void Storyboard::ClockTimeChanged () { for (GList *l = child_timelines; l; l = l->next) { char *targetProperty = storyboard_child_get_target_property (this, ((Timeline*)l->data)); if (!targetProperty) continue; char *targetName = storyboard_child_get_target_name (this, ((Timeline*)l->data)); if (!targetName) continue; #if notyet DependencyObject *o = name_scope.LookupObject (targetName); if (!o) continue; DependencyProperty *prop = o->FindProperty (targetProperty); if (!prop) continue; o->SetValue (prop, child_timeline.GetCurrentValue ()); #endif } }