public void keyDoor () { //First Key Door if (keyDoor1 == false) { for (int i = 7 ; i < 13 ; i++) { map001 [49] [i].changePassability (false); } } if (player1.x_tile == 10 && player1.y_tile == 10) { for (int i = 7 ; i < 13 ; i++) { map001 [49] [i].changePassability (true); } keyDoor1 = true; } }