
/obj/machinery/dna_scanner
name = "DNA Scanner/Implanter"
icon = 'Cryogenic2.dmi'
icon_state = "scanner_0"
/obj/machinery/scan_console
name = "DNA Scanner Access Console"
icon = 'Cryogenic2.dmi'
icon_state = "scannerconsole"
/obj/machinery/restruct
name = "DNA Physical Restructurization Accelerator"
icon = 'Cryogenic2.dmi'
icon_state = "restruct_0"
/obj/machinery/hologram_proj
name = "Hologram Projector"
icon = 'stationobjs.dmi'
icon_state = "hologram0"
/obj/machinery/recharger
icon = 'stationobjs.dmi'
icon_state = "recharger0"
/obj/machinery/shuttle/engine/propulsion/burst/left
icon = 'shuttle.dmi'
icon_state = "burst_l"
/obj/machinery/shuttle/engine/propulsion/burst/right
icon = 'shuttle.dmi'
icon_state = "burst_r"
/obj/machinery/shuttle/engine/propulsion/burst
icon = 'shuttle.dmi'
icon_state = "propulsion"
/obj/machinery/shuttle/engine/propulsion
icon = 'shuttle.dmi'
/obj/machinery/shuttle/engine/router
icon = 'shuttle.dmi'
/obj/machinery/shuttle/engine/platform
icon = 'shuttle.dmi'
/obj/machinery/shuttle/engine/heater
icon = 'shuttle.dmi'
/obj/machinery/shuttle/engine
icon = 'shuttle.dmi'
/obj/machinery/shuttle
icon = 'shuttle.dmi'
/obj/machinery/teleport/hub
icon = 'stationobjs.dmi'
icon_state = "tele0"
/obj/machinery/teleport/station
icon = 'stationobjs.dmi'
icon_state = "controller"
/obj/machinery/teleport
icon = 'stationobjs.dmi'
/obj/machinery/nuclearbomb
name = "Nuclear Fission Explosive"
desc = "Uh oh."
icon = 'stationobjs.dmi'
icon_state = "nuclearbomb0"
/obj/machinery
/obj/team
/obj/ctf_assist
/obj/landmark/alterations
icon = 'screen1.dmi'
icon_state = "x2"
/obj/landmark
icon = 'screen1.dmi'
icon_state = "x2"
/obj/start
icon = 'screen1.dmi'
icon_state = "x"
/obj/sp_start
icon = 'human.dmi'
icon_state = "male"
/obj/admins
/obj/item/weapon/organ/internal/throat
icon = 'items.dmi'
/obj/item/weapon/organ/internal/lungs
icon = 'items.dmi'
/obj/item/weapon/organ/internal/heart
icon = 'items.dmi'
/obj/item/weapon/organ/internal/blood_vessels
icon = 'items.dmi'
/obj/item/weapon/organ/internal/excretory
icon = 'items.dmi'
/obj/item/weapon/organ/internal/stomach
icon = 'items.dmi'
/obj/item/weapon/organ/internal/intestines
icon = 'items.dmi'
/obj/item/weapon/organ/internal/immune_system
icon = 'items.dmi'
/obj/item/weapon/organ/internal/brain
icon = 'items.dmi'
/obj/item/weapon/organ/internal/liver
icon = 'items.dmi'
/obj/item/weapon/organ/internal
icon = 'items.dmi'
/obj/item/weapon/organ/external/head
icon = 'human.dmi'
/obj/item/weapon/organ/external/chest
icon = 'human.dmi'
/obj/item/weapon/organ/external/diaper
icon = 'human.dmi'
/obj/item/weapon/organ/external/l_leg
icon = 'human.dmi'
/obj/item/weapon/organ/external/r_leg
icon = 'human.dmi'
/obj/item/weapon/organ/external/l_foot
icon = 'human.dmi'
/obj/item/weapon/organ/external/r_foot
icon = 'human.dmi'
/obj/item/weapon/organ/external/l_arm
icon = 'human.dmi'
/obj/item/weapon/organ/external/r_arm
icon = 'human.dmi'
/obj/item/weapon/organ/external/l_hand
icon = 'human.dmi'
/obj/item/weapon/organ/external/r_hand
icon = 'human.dmi'
/obj/item/weapon/organ/external
icon = 'human.dmi'
/obj/item/weapon/organ
icon = 'items.dmi'
/obj/item/weapon/flasks/oxygen
name = "blue flask"
icon = 'Cryogenic2.dmi'
icon_state = "oxygen-c"
/obj/item/weapon/flasks/plasma
name = "orange flask"
icon = 'Cryogenic2.dmi'
icon_state = "plasma-c"
/obj/item/weapon/flasks/coolant
name = "light blue flask"
icon = 'Cryogenic2.dmi'
icon_state = "coolant-c"
/obj/item/weapon/flasks
name = "flask"
icon = 'Cryogenic2.dmi'
/obj/item/weapon/clothing/head/helmet
icon = 'items.dmi'
/obj/item/weapon/clothing/head/wig
icon = 'items.dmi'
/obj/item/weapon/clothing/head/bio_hood
icon = 'items.dmi'
/obj/item/weapon/clothing/head/swat_hel
icon = 'items.dmi'
/obj/item/weapon/clothing/head/s_helmet
icon = 'items.dmi'
/obj/item/weapon/clothing/head
icon = 'items.dmi'
/obj/item/weapon/clothing/gloves/latex
name = "Latex Gloves"
icon = 'items.dmi'
icon_state = "lgloves"
/obj/item/weapon/clothing/gloves/robot
name = "Robot Gloves"
desc = "These gloves are somewhat fire-resistant."
