;;E-BFCO_Veh_Respawn_Menu.sqs ;;This script will govern the East BFCO and his menu system for respawning vehicles ;;called in init.sqs ;; [] exec "E-BFCO_Veh_Respawn_Menu.sqs" @alive Player ?(Player == EBFCO): goto "GiveMenu" exit #GiveMenu EGiveMenu=0 _AID = Player addaction ["Vehicle Respawn Menu","E-VehMenu.sqs"] _AID2 = player addaction ["Obj Status Report","Report_Obj.sqs"] #Wait ?(EGiveMenu==1): goto "GiveMenu" ?(!Alive player): goto "NotAlive" ~3 goto "Wait" #NotAlive Player RemoveAction _AID Player RemoveAction _AID2 @(Alive Player) goto "GiveMenu"