icon = 'items.dmi'
icon_state = "r_hands"
/obj/item/weapon/clothing/gloves/swat
name = "SWAT Gloves"
desc = "These gloves are somewhat fire-resistant."
icon = 'items.dmi'
icon_state = "swat_gl"
/obj/item/weapon/clothing/gloves/black
name = "Black Gloves"
desc = "These gloves are somewhat fire-resistant."
icon = 'items.dmi'
icon_state = "bgloves"
/obj/item/weapon/clothing/gloves
icon = 'items.dmi'
/obj/item/weapon/clothing/ears/earmuffs
icon = 'items.dmi'
/obj/item/weapon/clothing/ears
icon = 'items.dmi'
/obj/item/weapon/clothing/glasses/meson
name = "Optical Meson Scanner"
icon = 'items.dmi'
icon_state = "m_glasses"
/obj/item/weapon/clothing/glasses/thermal
name = "Optical Thermal/Meson Scanner"
icon = 'items.dmi'
icon_state = "t_glasses"
/obj/item/weapon/clothing/glasses/sunglasses
name = "Sunglasses"
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
icon = 'items.dmi'
icon_state = "s_glasses"
/obj/item/weapon/clothing/glasses/regular
name = "Prescription Glasses"
icon = 'items.dmi'
icon_state = "p_glasses"
/obj/item/weapon/clothing/glasses/blindfold
icon = 'items.dmi'
/obj/item/weapon/clothing/glasses
icon = 'items.dmi'
/obj/item/weapon/clothing/shoes/orange
name = "Orange Shoes"
icon = 'items.dmi'
icon_state = "o_shoes"
/obj/item/weapon/clothing/shoes/black
name = "Black Shoes"
icon = 'items.dmi'
icon_state = "bl_shoes"
/obj/item/weapon/clothing/shoes/brown
name = "Brown Shoes"
icon = 'items.dmi'
icon_state = "b_shoes"
/obj/item/weapon/clothing/shoes/white
name = "White Shoes"
icon = 'items.dmi'
icon_state = "w_shoes"
/obj/item/weapon/clothing/shoes/robot
name = "Robot Shoes"
icon = 'items.dmi'
icon_state = "r_feet"
/obj/item/weapon/clothing/shoes/swat
name = "SWAT shoes"
icon = 'items.dmi'
icon_state = "swat_sh"
/obj/item/weapon/clothing/shoes
icon = 'items.dmi'
/obj/item/weapon/clothing/under/orange
name = "Orange Jumpsuit"
icon = 'items.dmi'
icon_state = "o_suit"
/obj/item/weapon/clothing/under/yellow
name = "Yellow Jumpsuit"
icon = 'items.dmi'
icon_state = "y_suit"
/obj/item/weapon/clothing/under/blue
name = "Blue Jumpsuit"
icon = 'items.dmi'
icon_state = "b_suit"
/obj/item/weapon/clothing/under/red
name = "Red Jumpsuit"
icon = 'items.dmi'
icon_state = "r_suit"
/obj/item/weapon/clothing/under/pink
name = "Pink Jumpsuit (F)"
icon = 'items.dmi'
icon_state = "p_suit"
/obj/item/weapon/clothing/under/black
name = "Black Jumpsuit"
icon = 'items.dmi'
icon_state = "bl_suit"
/obj/item/weapon/clothing/under/white
name = "White Jumpsuit"
desc = "Made of a special fiber that gives special protection against biohazards"
icon = 'items.dmi'
icon_state = "w_suit"
/obj/item/weapon/clothing/under/green
name = "Green Jumpsuit"
icon = 'items.dmi'
icon_state = "g_suit"
/obj/item/weapon/clothing/under
icon = 'items.dmi'
/obj/item/weapon/clothing/suit/firesuit
icon = 'items.dmi'
/obj/item/weapon/clothing/suit/straight_jacket
icon = 'items.dmi'
/obj/item/weapon/clothing/suit/armor
icon = 'items.dmi'
/obj/item/weapon/clothing/suit/robot_suit
icon = 'items.dmi'
icon_state = "ro_suit"
/obj/item/weapon/clothing/suit/bio_suit
icon = 'items.dmi'
/obj/item/weapon/clothing/suit/swat_suit
icon = 'items.dmi'
/obj/item/weapon/clothing/suit/sp_suit
icon = 'items.dmi'
icon_state = "s_suit"
/obj/item/weapon/clothing/suit
icon = 'items.dmi'
/obj/item/weapon/clothing/mask/robot/swat
name = "SWAT Mask"
icon = 'items.dmi'
icon_state = "r_head"
/obj/item/weapon/clothing/mask/robot
name = "Robot Mask"
icon = 'items.dmi'
icon_state = "r_head"
/obj/item/weapon/clothing/mask/gasmask
icon = 'items.dmi'
icon_state = "mask"
/obj/item/weapon/clothing/mask/m_mask
name = "Medical Mask"
desc = "This mask does not work very well in low pressure environments."
icon = 'items.dmi'
/obj/item/weapon/clothing/mask/muzzle
icon = 'items.dmi'
/obj/item/weapon/clothing/mask/surgical
name = "Sterile Mask"
icon = 'items.dmi'
icon_state = "s_mask"
/obj/item/weapon/clothing/mask
icon = 'items.dmi'
/obj/item/weapon/clothing
icon = 'items.dmi'
/obj/item/weapon/tank/oxygentank
icon = 'items.dmi'
icon_state = "oxygen"
/obj/item/weapon/tank/jetpack
icon = 'items.dmi'
icon_state = "jetpack0"
/obj/item/weapon/tank/anesthetic
icon = 'items.dmi'
icon_state = "an_tank"
/obj/item/weapon/tank/plasmatank
icon = 'items.dmi'
icon_state = "plasma"
/obj/item/weapon/tank
icon = 'items.dmi'
/obj/item/weapon/table_parts
icon = 'items.dmi'
/obj/item/weapon/rack_parts
icon = 'items.dmi'
/obj/item/weapon/paper_bin
name = "Paper Bin"
icon = 'stationobjs.dmi'
icon_state = "paper_bin1"
/obj/item/weapon/dummy
icon = 'items.dmi'
/obj/item/weapon/game_kit
name = "Gaming Kit"
icon = 'items.dmi'
/obj/item/weapon/bedsheet
icon = 'Icons.dmi'
icon_state = "sheet"
/obj/item/weapon/wrapping_paper
name = "Wrapping paper"
icon = 'items.dmi'
icon_state = "wrap_paper"
/obj/item/weapon/c_tube
name = "Cardboard tube"
icon = 'items.dmi'
/obj/item/weapon/gift
icon = 'items.dmi'
icon_state = "gift3"
/obj/item/weapon/a_gift
name = "Gift"
icon = 'items.dmi'
icon_state = "gift"
/obj/item/weapon/flashbang
desc = "It is set to detonate in 3 seconds."
icon = 'items.dmi'
/obj/item/weapon/flash
icon = 'items.dmi'
/obj/item/weapon/locator
icon = 'items.dmi'
/obj/item/weapon/syndicate_uplink
name = "Station Bounced Radio"
icon = 'items.dmi'
icon_state = "radio"
/obj/item/weapon/sword
icon = 'items.dmi'
icon_state = "sword0"
/obj/item/weapon/shield
icon = 'items.dmi'
icon_state = "shield0"
/obj/item/weapon/cloaking_device
icon = 'items.dmi'
icon_state = "shield0"
/obj/item/weapon/ammo/a357
name = "ammo-357"
desc = "There are 7 bullets left!"
icon = 'ammo.dmi'
icon_state = "357-7"
/obj/item/weapon/ammo
icon = 'ammo.dmi'
/obj/item/weapon/gun/revolver
desc = "There are 0 bullets left. Uses 357"
icon = 'items.dmi'
/obj/item/weapon/gun/energy/laser_gun
icon = 'items.dmi'
icon_state = "gun"
/obj/item/weapon/gun/energy/taser_gun
icon = 'items.dmi'
icon_state = "t_gun"
/obj/item/weapon/gun/energy
icon = 'items.dmi'
/obj/item/weapon/gun
icon = 'items.dmi'
/obj/item/weapon/pill_canister/placebo
name = "Pill Canister- 'Placebos'"
desc = "Placebos\nThese pills do nothing phsyiologically."
icon = 'items.dmi'
icon_state = "pill_canister"
/obj/item/weapon/pill_canister/antitoxin
name = "Pill Canister- 'Antitoxin Supplements'"
desc = "Anti-toxins\nAdminister as required to relieve of plasma burns.\nAdminister only once every 5 minutes.\nWarning: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional."
icon = 'items.dmi'
icon_state = "pill_canister"
/obj/item/weapon/pill_canister/Tourette
name = "Pill Canister- 'Tourette's Syndrome Remedy'"
desc = "Tourette's Syndrome Remedy\nAdminister as required to surpress Tourette syndrome induced twitching.\nAdminister only once every 15 minutes. Active for 20 at most.\nWARNING: Neurodepressant! Rebalances chemical alignment!\nWarning: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional."
icon = 'items.dmi'
icon_state = "pill_canister"
/obj/item/weapon/pill_canister/sleep
name = "Pill Canister- 'Sleeping Pills'"
desc = "Sleeping Pills\nAdminister as required to calm person.\nCauses 10 minutes of drowsyness. MAY induce immediate sleep.\nWARNING: Neurodepressant! Do not overdose!\nWarning: Causes drowsiness!If drowsyness persists for over 15 minutes contact medical professional."
icon = 'items.dmi'
icon_state = "pill_canister"
/obj/item/weapon/pill_canister/epilepsy
name = "Pill Canister- 'Epilepsy Remedy'"
desc = "Epilepsy Remedy\nAdminister as required to surpress excessive coughs.\nAdminister only once every 15 minutes. Active for 20 at most.\nWARNING: Neurodepressant! Rebalances chemcial alignment!\nWarning: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional."
icon = 'items.dmi'
icon_state = "pill_canister"
/obj/item/weapon/pill_canister/cough
name = "Pill Canister- 'CCS Remedy'"
desc = "Chronic Cough Syndrome Remedy\nAdminister as required to surpress excessive coughs.\nAdminister only once every 15 minutes. Active for 20 at most.\nWarning: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional."
icon = 'items.dmi'
icon_state = "pill_canister"
/obj/item/weapon/pill_canister
name = "Pill Canister"
icon = 'items.dmi'
/obj/item/weapon/m_pill/superpill
name = "red/blue pill"
icon = 'items.dmi'
icon_state = "pill"
/obj/item/weapon/m_pill/sleep
name = "red/blue pill"
icon = 'items.dmi'
icon_state = "pill"
/obj/item/weapon/m_pill/cyanide
name = "orange pill"
icon = 'items.dmi'
icon_state = "pill5"
/obj/item/weapon/m_pill/antitoxin
name = "red/blue pill"
icon = 'items.dmi'
icon_state = "pill"
/obj/item/weapon/m_pill/cough
name = "red pill"
icon = 'items.dmi'
icon_state = "pill4"
/obj/item/weapon/m_pill/epilepsy
name = "blue pill"
icon = 'items.dmi'
icon_state = "pill3"
/obj/item/weapon/m_pill/Tourette
name = "green pill"
icon = 'items.dmi'
icon_state = "pill2"
/obj/item/weapon/m_pill
name = "pill"
icon = 'items.dmi'
icon_state = "pill"
/obj/item/weapon/handcuffs
icon = 'items.dmi'
icon_state = "handcuff"
/obj/item/weapon/wire
desc = "This is just a simple piece of regular insulated wire."
icon = 'items.dmi'
icon_state = "item_wire"
/obj/item/weapon/card/data
name = "Data Disk"
icon = 'items.dmi'
icon_state = "card-data"
/obj/item/weapon/card/emag
desc = "It's a card with a magnetic strip attached to some circuitry."
icon = 'items.dmi'
icon_state = "emag-card"
/obj/item/weapon/card/id
name = "Identification Card"
icon = 'items.dmi'
icon_state = "card-id"
/obj/item/weapon/card
icon = 'items.dmi'
/obj/item/weapon/rods
icon = 'items.dmi'
/obj/item/weapon/sheet/r_metal
name = "reinforced metal"
icon = 'items.dmi'
icon_state = "sheet-r_metal"
/obj/item/weapon/sheet/metal
icon = 'items.dmi'
icon_state = "sheet-metal"
/obj/item/weapon/sheet/glass
icon = 'items.dmi'
icon_state = "sheet-glass"
/obj/item/weapon/sheet
icon = 'items.dmi'
/obj/item/weapon/wirecutters
icon = 'items.dmi'
icon_state = "cutters"
/obj/item/weapon/clipboard
icon = 'items.dmi'
icon_state = "clipboard00"
/obj/item/weapon/fcardholder
name = "Finger Print Case"
icon = 'items.dmi'
icon_state = "fcardholder0"
/obj/item/weapon/extinguisher
name = "Fire Extinguisher"
desc = "The safety is on."
icon = 'items.dmi'
icon_state = "fire_extinguisher0"
/obj/item/weapon/pen/sleepypen
name = "pen"
desc = "It's a normal black ink pen with a sharp point."
icon = 'items.dmi'
icon_state = "pen"
/obj/item/weapon/pen
desc = "It's a normal black ink pen."
icon = 'items.dmi'
/obj/item/weapon/paint
name = "Paint Can"
icon = 'items.dmi'
icon_state = "paint_neutral"
/obj/item/weapon/camera
icon = 'items.dmi'
/obj/item/weapon/paper/photograph
name = "photo"
icon = 'items.dmi'
icon_state = "photo"
/obj/item/weapon/paper/flag
name = "Paper"
icon = 'items.dmi'
icon_state = "flag_neutral"
/obj/item/weapon/paper/jobs
name = "paper- 'Job Information'"
icon = 'items.dmi'
icon_state = "paper"
/obj/item/weapon/paper/sop
name = "paper- 'Standard Operating Procedure'"
icon = 'items.dmi'
icon_state = "paper"
/obj/item/weapon/paper/courtroom
name = "paper- 'A Crash Course in Legal SOP on SS13'"
icon = 'items.dmi'
icon_state = "paper"
/obj/item/weapon/paper/Toxin
name = "paper- 'Chemical Information'"
icon = 'items.dmi'
icon_state = "paper"
/obj/item/weapon/paper/Internal
name = "paper- 'Internal Atmosphere Operating Instructions'"
icon = 'items.dmi'
icon_state = "paper"
/obj/item/weapon/paper/Map
name = "paper- 'Station Blueprint'"
icon = 'items.dmi'
icon_state = "paper"
/obj/item/weapon/paper
name = "Paper"
icon = 'items.dmi'
/obj/item/weapon/f_card
name = "Finger Print Card"
icon = 'items.dmi'
icon_state = "f_print_card0"
/obj/item/weapon/f_print_scanner
name = "Finger Print Scanner"
icon = 'items.dmi'
icon_state = "f_print_scanner0"
/obj/item/weapon/healthanalyzer
name = "Health Analyzer"
icon = 'items.dmi'
/obj/item/weapon/analyzer
desc = "Scans the environment gas levels."
icon = 'items.dmi'
/obj/item/weapon/storage/lglo_kit
name = "Latex Gloves"
icon = 'items.dmi'
/obj/item/weapon/storage/flashbang_kit
name = "Flashbangs (WARNING)"
desc = "WARNING: Do not use without reading these preautions!\nThese devices are extremely dangerous and can cause blindness or deafness if used incorrectly.\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n Make attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n that the targets visit a medical professional after usage. Damage to eyes increases extremely per\n use and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n flash devices such as this. EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n There is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n and flash have been known to cause extreme sensory overload resulting in temporary\n incapacitation.\nDO NOT USE CONTINUALLY\nOperating Directions:\n 1. Pull detonnation pin. ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!\n 2. Throw grenade. NEVER HOLD A LIVE FLASHBANG\n 3. The grenade will detonste 10 seconds hafter being primed. EXCERCISE CAUTION\n -Never prime another grenade until after the first is detonated\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of 10 years in prison per use.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
icon = 'items.dmi'
/obj/item/weapon/storage/stma_kit
name = "Sterile Masks"
icon = 'items.dmi'
icon_state = "lglo_kit"
/obj/item/weapon/storage/gl_kit
name = "Prescription Glasses"
icon = 'items.dmi'
icon_state = "id_kit"
/obj/item/weapon/storage/trackimp_kit
name = "Tracking Implant Kit"
icon = 'items.dmi'
icon_state = "imp_kit"
/obj/item/weapon/storage/fcard_kit
name = "Fingerprint Cards"
icon = 'items.dmi'
icon_state = "id_kit"
/obj/item/weapon/storage/id_kit
name = "Spare IDs"
icon = 'items.dmi'
/obj/item/weapon/storage/box
name = "Box"
icon = 'items.dmi'
/obj/item/weapon/storage/handcuff_kit
name = "Spare Handcuffs"
icon = 'items.dmi'
/obj/item/weapon/storage/disk_kit/disks
name = "Data Disks"
icon = 'items.dmi'
icon_state = "id_kit"
/obj/item/weapon/storage/disk_kit/disks2
name = "Data Disks"
icon = 'items.dmi'
icon_state = "id_kit"
/obj/item/weapon/storage/disk_kit
name = "Data Disks"
icon = 'items.dmi'
icon_state = "id_kit"
/obj/item/weapon/storage/backpack
icon = 'items.dmi'
/obj/item/weapon/storage/toolbox
icon = 'items.dmi'
/obj/item/weapon/storage/firstaid/fire
name = "Fire First Aid"
icon = 'items.dmi'
icon_state = "firstaid-ointment"
/obj/item/weapon/storage/firstaid/syringes
name = "Syringes (Biohazard Alert)"
icon = 'items.dmi'
icon_state = "syringe_kit"
/obj/item/weapon/storage/firstaid/regular
name = "First-Aid"
icon = 'items.dmi'
icon_state = "firstaid"
/obj/item/weapon/storage/firstaid/toxin
name = "Toxin First Aid"
icon = 'items.dmi'
icon_state = "firstaid-toxin"
/obj/item/weapon/storage/firstaid
name = "First-Aid"
icon = 'items.dmi'
/obj/item/weapon/storage
icon = 'items.dmi'
/obj/item/weapon/tile
name = "steel floor tile"
icon = 'items.dmi'
/obj/item/weapon/igniter
icon = 'items.dmi'
/obj/item/weapon/radio/electropack
name = "Electropack"
suffix = "\[3\]"
text = "R"
icon = 'items.dmi'
icon_state = "electropack0"
/obj/item/weapon/radio/headset
name = "Radio Headset"
suffix = "\[3\]"
icon = 'items.dmi'
/obj/item/weapon/radio/beacon
name = "Tracking Beacon"
suffix = "\[3\]"
text = "B"
icon = 'items.dmi'
/obj/item/weapon/radio/signaler
name = "Remote Signaling Device"
suffix = "\[3\]"
text = "S"
icon = 'items.dmi'
/obj/item/weapon/radio/intercom
name = "Station Intercom (Radio)"
suffix = "\[3\]"
text = "I"
icon = 'items.dmi'
/obj/item/weapon/radio
name = "Station Bounced Radio"
suffix = "\[3\]"
text = "R"
icon = 'items.dmi'
/obj/item/weapon/shard
icon = 'shards.dmi'
icon_state = "large"
/obj/item/weapon/crowbar
icon = 'items.dmi'
/obj/item/weapon/wrench
icon = 'items.dmi'
/obj/item/weapon/screwdriver
icon = 'items.dmi'
/obj/item/weapon/dropper
icon = 'items.dmi'
icon_state = "dropper_0"
/obj/item/weapon/implantcase/tracking
name = "Glass Case- 'Tracking'"
icon = 'items.dmi'
icon_state = "implantcase-b"
/obj/item/weapon/implantcase
name = "Glass Case"
icon = 'items.dmi'
icon_state = "implantcase-0"
/obj/item/weapon/implantpad
icon = 'items.dmi'
icon_state = "implantpad-0"
/obj/item/weapon/implant/tracking
icon = 'items.dmi'
/obj/item/weapon/implant/freedom
icon = 'items.dmi'
/obj/item/weapon/implant
icon = 'items.dmi'
/obj/item/weapon/implanter
icon = 'items.dmi'
icon_state = "implanter0"
/obj/item/weapon/syringe
icon = 'items.dmi'
icon_state = "syringe_0"
/obj/item/weapon/brutepack
name = "Bruise Pack"
icon = 'items.dmi'
/obj/item/weapon/hand_tele
icon = 'items.dmi'
/obj/item/weapon/ointment
icon = 'items.dmi'
/obj/item/weapon/bottle/toxins
icon = 'items.dmi'
icon_state = "toxinbottle"
/obj/item/weapon/bottle/antitoxins
icon = 'items.dmi'
icon_state = "atoxinbottle"
/obj/item/weapon/bottle/r_epil
name = "Epileptic Remedy"
icon = 'items.dmi'
icon_state = "medibottle"
/obj/item/weapon/bottle/r_ch_cough
name = "Cough remedy"
icon = 'items.dmi'
icon_state = "medibottle"
/obj/item/weapon/bottle/rejuvenators
icon = 'items.dmi'
icon_state = "rejuvbottle"
/obj/item/weapon/bottle/s_tox
name = "sleep toxins"
icon = 'items.dmi'
icon_state = "toxinbottle"
/obj/item/weapon/bottle
icon = 'items.dmi'
/obj/item/weapon/weldingtool
icon = 'items.dmi'
icon_state = "welder"
/obj/item/weapon/grab
icon = 'screen1.dmi'
icon_state = "grabbed"
/obj/item/weapon/disk/nuclear
name = "Nuclear Authentication Disk"
icon = 'items.dmi'
icon_state = "nucleardisk"
/obj/item/weapon/disk
icon = 'items.dmi'
/obj/item/weapon/infra_sensor
name = "Infrared Sensor"
icon = 'items.dmi'
/obj/item/weapon/prox_sensor
name = "Proximity Sensor"
icon = 'items.dmi'
icon_state = "motion0"
/obj/item/weapon/infra
name = "Infrared Beam (Security)"
icon = 'items.dmi'
icon_state = "infrared0"
/obj/item/weapon/timer
icon = 'items.dmi'
/obj/item/weapon/assembly/shock_kit
name = "Shock Kit"
icon = 'assemblies.dmi'
/obj/item/weapon/assembly/rad_time
name = "Signaler/Timer Assembly"
icon = 'assemblies.dmi'
icon_state = "time_sig"
/obj/item/weapon/assembly/rad_prox
name = "Signaler/Prox Sensor Assembly"
icon = 'assemblies.dmi'
icon_state = "motion0"
/obj/item/weapon/assembly/rad_infra
name = "Signaler/Infrared Assembly"
icon = 'assemblies.dmi'
icon_state = "infrared0"
/obj/item/weapon/assembly/prox_ignite
name = "Proximity/Igniter Assembly"
icon = 'assemblies.dmi'
icon_state = "prox_igniter0"
/obj/item/weapon/assembly/rad_ignite
name = "Radio/Igniter Assembly"
icon = 'assemblies.dmi'
icon_state = "rad_igniter"
/obj/item/weapon/assembly/m_i_ptank
name = "Radio/Igniter/Plasma Tank Assembly"
desc = "A very intricate igniter and proximity sensor electrical assembly mounted onto top of a plasma tank."
icon = 'assemblies.dmi'
icon_state = "m_i_ptank0"
/obj/item/weapon/assembly/r_i_ptank
name = "Radio/Igniter/Plasma Tank Assembly"
desc = "A very intricate igniter and signaller electrical assembly mounted onto top of a plasma tank."
icon = 'assemblies.dmi'
/obj/item/weapon/assembly
icon = 'assemblies.dmi'
/obj/item/weapon
icon = 'items.dmi'
/obj/item
/obj/substance/chemical
/obj/substance/gas
/obj/substance
/obj/datacore
/obj/overlay
/obj/meteor/small
icon = 'meteor.dmi'
/obj/meteor
icon = 'meteor.dmi'
/obj/secloset/personal
name = "Personal Closet"
desc = "The first card swiped gains control."
icon = 'stationobjs.dmi'
icon_state = "0secloset0"
/obj/secloset/security2
name = "Forensics Locker"
desc = "An immobile card-locked storage container. Works by position ... not access levels"
icon = 'stationobjs.dmi'
icon_state = "1secloset0"
/obj/secloset/security1
name = "Security Equipment"
desc = "An immobile card-locked storage container. Works by position ... not access levels"
icon = 'stationobjs.dmi'
icon_state = "1secloset0"
/obj/secloset/highsec
name = "Experimental Technology"
desc = "An immobile card-locked storage container. Works by position ... not access levels"
icon = 'stationobjs.dmi'
icon_state = "1secloset0"
/obj/secloset/animal
name = "Animal Control"
desc = "An immobile card-locked storage container. Works by position ... not access levels"
icon = 'stationobjs.dmi'
icon_state = "1secloset0"
/obj/secloset/medical1
name = "Medicine Closet"
desc = "An immobile card-locked storage container. Works by position ... not access levels"
icon = 'stationobjs.dmi'
icon_state = "1secloset0"
/obj/secloset/medical2
name = "Anesthetic"
desc = "An immobile card-locked storage container. Works by position ... not access levels"
icon = 'stationobjs.dmi'
icon_state = "1secloset0"
/obj/secloset
name = "Security Locker"
desc = "An immobile card-locked storage container. Works by position ... not access levels"
icon = 'stationobjs.dmi'
icon_state = "1secloset0"
/obj/morgue
icon = 'stationobjs.dmi'
icon_state = "morgue1"
/obj/m_tray
icon = 'stationobjs.dmi'
icon_state = "morguet"
/obj/closet/syndicate/nuclear
name = "Syndicate Weapons Closet"
desc = "Why is this here?"
icon = 'stationobjs.dmi'
icon_state = "syndicate0"
/obj/closet/syndicate
name = "Syndicate Weapons Closet"
desc = "Why is this here?"
icon = 'stationobjs.dmi'
icon_state = "syndicate0"
/obj/closet/emcloset
name = "Emergency Closets"
desc = "A bulky (yet mobile) closet. Comes prestocked with a gasmask and o2 tank for emergencies"
icon = 'stationobjs.dmi'
icon_state = "emcloset0"
/obj/closet/l3closet
name = "Level 3 Biohazard Suit"
desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
icon = 'stationobjs.dmi'
icon_state = "l3closet0"
/obj/closet/wardrobe/red
name = "Red Wardrobe"
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
icon = 'stationobjs.dmi'
icon_state = "wardrobe-r"
/obj/closet/wardrobe/pink
name = "Pink Wardrobe"
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
icon = 'stationobjs.dmi'
icon_state = "wardrobe-p"
/obj/closet/wardrobe/black
name = "Black Wardrobe"
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
icon = 'stationobjs.dmi'
icon_state = "wardrobe-bl"
/obj/closet/wardrobe/green
name = "Green Wardrobe"
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
icon = 'stationobjs.dmi'
icon_state = "wardrobe-g"
/obj/closet/wardrobe/orange
name = "Prisoners Wardrobe"
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
icon = 'stationobjs.dmi'
icon_state = "wardrobe-o"
/obj/closet/wardrobe/yellow
name = "Technician Wardrobe"
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
icon = 'stationobjs.dmi'
icon_state = "wardrobe-y"
/obj/closet/wardrobe/mixed
name = "Mixed Wardrobe"
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
icon = 'stationobjs.dmi'
icon_state = "wardrobe-bp"
/obj/closet/wardrobe/white
name = "Medical Wardrobe"
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
icon = 'stationobjs.dmi'
icon_state = "wardrobe-w"
/obj/closet/wardrobe
name = "Wardrobe"
desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
icon = 'stationobjs.dmi'
icon_state = "wardrobe-b"
/obj/closet
name = "Closet"
desc = "It's a closet!"
icon = 'stationobjs.dmi'
/obj/stool/bed
icon = 'Icons.dmi'
/obj/stool/chair/e_chair
name = "electrified chair"
icon = 'Icons.dmi'
icon_state = "e_chair0"
/obj/stool/chair
icon = 'Icons.dmi'
/obj/stool
icon = 'Icons.dmi'
/obj/grille
desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large projectile type object but lets small items or energy beams through."
icon = 'turfs2.dmi'
/obj/window
icon = 'turfs2.dmi'
/obj/begin
icon = 'stationobjs.dmi'
/obj/projection
name = "Projection"
/obj/manifest
icon = 'screen1.dmi'
icon_state = "x"
/obj/screen/close
icon = 'screen1.dmi'
/obj/screen/storage
icon = 'screen1.dmi'
/obj/screen/zone_sel
name = "Damage Zone"
icon = 'zone_sel.dmi'
icon_state = "blank"
/obj/screen/grab
icon = 'screen1.dmi'
/obj/screen/screen2
icon = 'screen.dmi'
/obj/screen
icon = 'screen1.dmi'
/obj/bedsheetbin
name = "Linen Bin"
icon = 'Icons.dmi'
icon_state = "bedbin"
/obj/table
icon = 'table.dmi'
icon_state = "alone"
/obj/rack
icon = 'Icons.dmi'
/obj/weldfueltank
icon = 'items.dmi'
icon_state = "weldtank"
/obj/watertank
icon = 'stationobjs.dmi'
/obj/d_girders
name = "Displaced girders"
icon = 'stationobjs.dmi'
/obj/barrier
icon = 'stationobjs.dmi'
/obj/portal
icon = 'stationobjs.dmi'
/obj/effects/water
icon = 'water.dmi'
icon_state = "extinguish"
/obj/effects/smoke
icon = 'water.dmi'
/obj/effects/sparks/ion_trails
icon = 'water.dmi'
/obj/effects/sparks
icon = 'water.dmi'
/obj/effects
/obj/point
icon = 'screen1.dmi'
icon_state = "arrow"
/obj/dna
/obj/hud/hud2
/obj/hud
/obj/list_container/mobl
/obj/list_container
/obj/equip_e/monkey
/obj/equip_e/human
/obj/equip_e
/obj/shut_controller
/obj/shuttle/door
icon = 'shuttle.dmi'
icon_state = "door1"
/obj/shuttle
/obj/laser
icon = 'weap_sat.dmi'
/obj/bullet
icon = 'weap_sat.dmi'
/obj/beam/a_laser/s_laser
icon = 'weap_sat.dmi'
icon_state = "spark"
/obj/beam/a_laser
icon = 'weap_sat.dmi'
icon_state = "laser"
/obj/beam/i_beam
icon = 'weap_sat.dmi'
icon_state = "laser"
/obj/beam
/obj
/atom/movable/overlay
/atom/movable
/atom
/turf/space
icon = 'turfs.dmi'
/turf/station/r_wall
icon = 'wall.dmi'
/turf/station/wall
icon = 'wall.dmi'
/turf/station/floor/plasma_test
name = "floor"
icon = 'Icons.dmi'
icon_state = "Floor"
/turf/station/floor/grid
name = "floor"
icon = 'weap_sat.dmi'
/turf/station/floor
icon = 'Icons.dmi'
icon_state = "Floor"
/turf/station/engine/floor
icon = 'engine.dmi'
/turf/station/engine
icon = 'engine.dmi'
/turf/station/command/floor/other
name = "floor"
icon = 'Icons.dmi'
icon_state = "Floor"
/turf/station/command/floor
icon = 'Icons.dmi'
icon_state = "Floor3"
/turf/station/command/wall/other
name = "wall"
icon = 'wall.dmi'
icon_state = "r_wall"
/turf/station/command/wall
icon = 'wall.dmi'
icon_state = "CCWall"
/turf/station/command
icon = 'turfs.dmi'
/turf/station/shuttle/wall
icon = 'shuttle.dmi'
/turf/station/shuttle/floor
icon = 'shuttle.dmi'
/turf/station/shuttle
icon = 'shuttle.dmi'
/turf/station
icon = 'turfs.dmi'
/turf
icon = 'turfs.dmi'
/area/escapezone
/area/dummy
/area/vehicles/shuttle1
/area/vehicles/shuttle2
/area/vehicles/shuttle3
/area/vehicles
/area/security
/area/aircontrol
/area/shuttle_airlock
/area/toxinlab
/area/engine
/area/decontamination
/area/medical
/area/airintake
/area/engine_access
/area/oxygen_storage
/area/testlab1
/area/testlab2
/area/testlab3
/area/testlab4
/area/toolstorage
/area/medicalstorage
/area/control_room
/area/controlaccess
/area/sleep_area
/area/crew_quarters
/area/lounge
/area/airtunnel1
/area/hallways/loungehall
/area/hallways/eastairlock
/area/hallways/labaccess
/area/hallways/centralhall
/area/hallways
/area/start
/area/supply_station
/area/shuttle
/area/shuttle_prison
/area
/datum/air_tunnel/air_tunnel1
/datum/air_tunnel
/datum/control/poll
/datum/control/gameticker
/datum/control/cellular
/datum/control
/datum/chemical/pathogen/blood
/datum/chemical/pathogen/virus
/datum/chemical/pathogen/antibody
/datum/chemical/pathogen
/datum/chemical/pl_coag
/datum/chemical/l_plas
/datum/chemical/s_tox
/datum/chemical/epil
/datum/chemical/ch_cou
/datum/chemical/rejuv
/datum/chemical/water
/datum/chemical/waste
/datum/chemical
/datum/data/record
/datum/data/text
/datum/data/function/id_changer
/datum/data/function/data_control
/datum/data/function
/datum/data
/datum/engine_eject
/datum
/client
/image
/sound
/icon
/mob/human
gender = "male"
icon = 'mob.dmi'
icon_state = "m-none"
/mob/ghost
/mob/monkey
gender = "male"
icon = 'monkey.dmi'
icon_state = "monkey1"
/mob